Quote:
Originally posted by Cmdr Powers
Interesting that you tried to adapt SilCore to SG1. I've been playing the d20 SG1 game for some time now and I also have the original GURPS fan-written Stargate SG13 gamebook. Well, I've been butting heads with d20's idiosyncracies until I just about want to throw every d20 book I have (about 15 or so) in the trashcan. I hate the way the Feat and Skill system works with the levels. I guess I've been spoiled by GURPS.
Now, that being said, you've got me to start thinking about CODA in regards to SG1 (or any other Modern period game, for that matter). It seems to me that CODA is d20 with all the bad stuff taken out- all the stuff that's making me crazy. CODA lets me create a character the way I want and doesn't still try to relate back to roots from the 1970's.
Now the problem is to create the CODA rules for present day... Now there's a project!:cool:
As an edited follow-on- I just found the thread on other CODA so I'll go there and read that stuff.:)
Coda definitely does look like a d20 wannabe, with classes and levels and such. But it is very well done and much more flexible. Instead of thinking, "What class do I want my next level to be in?" and weighing out class abilities granted at that level in each class I'm considering, I can improve my character how I want. Do I want a class ability? Do I want more skills? Do I want an Edge? So many more options.