New System vs. Old system, newbie question!!
Hi all
I'm a long time RPG player and game runner. I've pretty much played every system under the sun ranging from Rolemaster to White Wolf to D20. I have a steady group that has been playing together for about 12 years.
Rescently I started a new Rolemaster campaign for my players, after a few session we've made a good storyline establisment and the game is going really well. The issue I have is that because I've run so many fantasy games, I'm a little burned out. I have enough material to keep my Rolemaster game going for at least 5 sessions, so I'm thinking about working on creating a Star Trek game campaign for a side game for my players. They liked the idea so now I'm doing some research to find out exactly what is the best system for my group.
I have found a few systems so far that offer Star Trek as a background.
1. Unicorn Games: Star Trek: Next Generation
2. Unicorn Games: Deep Space Nine
3. GURPS conversion "Prime Directive"
4. Deciphers new Star Trek (Encompases all the era's)
I have a couple of questions for the veterans, if you guys don't mind.
Q: First and foremost what is the difference between the two Unicorn games if any and what is the difference between Deciphers game to the Unicorn game
Q: Which system is more realistic? My group prefers the realism to ease of play (This is why we play GURPS and Rolemaster)
Q: What other sites besides this one offers good source material, like ship schematics and that type of stuff.
Q: Where can I can modules for a Star Trek: Next Generation era. I'm just looking for mission type adventures that I could run on any given day.
Thanks for all the great replies
Thanks for all the great replies, this is a great forum.
I was able to get my hands on the Unicorn version of Star Trek: The Next Generation. I read it already and I have to admit that the game appears to be in pretty good shape.
I can see that there are a few things missing that I would personaly like to see, like for example the ability to be a Klingon. But other then that the game appears to have what it would take to create a cool roleplaying experiance in the Star Wars Universe.
I'll let you guys know how it goes... We should have our first session in a few weeks.
Now can anyone recomend a good 1st adventure??
Re: New System vs. Old system, newbie question!!
Quote:
Originally posted by Xguild
Hi all
I'm a long time RPG player and game runner. I've pretty much played every system under the sun ranging from Rolemaster to White Wolf to D20. I have a steady group that has been playing together for about 12 years.
Rescently I started a new Rolemaster campaign for my players, after a few session we've made a good storyline establisment and the game is going really well. The issue I have is that because I've run so many fantasy games, I'm a little burned out. I have enough material to keep my Rolemaster game going for at least 5 sessions, so I'm thinking about working on creating a Star Trek game campaign for a side game for my players. They liked the idea so now I'm doing some research to find out exactly what is the best system for my group.
I have found a few systems so far that offer Star Trek as a background.
1. Unicorn Games: Star Trek: Next Generation
2. Unicorn Games: Deep Space Nine
3. GURPS conversion "Prime Directive"
4. Deciphers new Star Trek (Encompases all the era's)
I have a couple of questions for the veterans, if you guys don't mind.
Q: First and foremost what is the difference between the two Unicorn games if any and what is the difference between Deciphers game to the Unicorn game
The LUG games mainly had shifts in focus (The DS9 book had more options for cilivians and non-Fed members, TNG was more pure Starfleet and strange new worlds and stuff)
Quote:
Q: Which system is more realistic? My group prefers the realism to ease of play (This is why we play GURPS and Rolemaster)
The GURPS system does it's darnedest to be as realistic as possible. My experience with ICON or Coda is more limited, but did not reveal major holes. Except how ICON handled stun damage. You passed out from stun damage at a different point than you passed out from any other source of damage. Realistic maybe, but not as intuitive as possible. Both GURPS Prime Directive and Coda now have stun settings on phasers simply stun you.
Quote:
Q: What other sites besides this one offers good source material, like ship schematics and that type of stuff.
The best starship deckplans I've seen appeared in GURPS Prime Directive and it's supplements. I don't know where material like that is available on the web.
Quote:
Q: Where can I can modules for a Star Trek: Next Generation era. I'm just looking for mission type adventures that I could run on any given day.
If your looking for TNG era stuff, then GURPS Prime Directive is straight out. It's intended to be very TOS in feel and look. Most other material you'll find these days is very TNG oriented, so what you're looking for shouldn't be too hard to find.
Good hunting,
Doug