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JAG package
The other thread reminded me I had this stuff floating around...
JAG Officer (Command Officer)
Your training allows you to act as a defense, prosecutor, or legal officer in Starfleet.
Skills: Administration +2, Computer Use (Retrieve) +2, Inquire (Interview) +3, Law (Starfleet Regulations) +3, Negotiate (Mediate) +2, Persuade (Debate or Oratory) +3
Pick 5: +1 to any professional skills (as per command officer)
Pick 1 Edge: Confident, Contacts, Meticulous, Skill Focus (Eloquent), Skill Focus (Persuasive)
Professional abilities are the same as for a command officer, but also include the following:
Tier 1 Professional Abilities
Legal Eagle: Legal officers have intimate knowledge of Starfleet regulations. They are trained to argue persuasively. Legal officers gain a +2 to all law tests, +1 to Negotiate and Persuade.
Tier 2 Professional Abilities
Insight: A prosecutor and legal investigator deals in evasions and half-truths, they are skilled in seeing through deception. When making a Savvy test, the lawyer rolls an extra die (3d6) but keeps the highest two dice. The rule for rolling double sixes still applies. Prerequisite: Savvy 2+
Cross Examination: The lawyer is highly skilled in posing questions to get the answers he wants. He gains +2 to Inquire (Interview) and (Interrogate). Prerequisite: Inquire 3+
Tier 3 Professional Abilities
Sow Doubt: The lawyer is skilled at redirecting the attention of the jury or judge from the real issues, to create doubt about irrefutable evidence, or destroy hostile witness' credibility. The lawyer gains a +4 to all Persuade tests.
Any comments?
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Should be a professional ability that makes you look as hot as Sarah McKenzie (sp?) or Harmon Rabb.
:O)
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Decent .Makes me want to run another courtroom episode(full Court Martial this time)
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It seemed to me to be a speciality that needed to be included. Glad you guys liked it.