Quote:
Originally posted by Scottomir
I must respectfully disagree, Ineti. Tolkien bothered to mention that some characters were mighty warriors with swords, or long lances, or great axes, others were humbler hill folk with spears or bows, and then there were hobbits with their little barrow-blades. Though Tolkien doesn't devote much text to technical battle descriptions (he was writing literature, after all, not designing a RPG), there are clear differences among his combatants. Merry and Pippin are not Boromir's equal in hewing down Orcs. Using the core book's "mook" rules, Merry and Pippin should be better than Boromir, if they had equal ranks in their Armed Combat skill (because they likely have higher NIM and gain the hitting advantage of smaller size).
First of all, he said "aren't so much concerned with", he didn't say "aren't concerned with". I think you might have taken his point too harshly. :)
Quote:
Originally posted by Scottomir
I agree that's heroic, and I don't think the problem is with having some kind of "mook" rule that makes it possible. While your variable-success point above does provide a very generalized way to incorporate the relative toughness of the foe, it doesn't address the issue that the character's own Strength doesn't matter. Such a system rewards only high Nimbleness and Combat ranks, and makes being small in size far better than being large. Your tiny hobbit with a dagger will be far better that hewing down ranks of Orcs than a burly warrior with a great-ax. That's not heroic.
I do see several problems with the x-success rules, but none of them are too serious or can't be handled with simple fixes. I think it makes the game interesting to switch between systems of calculating health. One fun way is to just have the minions use x-wound levels, I usually use it when I'm in my Not Too Simple But Not Too Complicated mood. :)