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World Log: Palo Prime
System Data:
System Name: Palos Vera
Number of Class M Worlds: 1
Planetary Data:
Position in System: IV
Number of Satellites: 1
Planetary Gravity: 1.2g
Planetary Size:
Diameter: 15,600 km
Equatorial Circumference: 48,000 km
Total Surface Area: 612,000,000 sq km
Percent Land Mass: 13%
Total Land Area: 61,812,000 sq km
Planetary Conditions
Length of Day: 27 hours
Atmospheric Density: Normal
General Climate: Tropical
Mineral Content
Normal Metals: 23%
Radioactive: Trace
Gemstones: 23%
Industrial Crystals: 35%
Special Minerals: 1%
Cultural Data:
Dominant Lifeform: Palosian
Technological/Sociopolitical Index: 988677-48
Planetary Trade Profile: DDFEFGG/C (C)
System Profile-
G2)-Y--E---E----M-----A--A
1 5 57 36
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Naduri
Biological Data
STR- 45+3d10
END- 45+3d10
INT- 40+3d10
DEX- 40+3d10
CHR- 40+3d10
LUC- 1d100-10
PSI- 1d100-40
Full Maturation- 12 years
Middle Age- 50 years
Death by Aging- 100-110 years
A Humanoid Race with tall, pointed, crestlike growths of hair. Associate Member of the Federation.
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Ekochin
Biological Data-
STR- 40+2d10
END- 60+2d10
INT- 1d100
DEX- 60+2d10
CHR- 20+2d10
LUC- 30+2d10
PSI- 20+2d10
Full Maturation- 4 years
Middle Age- 20 years
Death by Aging- 30-40 years
Description-
The Elochin are a huge squat race of odd pie-shaped beings with a kind of "base" underneath, with 20 short, muscular tentacles encircling their underside. They are a curious, telepathic, alien race, native to a planet where fungoid life is very common, and are generally docile. They were contacted by the USS Poole in 2214, and since then, have been a small, yet loyal ally and trading partner.
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World Log: Neran
System Data:
System Name: Sigma Rho Tau
Number of Class M Worlds: 1
Planetary Data:
Position in System: VI
Number of Satellites: 3
Planetary Gravity: .7g
Planetary Size:
Diameter: 9,100 km
Equatorial Circumference: 28,000 km
Total Surface Area: 357,000,000 sq km
Percent Land Mass: 81%
Total Land Area: 289,170,000 sq km
Planetary Conditions
Length of Day: 30 hours
Atmospheric Density: Thin
General Climate: Warm Temperate
Mineral Content
Normal Metals: 25%
Radioactive: 20%
Gemstones: 6%
Industrial Crystals: 22%
Special Minerals: 26%
Cultural Data:
Dominant Lifeform: Elochin
Technological/Sociopolitical Index: 224548-89
Planetary Trade Profile: CBDEAAB/B (B)
System Profile
B6)-E--F-G-H---K-----M--R---A--S
3 2 3 2 36 59
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Farisians
Biological Data-
STR- 50+3d10
END- 40+3d10
INT- 40+3d10
DEX- 50+4d10
CHR- 50+3d10
LUC- 1d100-30
PSI- 1d100-30
Full Maturation- 9 years
Middle Age- 45 years
Death by Aging- 90-100 years
Claws- 1d10-2
Fangs- 2d10
Decription-
The Farisians are a race of Lion-like Men, who lived on Farisi, in a massive Star Cluster near Bajor, and it's ruler, Zed, took over a bunch of Prewarp Planets, torturing and killing their natives by making them play his games, and slave labor for his mining and forcibly taking of farming harvests.
After playing games with the USS Enterprise-D Away Team in February, 2369, further diplomatic and security missions were sent, with Zed smashed for his tyranny and games. The Farisi are rough, but no longer a threat, except for some rogues and an occaional maniac. And they join the Allied Worlds in 2467, and then the United Federation of Galaxies in 2560.
World Log: Farisi
System Data:
System Name: Havagaleo
Number of Class M Worlds: 1
Planetary Data:
Position in System: II
Number of Satellites: 5
Planetary Gravity: .8g
Planetary Size:
Diameter: 10,400 km
Equatorial Circumference: 36,000 km
Total Surface Area: 408,000,000 sq km
Percent Land Mass: 35%
Total Land Area: 141,024,000 sq km
Planetary Conditions
Length of Day: 26 hours
Atmospheric Density: Terrestrial
General Climate: Arid
Mineral Content
Normal Metals: 50%
Radioactive: 5%
Gemstones: 40%
Industrial Crystals: Trace
Special Minerals: Trace
Cultural Data:
Dominant Lifeform: Farisian
Technological/Sociopolitical Index: 999992-45
Planetary Trade Profile: FBABAAA/B (B)
Ed Note:
From DC, TNG #46, The Maze.
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Teridian Data
Biological Data-
STR- 1d100
END- 1d100
INT- 1d100
DEX- 1d100
CHR- 1d100
LUC- 1d100
PSI- 1d100
Full Maturation: 14 years
Middle Age- 55 years
Death by Aging- 120-130 years
The Teridians are a race of Humanoids with Blue, Green, and Purple skin, sometimes with Hair, sometimes not, and live between Klingon and Lyran Space, using normal, albeit somewhat more primitive ships and trade routinely with the other nations in the 23rd and 24th Centuries.
Teridians are a widely varying lot; - having many varying weights and heights, and many Eye Colours, although silver and blue are most common, and their hair is half the time black; - half the time a somewhat darker shade of their skin.
Ed Note:
This is pretty much a generic Alien Race that is pretty useful for filling in gaps (ie some vaguely described aliens/plot device/some maybe love interest maybe murder suspect maybe annoying comedic smeghead) in some of the mostly 80s' Star Trek Novels and in ST:IV and ST:VI background scenes.
They also are background for DS9 and Picard.
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Vernalin
STR- 40+3d10
END- 55+3d10
INT- 40+3d10
DEX- 55+3d10
CHR- 1d100
LUC- 1d100
PSI- 1d100-15
Full Maturation- 24 years
Middle Age- 130 years
Death by Aging- 400-600 years
The Vernalin are a Race of Humanoids, typically 158 to 180 CMS, with tails, legs with great leaping/bending ability, and general balance. They live on the fourth planet of a eight-planet O-Type Star, with only one Gas Giant, and a bunch of rocky/icy worlds. They are from some obscure Star Trek Comic or Novel I found from 1983-1993.
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Terabians
Biological Data-
STR- 35+3d10
END- 35+3d10
INT- 40+3d10
DEX- 50+3d10
CHR- 45+3d10
LUC- 1d100-5
PSI- 1d100-15
Full Maturation- 21 years
Middle Age- 110-120 years
Death by Aging- 200-300 years
Appearence-
Brown or Tan skinned Humanoids with golden bony protrusions on head.
Description-
They made first appearences with the Betazoids in 2139 AD, and since then became a friendly, but -1X and primitive race until joining the Federation in 2360.
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Eletunarians
https://th.bing.com/th/id/OIG4.6poFj...sd5w?pid=ImgGn
STR- 40+3d10
END- 45+3d10
INT- 40+4d10
DEX- 45+3d10
CHR- 45+3d10
LUC- 1d100-20
PSI- 1d100-10
Full Maturation- 7 years
Middle Age- 25 years
Death by Aging- 40-60 years
A young, energetic Tribal Race, native to a planet of vast jungles and redwood forests, contacted by the Ferengi, Bolaar and Miradorn in 2350, and making limited journeys to other planets/ships/stations. They love music, and have strange, Telepathic/instinctive relationships forward instruments and melodies.
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https://th.bing.com/th/id/OIG2.H9U9g...pid=ImgDetMain
Zurchin Invaders
STR- 60+2d10
END- 55+2d10
INT- 40+3d10
DEX- 60+2d10
CHR- 25+2d10
LUC- 1d100-15
PSI- 1d10
Full Maturation- 24 years
Middle Age- 95 years
Death by Aging- 180-190 years
Frankenstein Scheme
Control Computers- Andorian
Warp Engines- Romulan
Impulse Engines- Nausicaan
Shields- Romulan
Beam Weapons- Romulan
Heavy Weapons- Gorn (Both)
Ed Note-
this is a generic Bad Guy Nation from some 80s' arcade game preferred to in Drama and Comedy Stuff I Watched. tbh it's only up because I can't get sued for it.
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Elysian System
Star
Primary Star: A G-type main-sequence star, slightly larger and brighter than our Sun, bathing the system in warm, golden light.
Planets
Inner Planets:
Elysia: A rocky, terrestrial planet with a dense atmosphere, lush forests, and vast oceans. It's home to diverse life forms, including intelligent beings with advanced technology.
Terra: A smaller, arid world with towering deserts and rugged mountains. It's a harsh environment, but hardy life has adapted to its extreme conditions.
Outer Planets:
Gaia: A gas giant with a vibrant, swirling atmosphere and multiple moons, some of which may harbor primitive life.
Nereus: An ice giant with a serene, icy surface and a mysterious, dark ocean beneath. It's a cold, remote world, but it holds secrets about the origins of life in the system.
The Asteroid Belt: A vast expanse of rocky debris and icy comets, orbiting between the inner and outer planets. It's a dangerous place, but it also contains valuable resources.
Unique Features:
The Elysian Nebula: A nearby nebula, casting a breathtaking, colorful glow across the night sky of Elysia.
The Great Rift: A massive, dark rift in the galaxy, cutting through the system and offering a stunning view of the cosmos.
This system offers a rich backdrop for stories of exploration, adventure, and the clash of civilizations.
Would you like to explore one of these planets or aspects of this system in more detail?
Elysians
Biological Data
STR- 40+3d10
END- 40+3d10
INT- 55+3d10
DEX- 55+2d10
CHR- 50+4d10
LUC- 1d100-20
PSI- 1d10
FUll Maturation- 17 years
Middle Age- 65 years
Death by Aging- 150-160 years
History-
Elysia: A Lush, Verdant World
Elysia, the jewel of the Elysian System, is a world teeming with life. Its lush forests, vast oceans, and diverse ecosystems provide a stunning backdrop for the advanced civilization that calls it home.
Key Features:
Biodiverse Ecosystems: From the towering, ancient redwoods of the Elysian Forests to the vibrant coral reefs of the Great Ocean, Elysia is a world of breathtaking beauty.
Advanced Civilization: The Elysians are a peaceful, technologically advanced race. They have mastered energy manipulation, genetic engineering, and interstellar travel.
Unique Adaptations: Many of Elysia's creatures have evolved incredible adaptations to their environment. Some can change color to blend in with their surroundings, while others can communicate telepathically.
The Great City of Elysia: The capital city, a marvel of architecture and engineering, is a hub of culture, commerce, and innovation. It's a place where ancient traditions blend seamlessly with cutting-edge technology.
Elysian Melodies:
Crystal Harmonies: The Elysians have a deep connection to nature, and their music reflects this. Crystal harps, wind chimes made from living wood, and instruments that mimic the sounds of the ocean are common.
Celestial Chants: Sacred melodies sung in unison, believed to have healing and transformative powers.
Ethereal Symphonies: Complex compositions that evoke the vastness of space and the interconnectedness of all things.
Elysian Technologies:
Energy Manipulation: Elysians have mastered the ability to control and manipulate energy, leading to the development of advanced energy-based technologies. This powers their cities, transportation systems, and communication devices.
Adaptive Technologies: Many Elysian technologies are designed to adapt and respond to their environment, ensuring seamless integration with nature.
Healing Technologies: Elysian healers possess a deep understanding of the human body and have developed advanced healing techniques and medical devices.
Elysian Melodies:
Crystal Harmonies: Imagine the ethereal sound of wind chimes made from living wood, echoing through a crystal-lined cavern. This is the essence of Elysian crystal harmonies, a musical tradition that celebrates the interconnectedness of nature and the spirit.
Celestial Chants: These ancient melodies, often sung in unison, are believed to have healing and transformative powers. Their haunting melodies evoke the vastness of the cosmos and the mysteries of the universe.
Ethereal Symphonies: Complex and layered, Elysian symphonies weave together the sounds of nature, the human voice, and advanced musical instruments. They create a sense of awe and wonder, reflecting the Elysians' deep appreciation for the beauty and complexity of the world around them.
Planet/Satellites:
Elysia has 2 moons. it is 1.1G, 14,600 kms in diameters, and in climate 64% cool-tempaerate, 18% desert.
Elysia: The Verdant Paradise
Elysia, a world of lush forests, crystalline oceans, and towering mountains, is a testament to the wonders of nature. Its temperate climate and abundant resources have nurtured a diverse ecosystem, home to countless species, both familiar and exotic. The Elysians, the planet's dominant species, are a technologically advanced civilization, known for their artistic prowess, scientific ingenuity, and peaceful nature. They have developed a harmonious relationship with their environment, living in harmony with the natural world.
Terrans
Biological Data
STR- 50+3d10
END- 45+3d10
INT- 40+2d10
DEX- 60+3d10
CHR- 35+3d10
LUC- 40+2d10
PSI- 1d100-20
Full Maturation- 6 years
Middle Age- 55 years
Death by Aging- 90-100 years
History-
Terra: The Desert World
Terra, the second planet in the Elysian System, is a stark contrast to its lush neighbor, Elysia. It's a world dominated by vast, unforgiving deserts and towering, rocky mountains.
Key Features:
Harsh Environment: Terra's thin atmosphere and scorching temperatures make it a challenging place to survive.
Adaptable Life: Despite the harsh conditions, life has found a way to thrive on Terra. Unique organisms have evolved to withstand the extreme heat and aridity.
Ancient Ruins: Beneath the sands, there are remnants of an ancient civilization that once flourished on Terra. These ruins offer clues to the planet's history and the mysterious disappearance of its inhabitants.
Scarce Resources: Terra's limited resources have forced its inhabitants to become skilled engineers and resourceful survivors.
While Terra may not be as hospitable as Elysia, it offers a unique and fascinating world to explore. Its harsh environment and ancient mysteries make it a compelling setting for stories of adventure and survival.
Terran Rhythms:
Tribal Drumming: A vital part of Terran culture, drumming is used for communication, celebration, and ritual.
Desert Lullabies: Melodies sung to soothe children and connect them to the vastness of the desert.
Primal Chants: Powerful chants used to summon spirits, invoke strength, or celebrate victories.
Terran Tools:
Resilient Craftsmanship: Terrans are skilled in crafting tools and weapons from natural materials, adapting to the limitations of their environment.
Survival Innovations: Necessity is the mother of invention, and Terrans have developed ingenious solutions for survival in their harsh world, such as water-collecting devices and solar-powered tools.
Adaptive Technologies (Limited): While less advanced than the Elysians, Terrans have begun to explore basic technology, focusing on practical applications that improve their lives.
Terran Rhythms:
Tribal Drumming: The heartbeat of Terran culture, drumming is used for communication, celebration, and ritual. The rhythms are powerful and expressive, conveying a sense of strength, resilience, and connection to the land.
Desert Lullabies: These soothing melodies, often sung by mothers to their children, capture the vastness and serenity of the desert night. They are a testament to the Terran spirit, their ability to find beauty and solace even in the harshest environments.
Primal Chants: Used in ceremonies and rituals, primal chants are believed to have spiritual significance. They invoke the power of nature, honor ancestors, and seek guidance from the spirits.
Planet/Satellites:
Terra has 3 moons. It is a 0.75G world, 9,750 kms in diameter, and 85% Jungle, 13% ocean, 2% nasty, sharp island rocks.
Terra: The Desert World
In stark contrast to Elysia, Terra is a world of extreme conditions. Scorching deserts, towering rock formations, and perpetual dust storms characterize its harsh landscape. Despite the challenges, life has found a way to endure. Hardy, resilient creatures have adapted to the unforgiving environment, developing unique survival strategies. The Terran civilization, though less advanced than the Elysians, is deeply connected to the land. They are skilled hunters, gatherers, and engineers, utilizing the limited resources of their planet to build a sustainable society.
Gaia: The Brown Worlds
A Red/Tan/Brown Striped Class A Planet, 1.4g, 192,850 kms in diameter, and it has no rings and around 87 moons, 2 of which are Class L Oxygen-ARgon Tropical Worlds with Giant Dinosaur-Age Trees, most can be mined.
Nereus: The Cyan World
A Cyan-WHite Planet with two thin, one thick Cyan Stripe, two small Yellow band-like rings and 14 moons, non habitable, but 2 mineral-rich, 9 more with sparse, Beryllium and Lithium to be mined.
A Shared Destiny
While Elysia and Terra are worlds apart, they share a common bond. Both planets are part of the Elysian System, a celestial neighborhood with its own unique history and mysteries. The inhabitants of these worlds, though different, are united by their shared experiences and aspirations. They face challenges, both internal and external, and must work together to ensure the future of their system.
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Julani
Biological Data-
STR- 40+3d10
END- 50+3d10
INT- 50+3d10
DEX- 35+2d10
CHR- 35+2d10
LUC- 1d100-30
PSI- 1d100-15
Full Maturation- 8 years
Middle Age- 27 years
Death by Aging- 50-60 years
Appearence-
Blue or Purple-skinned 2.7 meters Humanoids with Pentagonal-Pupiled huge Red/Yellow/Orange/Brown/Tan/Peach Round Gall Ball-Like Eyes. They have sloping thumbs and Rhino Tails.
Description-
They were early in their industrial revolution, and discovered subspace and built two Warpships: one small two-man chemical rocket capsule, and a larger, 10-people transport, in 2395 and 2406. They were contacted by the USS Veritasius Albus Machadora in 2406, and communicated with the Federation, joining the Utopian Coalition of Planets in 2455.
They are routine officers in Starfleet, and excel in technical and administrative positions.
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Shromir
Biological Data
STR- 40+3d10
END- 40+3d10
INT- 45+3d10
DEX- 65+3d10
CHR- 30+3d10
LUC- 1d100
PSI- 1d100
Full Maturation- 21 years
Middle Age- 65 years
Death by Aging- 140-150 years
Appearence- Cauliflower-headed, fat, yet agile beings with eight three-fingered hands on Talk like arms, with slimy white skin, and four extremely dextrous legs.
Description- They have had Warp Engine-equipped Starships since 2330, and made contact with the USS Veritasius Albus Machadora in 2408, being (slightly) friendly towards there Coalition, but choosing to remain independent until joining the United Federation of Galaxies in 2668.
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https://th.bing.com/th/id/OIG4.9Ob_v...&o=5&pid=ImgGn
Omnivorous flying and jumping creature on the Hassan Homeworld of Hassidar, the Geerlak.
STR- 2d20
END- 2d20
INT/MENT- 2d10+5
DEX- 60+2d10
CHR- 2d10
LUC- 1d100
PSI- 2d10
Lifespan- 8-16 years
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Tomta and Urjo
Biological Data
STR- 40+3d10
END- 40+3d10
INT- 40+2d10
DEX- 40+2d10
CHR- 20+2d10
LUC- 1d100-10
PSI- 1d100-35
Full Maturation- 12 years
Middle Age- 40 years
Death by Aging- 110-120 years
History-
Fairly Generic Humanoids, both seeded by the Preservers, who only hated each other more, when they found out. They sent Nuclear Missiles and Accelerated Asteroids at each other throughout the 23rd Century, the Urjo's breaching of the lightspeed barrier in 2255 promised to escalate the hostilities to a much more violent level. With the rationalization that any interstellar conflict was a threat to galactic peace and security, the Federation declared their right to intervene. In June 2255 the Avenger-class ships USS Rover (NCC-D164) and USS Volunteer (NCC-D194) entered orbit around the Tomta and Urjo homeworlds and requested that peace talks be started. Both governments refused to negotiate, so their leaders were beamed aboard the destroyers for "consultations" with Federation diplomats. After 2 months as guests of Starfleet aboard the Belleau Wood-class command ship USS Brandywine (NCC-1559), the leaders of Tomta and Urjo signed a mutual treaty of brotherhood and instruments of friendship with the Federation. In exchange, the Federation offered a wide range of technical, agricultural, and military assistance, access to the Federation's commercial and banking systems (including convertibility of domestic currency with Federation credits), and frequent visits from Starfleet. (The Tomta and Urjo subsequently formed an official union, then joined the Federation in 2291.) With the Federation's urging, both government extended their territorial limits to 5 ly and limited access to Klingon ships. This action was effective in forming a barrier to Klingon free passage across Sector 212 and preventing Klingon illegal mining in neighboring systems. Through similar actions with many other independent systems, the Federation was able to restrict Klingon movements in large areas of previously free space.