Originally Posted by
RaconteurX
I toyed with a FATE build of Trek for several years, never did much beyond theorizing since I didn't have an active game at the time. When SOTC came out, that got me thinking about it again. I especially love how you can create characters, starships, creatures and worlds with the same basic tools... write down some Aspects, choose some Skills, perhaps consider a few phases of background detail as necessary. Heck, you can assign Aspects to locations, scenes, adventures, even entire campaigns. Now that's versatility... :)