Alternate Skill/Specialization System
Alternate Skill/Specialization System
I have to say that I like the general concepts of the Icon system but disagree a bit on some of the mechanics. I think that the
idea of having skills as modifiers to TNs instead of roll against them directly is a wonderful idea and makes alot more sense to
me. The problem I have is with the Skill/Specialization system, and alot of fixes that I have seen on this discussion board, is that
it seems that your going in the opposite direction of making the specializations useful.
According to what I've been able to figure out about the system, a skill covers broad areas of information and a specialization
covers a more narrow area of expertise. If it isn't that then it isn't a specialization. If you learn more about the general skill then
the specializations improve as you understand more about the specialization as well. If you can't see the other specializations
improving then you might need to remove that specialization from that skill in your game.
The problems that I see relate to the use of the skills. A general skill use is the same as a specialization. The improvement of a
skill with a specialization should not be more expensive then a skill without any. It seems that the idea of adding specializations
to the rating to require improve just bogs down the character sheet. Your fixing the wagon when the horse is broken.
I'm an old Shadowrun Gamemaster so my thinking of specializations comes from that. First off specializations improve at the
same rate as skills. If it is 2 above the skill at one point then it will stay at 2 above until you pay more for the specialization to
improve. This idea of the skill catching up with the specialization doesn't make any sense to me.
Second and most important is that the Gamemaster set the skill to be rolled against more firmly. If you default then you not only
have less modifier but you also take an increase to the difficuly. For example, a TN 6 vs a Shipboard Systems ( Tactical) 2(3)
would be farily easy. If you don't have the Tactical specialization then you have to default to your Shipboard Systems at an
increased TN (maybe 8 or so). I even set my skill rolls vs rather obscure specializations and let them default.
I also have an increasing scale for my skill and specializations cost based on the Shadowrun system. Basically the cost is a
multiple of the skill level you want to increase it to instead of a flat rate. It also makes it more expensive to buys skills over the
attribute that it is based on. This slows things down and shows that people have natural ranges for certain skills. An alternative
would be to limit the skill level to the linked attribute and only allow the specializations to raise above that level.
What do you guys think?
Garrowolf
garrowolf@hotmail.com