Now that I've played this scenario, I can post it :)
Title : Strange Shipmates
Era : Any
Setting : Starship (new assignment)
The Crew takes his new assignment on their starship, that was exploring a previously uncharted nebula. As they get to know their shipmates, they realise that the crew act strangely : some are becoming increasingly violent, others are complitely demotivated, some are paranoid or complitely fanatical about their jobs or hobbies. In fact, the nebula emits strange radiations that affects humanoid brains by amplifying the predominant aspect of people's personalities... and of course, nobody but the players notice something (since they have not been exposed as long as the rest of the crew), and the Captain is affected as well and doesn't intent to leave the nebula before the mission is over. How will the players manage to save their crewmates against themselves?
Note : This could be a good starting point a new series. It's important to roleplay the changes of behaviour gradually, so that the players won't realise instantly that something weird is happening.
Disclaimer ;) : This idea looks like a mix between TOS's Naked Time, DS9's Dramatis Personae and ENT's Strange New World, but I swear I was not thinking at them when I found it (especially for the ENT episode, since I only saw it yesterday).
Only 2 posts to go before the promotion :cool: