Interesting Chronicle Plot, I think
Here is the basic plot to my first chronicle. Feel free to take it and run with it as you please. This is just the plot, the details are for your personal tastes.
The chronicle was set in the early 4th Age, about 15 years after the WOTR. The "Big Bad" was a shaman that had discovered one of the Lesser Rings. Actually it was only one-half of a two-ring set. Now, this set was called the Life Giver and had incredible powers of healing. On a successful Healing Test, it would restore all lost Health to the patient. With the One Ring destroyed however, these extraordinary powers had been lost, but this shaman held tight a firm belief that if he could find the other half and reunite the rings, he could resurrect Sauron or even Morgoth!
Now, not all of the power had vanished from the rings. They still held some healing power (+5 Healing), and Corruption, but also a side effect of being two-halves-of-a-whole was that each ring "called" to the other. So begins the hunt for the other half.
As a hook into the campaign, my PCs were in Bree during an orc raid. Esmerelda Baggins was a cousin to Frodo and an aspiring magician in Bree on an errand for her mother. Boborin "Bob" Shortstout was a Dwarf from the Blue Mountains on his way to Erebor and had stopped for a drink. Saelind and Silivrien Lightfoot (twin brother and sister)were two Elf Ranger trainees on a routine patrol, and had been tracking an orc party. And finally, Urr, a Man of Bree just minding his own business.
Later in the chronicle, another hero comes forward; Kerowyn, a Lossoth woman warrior who happens to have the other ring (it was an heirloom passed down from one generation to the next, mother to daughter). They come across her on the run, but she doesn't understand why everyone is after her. (She does, she just plays dumb until she knows that she can trust the rest.)
In short, the party split up to cover as much territory as possible and mobilize the Free Peoples to meet the growing threat of invasion from the East.
Now, the shaman is my no means without allies. He has managed to unite various orc and Easterling tribes under his banner and, to keep them under control, five very merciless Easterling Captains called Dragon Riders. One of them even sets up shop in Carn Dum.
After securing troops from Rohan, Gondor, and various other realms, everything finally culminated in a huge battle between Erebor and Mirkwood and a chase into the Iron Mountains were the shaman and the last of the Dragon Riders were killed.
What was particularly fun, was keeping everyone in the dark as to whether the two rings still had their full powers, or just a faded reflection of those powers. The fact that the shaman believed it was enough to put substantial fear into them. I loved it! They also realized that everytime their ring was used in a healing test, one of the Dragon Riders always seemed to be right around the corner!
Whether the rings still have their full power is, of course, up to the individual narrator, but letting the PCs think that it was possible provided sufficient terror and worry.
Please, feel free to use this basic synopsis in your next chronicle. I would love to know how it turns out.
dustin
Frying Pans and Psycho Elves
Here is another little "precious moment" from our last campaign.
It is set in the hills near old Fornost. Boborin had parted company with Kerowyn and Saelind to venture to the Dwarf halls in the Blue Mountains and would meet them later.
Kerowyn and Saelind proceeded without their Dwarf "tank" and happened onto a destroyed, abandoned village. As per their standard operating procedure, they decided to check out the village in hopes of finding a survivor.
They split up to do a house-to-house search. Carefully going from one house to another, they found nothing but death, destruction and mayhem. No survivors or nothing of note--until.....
Saelind, entering his third house, is surprised by a Hillman as he enters the kitchen. Knocked off balance by the barbarian's attack, Saelind stumbles back against a counter, and deperately grasping for anything at hand, counterattacks with a cast-iron FRYING PAN!!! With one devasting blow to the head, smashes the hillman's face, killing him instantly.
But this is, by no means, the end of the frying pan. Without dropping the pan, Saelind meets Kerowyn near the stable. Inside, they can hear someone, or something, inside. Something big. Deciding on a flanking attack, Kerowyn goes through the tack room on the side of the stable, while Saelind--and the frying pan--go through the front door.
Kerowyn spies a lone orc relaxing against a stall. The stable is dark, and she cannot make out what is in the stalls. Saelind decides to shed some light on the subject, and kicks in the front door and finds two, count 'em, two wargs!!
Attacking together, Kerowyn charges the unsuspecting orc with a spear, pinning him to the side of the stall, six inches off of the ground. A warg jumps for Saelind, who immediately hurls the frying pan, hitting it in the mouth. The blow stunned the warg enough to disrupt its charge, giving Saelind enough time to bring up his sword and drive it into the warg's heart.
The second warg, initially surprised, lunges toward the Elf. Avoiding a swipe of its claws, Saelind abandons his sword and reaches for a single arrow. With the luck of the Valar on his side, Saelind buries the arrow into the warg's eye and into its brain.
Realizing the noise caused by the ruckuss, Kerowyn and Saelind attempt to cover up what happened. They pry the orc off the wall and slash his face and body in the hope that his captain will think the wargs got hungry and killed him, then killed each other. Everything was perfect, except they forgot to retrieve the arrow. (It's all in the details)
Sounding the alarm, the confrontation resulted in a nasty street brawl. Kerowyn was holding her own in the sword play, but Saelind went mad. In the course of the battle, he never let go of the frying pan. He killed two more men, a couple of orcs, an Uruk-Hai warrior, then proceeded to beat an Uruk-Hai captain to death, spilling the contents of his skull into the dirt street, thus resulting in a +5 Intimidate.
Seeing their captain so viciously killed, three orcs who witnessed the attack, lost all heart and saved their own skins, only to be pursued by a psycho Elf, his frying pan, and Kerowyn's arrows.
Afterwards, the frying pan, dented and bloodied, was tucked safely in the saddle bags of the pack horse, to be bronzed at a later date.
dustin