Whats wrong with Security?
After several months of trying to work with the plots it has occured to me that there is quite a common misconception about this under-used department...
It seems to me that many of us, as player or narrator seem to view security as Soldiers. Used for attack or defence... And as a Narrator I am constantly getting presented with what appears to be carbon copy characters of battle scarred veterans who are handy with a Phaser...
This has occured at the expense of a major part of Securities other roles...
Unfortunatly, this tends to leave the actual Law Enfoircement and Investigative aspects far behind.
As a player I can understand, after all I am not a trained law officer, and would only have rudimentary common sense investigative skills to apply to the character, but then as a narrattor I have exactly the same abilities to build the case to be investigated... So it should all work out equal in the end...
But I feel that a little more emphasis should be placed on the Law ENforcement side of Starfleet Security, rather than simply building carbon copy characters that are almost totally interchangeable 'point and shoot' characters!
Any ideas?