Would it be unbalancing to allow a scientist character/NPC switch out First Aid for engineering, considering the fact that it is an AI with no manipulating appedages?
Just want a little feedback.. Thanks
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Would it be unbalancing to allow a scientist character/NPC switch out First Aid for engineering, considering the fact that it is an AI with no manipulating appedages?
Just want a little feedback.. Thanks
Actually, going off the skill switching suggested in the professional packages of the Ops Manual, I'd suggest exchanging for a single skill instead of the whole Engineering skill group. Say Systems Engineering...Quote:
Originally posted by Chris Jones
Would it be unbalancing to allow a scientist character/NPC switch out First Aid for engineering, considering the fact that it is an AI with no manipulating appedages?