I used spacedock to design my group's LUG Movies-era battlecruiser, then flattened the stats, so to speak, so that it uses the basic LUG rules again, along with lots of maneuvers ported frmo spacedock, since I didn't see a very straightforward way to port over coda's maneuvers without adopting it wholesale...
But I know, for example how much power needs to go to the SIF, and IDF, etc etc, even if the crew never uses it in a battle, I keep it in mind.
I will say that the critical hits / steps damage system in CODA is elegant. I think that's probably the fastest , yet most flavorful step damage system I've seen in any sci fi game in print, and I've played / run everything.