[This thread has spoilers for the New Frontier/Gateways series, along with the Trek novel Ship of the Line. Players in my game should probably keep out as well.]
I have an upcoming time travel adventure in my game which may end up stranding the characters some hundred years later in time, like Bozeman in "Cause and Effect". Iin brief the players like the post-DS9 era 24th century but one player issn't a DS9 fan and is uncomfortable making a character who would need to be familiar with the Dominion War. Similarly, while most players are most familiar with the "look and feel" of the 24th century, they rebel against its "stuffiness".
Random comments like that caused me to come up with my masterplan of starting characters in the 23rd century to establish them and then bumping them forward a century. I wasn't originally sure I'd go through with it, but from monitoring my game and players I think it would work well.
Anyways, Star Trek has lots of examples of characters transitioning from the 23rd century to the 24th...
Crew of Bozeman - we know that in the 24th century Captain Bateson is in command of a Bozeman - the very familiar voice of Kelsey Grammer can be heard in "First Contact".
Scotty - Appeared in "Relics". Indicated he was too old to remain an engineer. Some novels have had him getting involved in the Starfleet Corp of Engineers.
M'Ress and Arex - Characters from the animated Trek, now part of the "New Frontier" novels after slipping in time.
So fellow board-members, what do y'all think is involved in making the transition from one era to the next? I'm guessing that Starfleet would keep such characters active, should they wish to remain so. I'd imagine there would be a one to two year period of retraining, but other than that a Starfleet officer is still a Starfleet officer. I'm also debating whether the crew would stay together on their old ship (to be refitted - a Miranda class) or be broken up.