Puzzles, Obstacles, and Traps
Hello again All!
I've had a couple of sessions since my last posting, and all is going reasonably well, though I've hit a bit of writer's block.
In an effort to turn my Klingon campaign a little more intellectual
(NO SNIDE REMARKS FROM THE GALLERY, PLEASE);) :D , I'm looking for traps, puzzles, and similar obstacles.
As I myself have never been very good at solving (let alone devising) logic puzzle or the like, I'm open to suggestions. My players are reasonably bright, capable individuals, and their characters are late-Movie era Klingons.
Suggestions for puzzles and traps are most welcome, as are places to find such on the Web.
Thanks,
Selek/Roger Taylor
Evil traps and evil genius
My Klingon campaign is going RELATIVELY well, and I am emphasizing the political intrigue. Perhaps it's a creeping burnout, but I'm having a hard time coming up with plots that are neither hackneyed nor cliched.
As things stand now, the PCs are the heirs apparent of two minor, but growing Houses. They and their crew command a single custom-built Bird of Prey as the House flagship.
As a "shakedown/get to know the characters" period, the heroes are working on containing pirate activity along the Klingon/Federation/Romulan border. Even their arch-nemesis (the Houses have been fueding for nearly a hundred years) is cooperating nicely.
Soon, though, the sector will be torn by civil war. Working behind the scenes, the Romulans and the arch-nemesis have co-opted a smaller House and are using them to undermine the older power structure. Using drugs and other coercion, the puppet House will cause the sector governor to declare his sector independent of the Empire.
Teaming with the arch-nemesis, the heroes must hold the line until reinforcements arrive from the Empire proper. Meanwhile, the Romulans are massing along sectors depleted by the crisis. Just as the civil war comes to a head, with the Empire at its weakest, the Romulans invade and the Empire must unite to repel the invaders.
Complicating the matter is the fact that the father (and Head-of-House) of one of the PCs is conspiring with the arch-nemesis in order to enrich his House and "restore its honor." There are several conspiracies to assassinate both the PCs and bring down the other PC House.
As the campaign is resolved, first the assassins will be exposed, then the PCs will discover the father's treachery (and execute him to avoid the dishonor), and finally discover the Romulan plot. Whether or not they expose the arch-nemesis depends upon how good they are.........