Making Trek fun for semi-non-Trekkers?
Okay, myself and my players are not what you would call Trekkies.
We have seen most of the movies, pretty universally dislike the Kirk Series and all hate the Voyager series...liking and occasionally watch (for the most part) the Picard, DS9 and Enterprise series.
We are all long-time RPGrs and thought about trying out Trek...
...so how do I as a GM make "playing in Trek" interesting yet still keep the themes and feeling of the series and "universe" in the game? (I want it to feel like Trek, not like a trek'd out Star Wars, Battlestar G or Babylon 5 game.)
How do my players do the same for their side of the GM screen?
Thanks for your help!