Searching for the appropriate flaw
Once again, I turn to those with more experience than I to solve my problems. :)
During our last episode, one of my players acused a Telarite merchant of committing the murder the story revolved around and put him in the brig for later interogation. Unfortunately for both the Telarite and the player, the Telarite wasn't involved with the crime in question and the player forgot to let him out of the brig! At the start of our next session, this poor guy will have been languishing in prison for a month. The "Enemy" flaw is to strong, I think, for this instance, but I need something to reflect the player character's action. I was considering giving the character the "Connections" edge, the connection being someone outside of Starfleet (say, someone in the Orion Syndicate) who interceeded on his behalf to get him out of hot water with the brass, but I'm not sure that would work, either, as the player could just ignore that particular connection.
Thoughts?
Jim
GM - The BeTau Campaign