Starfleet Academy: Restorations
Ha ha ha!
Tonight was was the first game of our new campaign, our first in five years! Oh, we played a few other things in between there, some D&D and a little GURPS, but nothing like the big Star Trek campaigns we used to play.
Man, it went great! It was our first time with CODA but that was very smooth. It was also the first time I had only two players, as opposed to four or five, and it made quite a difference: much easier on everyone's nerves, with much more time spent on the game instead of goofing around.
I put in all the time I needed to work the kinks out of the plot ahead of time and it showed. I used to crank out a game every month, but we all had lots more free time back then. I'll be shooting for a game every two months instead now.
The game itself turned out pretty close to what I intended, with a little mistery on board the ship that was taking a bunch of new cadets to the Academy on Earth. Both PCs got involved with one of two spies trying to kill the other and wound up having to work with the other PC in order to piece the whole story together and avoid a murder.
I went a little heavy on the exposition as I tried to tie in the backstory of many NPC fellow cadets, who will be recurring in the rest of the series. There were maybe a few too many 'first ever' cadets (first female Ferengi, first holographic life-form, first Cardassians) but the players didn't seem to mind since they all had interesting personalities with plenty of plot hooks for the PCs.
The highlight of the game came when the Trill PC (using up all his remaining Courage points) managed to smash a small insect-like killer robot that was skittering up on the wall, using a mess hall plate as a discus. As the twitching remains of the robot fell to the floor, the Vulcan PC piped up: "And I'd like to introduce everyone to our very first Academy Cadet from the little spider-robot species...".
It's good to be back!
-Dandelionhead