Quote:
Originally posted by E W Dawson
Thanks, Aslan. I was just starting to read your thread on you chronicle, actually. I am anchsious to hear how it turns out, though, it may take several years.
Indeed man... It is daunting when I think of all the adventures ahead that will be required to do this subtle thing. I hope both mine and my players interest holds :)
Quote:
Thanks for mentioning Ungoliant. That adds another layer of detail that is so great about LotR. I liked your idea of Morlob, by the way. Even though it is very similar to Shelob, it has seemed to stick in my mind as a great name for a foe.
Morlob in my game is Shelob, just given human form by sorcery and acting as an envoy of the cult.
Quote:
Could you tell me more about the Morgothian cult you created or is it detailed in your chronicle's thread? I am toying with the idea of creating an "Order of Morgoth," a group of human knights (and a vast army of highly disciplined, super soldiers) devoted to the greater (evil) cause of Morgoth. Your cult may come in very handy.
Well I am treating the Morgothian cult like a mix of the Sith and Cuthulu worshipers. The idea is for them not to be blatant until they strike. By meddling in the affairs of the other lands, they hope to keep them busy while they work behind the scenes unaccosted. We'll see if that works out for them, you know how players can be. ;) Do you have specific questions? I always find I answer those better :)
Quote:
So, assuming the forces of shadow do bring back Morgoth, then what? It seems such a force on Middle-Earth would be much too much to handle. How could any group, of even the most epic levels, ever hope to stand a chance against such a foe without divine intervention?
If Morgoth were to actually return in fullpower I think the world would end there and then. I can't allow him to succeed in my game for it would end it right then and there. YMMV.