Re: Okay - since I was asked
Gavynn -
Thanks for the reply.
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BUT - I think the next logical step is to make rules for "piece-meal" armour. I read that the Fields of Battle book will cover that, but likely not the way it would be need for a coverage roll.
Yes, I started with ideas for a hit location system then tried to simplify and abstract the core role playing effects from it. I used to play a lot of GURPS and I like that hit location table quite a lot. My first Idea was to use GURPS hit locations and "piece-meal" armor system. However, I felt that it would put too great of an emphasis on combat. I do want to give my players some neat combat mechanics to play with, but I don't want them to start thinking that the game is ABOUT combat. Otherwise we would be playing d20 probably.
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On the other hand, if your players are not really examining everything and are cool with not asking too many questions, I would think that you could certainly run with the system.
My players are (by and large) d20 players. I have an older guy who hasn't role-played in 10 or more years and a new guy who has just started playing, so none of them have even seen a "piece-meal" system.
So far the system works to everyone's satisfaction. I let them describe/envision their armor how ever they like and tell them the most important factor about armor is weather or not a given location is covered, so it's ok to assume a uniform coverage number for all covered locations. If some armor locations are weaker than others, then I say that the distinction is lost in the randomness of the damage system. In other words, differences in armor types in different locations is insignificant compared to the value having any armor provides.
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Like I said, I like it, but one of my friends said that I seamed to be more into simulation sometimes than a game, and sometimes that is true. Sometimes I like gritty, detailed, and real, and sometimes I like adventure and fast play.
Me too. :)