Re: "Family" Type Adventures
Quote:
Originally posted by Dan Stack
I've realized I've never tried an adventure like that, one relying almost soley on interaction, without a real "threat" and I'm wondering if that would work in a roleplaying game. Obviously the answer is "it depends on the group" but I find myself curious if others have attempted such adventures.
When I ran my campaign, we usually played an episode/session once a week or once every other week. During the downtime between episodes, if the group could get together on a weeknight or whatever, me or my co-GM would run what we called a subplot session. It was basically "day in the life of" stuff, where the characters would decompress from the last show and interact with the PCs and NPCs they didn't get a chance to.
All the PCs were pretty well fleshed out with histories and such, so it was easy for the players to drop right into character. These sessions were a great chance for us to flesh out the key NPCs too.
Sometimes, if we planned ahead a little, the subplot sessions would drop hints or foreshadow the upcoming episode.