Jupiter Flight Test Range
The flight training scenario was a short one and rather rules heavy, but it went a long way to helping the player characters get over the fear of taking the helm.
A short trip aboard the Drake brought the trainees to the flight test range at Jupiter. There are two parts to the pilot training scenario.
The first training session was based on the flight simulator in the original X-Wing PC game of the early 90s. A series of platforms projected a holographic arch, and the trainees had to fly the shuttlecraft through the arch, with the bottom of the shuttle oriented towards the projection platform; although it still cost the trainee points, crashing through the non-solid arch was preferable to hitting the platform. There are five levels of difficulty, starting with a Systems Operations (helm or flight control) TN 5, with each successive level increasing by 5. Starfleet cadets are required to score at least level 2 before being rated as qualified pilots. A little flavor text while the trainees maneuvered the course kept them on the edge of their seats; Payne scored a level 3 success and Niles scored a perfect level 5 on his first run through the course.
The next part of pilot training involved high speed touch-and-go landings to simulate emergency insertion or pick-up missions. There were several different locations on a variety of Jupiter's moons for flavor (different environmental conditions), but mechanically speaking the Systems Operations (helm or flight control) was TN 15, with a marginal success on three out of five attempts needed. Failure meant the LZ was overshot, Complete failure meant that the pilot had set down hard enough to dent the shuttle and Disastrous failure meant a full-blown crash. Although Payne did dent his shuttle on one of his touch-and-go runs, both player character cadets passed three out of five attempts on the first day of training.
Up next: the events of junior year, the Incident, and the intrigues of senior year at Starfleet Academy.
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While you were at school...
While the cadets are attending the Academy, big things are afoot in the Federation.
During Freshman year, the cadets were shown the "Ships of the Line" presentation attached below.
From the pre-Federation NX, the Daedalus and the Ranger-class as presented in the Starfleet Operations Manual, its clear that the distinct saucer shape of the TOS Enterprise was an evolution of sorts. I decided that the Class 1 starships from the Starfleet Technical Manual (reprinted in 1986) would be the first of the "new breed". The Constitution-class heavy cruiser, the Ptolemy-class tug, the Hermes-class scout and the Saladin-class destroyer (the last two of which are externally identical, hence the "missing" graphic). These prototype ships were under construction based on Ranger-class hull refit and would begin trial runs in the summer of 2243, while the cadets were on field assignment before starting their junior year.
In October of 2243, Dr. Richard Daystrom unveils his duotronic circuit, which revolutionizes Federation computer technology. Because of the timing of this event, the NCC-1701 will enter actual service before the class leader Constitution; the Enterprise will be built with the duotronic circuits, while the Constitution needs to be rewired with the new technology after completing trial runs. Just in time for Robert April to take the cadets on the mission of a lifetime fresh out of drydock...but I'm getting ahead of myself.