Quote:
Originally posted by Polanski
1) Skill maintenance...
Any character has to pay 1 development point for every non professional skill above 8 or loose the skill to 8.
So if Lieutenant Suvak has a skill of games chess at 10 he has to pay 1 point for 9 and one point for 10 in order to maintain his skill at that level, since that skill is non professional skill for him. This takes place at the time of advancement.
I found this rule useful in limiting super powerful characters that are able to maintain their skill levels regardless of their current service and posting. So, no more Starfleet engineers who are capable of armed combat skill of 12 without practicing...
I'm not sure I agree with this. It may be that I haven't seen the same kinds of abuse you have. Here's my counterarguments, make of them what you like:
Quote:
Originally posted by Polanski
2) Bonus to skill limit
At any time a bonus to the particular skill from edges, promotions or any other non skill points based bonus cannot exceed an actuall skill in value.
So Lieutenant's Suvak diplomacy skill is 4 he cannot obtain bonuses to that skill based on edges, promotions, profession tiers bigger that additional 4.
Basicly there is only so mach you can do with your knowledge.
I have discussed the above modifications with my players and have succesfully used them in our campaign. Everyone sees the logic in them and considers them fair.
To say that, it was my game, you are welcomed to try them in yours, or simply comment on them :)
Kind Regards
Daniel
I like your second rule. It does seem that without it, the right combination of edges and suchlike could grant the individual a quick effective skill level of four or five with minimal expenditure of points -- although those edges did come at a cost. I may adopt that one.