How strick of a GM are you?
I am just curious as to how strick people conduct their games.
for example,I am going to be running my first game in a few days, and I have wondered about this possibility:
the PCs are involved in a fire fighter and their opponents have their weapons set for Kill (Vaporize 10d6+36). one of the PCs get hit and its above their defense (I think) total. DO YOU KILL the PC or what?
what do you do in this situation?
Also, I am looking for a discussion of what people are like when they GM a game.
Thanks for your comments!
Re: How strick of a GM are you?
Quote:
Originally posted by Ensign Sears
I am just curious as to how strick people conduct their games.
for example,I am going to be running my first game in a few days, and I have wondered about this possibility:
the PCs are involved in a fire fighter and their opponents have their weapons set for Kill (Vaporize 10d6+36). one of the PCs get hit and its above their defense (I think) total. DO YOU KILL the PC or what?
what do you do in this situation?
Also, I am looking for a discussion of what people are like when they GM a game.
Thanks for your comments!
Alright, I am wondering if this is a Starfleet game, Klingon game, etc.
The reason is depending on the game you are running depends on how you deal with the situation. I love to have my players deal with the consequences of their actions. If a Starfleet Officer has his Phaser set hot like that, I'd let him/her kill someone whre stunning would be better and court-martial them for excessive force. Starfleet does not typically have their phasers on kill, unless they are in a war situation like the Dominion War or fighting the Borg. Those are the rare circumstances. If it were Klingon, he'd more than likely kill an important NPC and violate the Klingon Warrior code. His Captain could have him killed or punushed harshly.
I like to throw in the realism, when I can, in my games players screw up they deal with the consequences, as well as, if they do well they get the praise. I rarely kill a player unless they do something stupid. These are the heroes and should be encouraged to take outragous chances. I like input from my players but they know be stupid they get the whip. Sometimes the best games are those ones that someone has to deal with the consequences of their actions. If a player's character becomes unplayable it is their fault and it is dead just as if it was vaporized.
If a player were to use the hot kill phaser remind them of the regulations, remind them this is not a good idea. If they screw up and not listen have them pay hard and learn from it. Spare the rod spoil the players. Be harsh when needed and that is a harsh when needed. I rarely have killed PCs and I have. Maim and other...that is a different manner. Remember Doctor Players need injuries or it is no fun for them!