Originally Posted by
K.G. Carlson
The "phasers on maximum" threat is one my friends always joked about for years of watching the show, long before we starting RPing Trek.
I don't know how other systems handle things, but in the Coda system the higher settings use up a lot of charges and with my campaigns set in the 23rd century that means maybe five high power shots before the phaser is empty.
As for NPCs, the settings I use as GM don't need to get above 6 or 7. Those do enough damage to knock a PC to death's doorstep. Smart PCs escape or surrender at that point.