New Optional Rule: Blade-Naming
Blade-Naming
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"I will give you a name," he said to [the sword], 'and I shall call you Sting."
--The Hobbit
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When a character successfully performs a combat action which the Narrator deems particulary heroic with an unnamed weapon, she may allow that character to name their weapon in honour of the event. The memory of their own heroism and the successof their valour inspires them to further greatness. In essence, this allows players to create "lesser" heroic weapons through their actions.
In order to name a weapon, the weapon must currently carry no name or be unnamed to the extent of the character's knowledge. The character must expend 1 point of Courage and make a TN 15 Bearing test. If the test is successful, that character from then on recieves a +1 bonus to the appropriate Armed or Ranged combat test when using that weapon. Other characters that know the weapon's history likewise recieve this bonus when they wield the weapon. It otherwise follows all other rules for heroic weapons set down in the Core Rule Book.
If the weapon is already enchanted and the character names it, the +1 bonus stacks with any current bonus from the enchantment provided that it does not increase the bonus to greater than +5. If a characer should later discover that the weapon already carried a name and a history, the bonus remains -- they have added to the great legacy of the weapon and heightened its ability to inspire greatness.
Re: New Ability: Blade-Naming
Quote:
Originally posted by Camdin
Blade-Naming
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"I will give you a name," he said to [the sword], 'and I shall call you Sting."
--The Hobbit
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This special ability is available to all player-characters. When a character successfully performs a combat action which the Narrator deems particulary heroic with an unnamed weapon, she may allow that character to name their weapon in honour of the event. To do so, the character must expend 1 point of Courage and make a TN 10 Bearing test. The character must then make some form of annoucement and call the weapon by name. If the test is successful, the weapon is thenceforth considered to be a heroic weapon and takes that name. That character from then on recieves a bonus to the appropriate Armed or Ranged combat test. Other characters that know the weapon's history likewise recieve this bonus when they wield the weapon. It otherwise follows all other rules for heroic weapons set down in the Core Rule Book.
The amount of the bonus depends upon the level of success attained from the Bearing test. A Marginal success provides only a +1 bonus to Armed or Ranged combat tests, while a Complete success provides a +2 bonus. A Superior success provies a +2 bonus to Armed or Ranged combat tests as well as a +1 bonus to Inspire and Intimidate tests. An Exceptional success provides a +2 bonus to Armed or Ranged combat tests and a +2 bonus to Inspire or Intimidate tests.
Hmmm... I like the idea, but the example is a bit off. For example, Sting was already enchanted. I am certain that it had a name, but it is lost to history.
Some questions arise:
Can this only be used on non-enchanted weapons? If not, what happens if you learn the weapon's real name?
Does the bonus you get from naming a weapon stack with an existing enchantment?
What happens if you name the weapon and fail the roll? Can you re-attempt to make the name stick later, with another heroic action and attempt? Or is the weapon forever "mundane"?
Also, can you use Courage on the Bearing test in addition to the point spent? If so, then a TN of 10 is too low.
Is this an edge or ability, or just an action anyone can take? If it has no penalty, I can't imagine why characters wouldn't all have a few weapons with names.
What About The Craftsman?
Doesn't this decrease the incentive for Craftsman to strive for the Masterwork ability?
Just a thought...
Tharkun