Some of the books are great!
I have 95% of all MERP material ever printed and 100% of the Decipher material.
I personally think the problem with the early, or 1st edition MERP material, was that it didn't feel Tolkienesque. It felt more like AD&D. However, this was slowly corrected over time. The 2nd edition material is much better.
The best modules are those that were produced last, namely the Southern Gondor modules, The Northern Waste, and Hands of the Healer. I honestly think that this is due to the overwhelming influence of Chris Seeman, who happens to be a well-known Tolkien expert. He also published the Other Hands unofficial MERP magazine, wrote the Moria module for Decipher, and is the "Tolkien expert" for Decipher.
The Southern Gondor module is an excellent composition of material from JRR Tolkien's notesm expanded based upon realistic historical cultural models. The end result is hands down the best module I ever seen written. Unfortunately, it takes a bit of work converting it into the Decipher ruleset and timeframe.
The modules The Northern Waste and Hands of the Healer are also excellent, though they have little in common with the Decipher representation of Middle-Earth. I would still highly recommend them though. Check the back issues of Other Hands, they have some good content.
I love the old MERP stuff!
I use it quit frequently as a reference and to fill in the gaps that I don't have time to do myself. Currently, I"m running a campaign in the Mirkwood/Grey Mountains area. Obviously, Decipher has no books about these regions, I frequently refer to my Grey Mountains sourcebook (one of my top three favorite MERP books of all time) and also the old Northern and Southern Mirkwood modules. While I COULD come up with all of this info on my own for my Decipher game (as most of us probably could), I really can't afford to waste the time doing it, when the info is already there. I don't use any of the NPC or creature stats, but the maps and descriptions are golden.
Also really like the second edition Arnor book (which I think later got split into Arnor the Land and Arnor the People), Bree and the Barrow Downs, Lorien, Hillmen of the Trollshaws, and Riders of Rohan. All good stuff.
Re: Some of the books are great!
Quote:
Originally posted by Beryl
I have 95% of all MERP material ever printed and 100% of the Decipher material.
I personally think the problem with the early, or 1st edition MERP material, was that it didn't feel Tolkienesque. It felt more like AD&D. However, this was slowly corrected over time. The 2nd edition material is much better.
The best modules are those that were produced last, namely the Southern Gondor modules, The Northern Waste, and Hands of the Healer. I honestly think that this is due to the overwhelming influence of Chris Seeman, who happens to be a well-known Tolkien expert. He also published the Other Hands unofficial MERP magazine, wrote the Moria module for Decipher, and is the "Tolkien expert" for Decipher.
The Southern Gondor module is an excellent composition of material from JRR Tolkien's notesm expanded based upon realistic historical cultural models. The end result is hands down the best module I ever seen written. Unfortunately, it takes a bit of work converting it into the Decipher ruleset and timeframe.
Agree.
Personally, I believe the best sourcebooks collection is “Gondor, the Land”, “Gondor, the People” and “the Kin-strife”
These 3 make a particularly good campaign, specially if you also throw in “Minas Tirith,” and to a lesser degree “Minas Ithil” and perhaps “Gorgoroth”
Re: Some of the books are great!
Quote:
Originally posted by Beryl
The 2nd edition material is much better.
I honestly think that this is due to the overwhelming influence of Chris Seeman, who happens to be a well-known Tolkien expert. He also published the Other Hands unofficial MERP magazine, wrote the Moria module for Decipher, and is the "Tolkien expert" for Decipher.
I too own about 95% of all the MERP stuff published. Beryl it right in saying that the second edition was better than the first, however it is still flawed.
I hope Chris Seeman (who I like, but see more than a few things differently from his viewpoint) did not approve of some of the common-sense blunders Decipher made with the game. Istari, Werewolves, Vampires, and Hobbit magic just to name a few.
If you can pick up some MERP stuff cheap, I see no reason why it could not help in acting as resource material and giving food for thought. But thats about it. Really the actual works (as Ineti pointed out) are your best bet.
BTW - Best of MERP in my mind is: Palantir Quest