I am having some trouble with the players in my group. They seem incredibly dependant on their ship and their Captain.
In our last game their ship was in an area of space which drains power from starships. Coming across a drifting Constitution class ship the four characters were beamed over to establish what had happened to ship and transfer over any dilithuim crystals and batteries.
They soon established some kind of mind controlling entity had taken over the ship. It was quite fun watching them run through all the likely suspects from the Classic and Next Gen series.
Trouble started when they found the sickbay had been transformed into a suspended animation room. They suddenly became incredibly cautious and asked for more and more equipment from the Captain.
As power was a concern he drew the line at sending them a remote camera so they didn't have to actually go into sickbay to see what was in there. They even tried to convince the Captain to beam over the whole of sickbay.
As soon as they broke contact with the Captain they immediatly complained about his command decisions.
This has happened in previous games. They want lots and lots of help from the ship so they don't have to put themselves in danger. As soon as a situation arises where they can't do that they fall apart.
Anyone got any tips on making them more self reliant when the ship is around without hating the senior staff?