New disadvantage possibilities?
Ok, 4 separate ideas here. I'd like some input on.
1. Character Adams is being stalked by NPC Baker for something he/she did in the past. In game terms, with regard to Adams, would it be appropriate for him/her to receive the "marked man" disadvantage, even if his/her life wasn't necessarily in danger?
2. What would you do with the stalker in game terms?
3. On a totally different front: I have two races of diametrically opposed philosophies (say, religious ideologies) for example. One race is more or less steadfastly bigoted against the other. What advantages/disadvantages would apply? Would you create a "bigoted" disadvantage for this purpose? What would it look like? I could make cases for species enemy, vengeful, intolerant, or fanatic or maybe even obsessive tendencies? (see my problem, I'm over-analyzing! ugh!)
4. I brought this one up in chat last night, but I'll toss it out for the board to digest. What would you do with a character who spent all his time in the lab, & no time interacting with people? In essence, an anti-social character? 2 casses I see here are an empahty negative edge, or some form of disadvantage that affects interpersonal skills like Charm.
Thanks in advance,
Perry
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