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Raas
The serpentine Raas began as
slaves of the Sakkra but have since won
their independence in battle. Though not
as fierce as their parent species the Raas
are quicker both mentally and
physically. Their amphibious nature
also allows them to meet Ichthytosians
in their own element without being at a
disadvantage.
Advantages: +10 Endurance; Raas hide
acts as 1 point of armor; no penalties for
moving in water.
Biological Data
STR- 40+3d10
END- 50+3d10
INT- 40+3d10
DEX- 45+3d10/65+3d10 in water
CHR- 45+3d10
LUC- 1d100-10
PSI- 1d100-40
Full Maturation- 13 years
Middle Age- 50 years
Death by Aging- 100-110 years
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Sakkra
STR- 50+3d10
END- 50+3d10
INT- 40+3d10
DEX- 30+3d10
CHR- 30+3d10
LUC- 1d100-20
PSI- 1d100-40
Full Maturation- 14 years
Middle Age- 55 years
Death by Aging- 170-180 years
The reptilian Sakkra are expert
builders and feared warriors. Most of
the Orion peoples believe that the Sakkra
were the genetic basis for the Grendarl.
Whether or not this is true, Sakkra troops
inspire fear on the battlefield. But the
real danger is that the Sakkra are both
physically powerful and talented with
technology. The New Orions watch the
Sakkra carefully, and some believe that
the White Fleet has already chosen its
next target.
Frankenstein Systems Scheme
Control Computers: Klingon
Cloaking Devices: None
Warp Engines: Federation
Impulse Engines: Romulan
Shields: Federation
Beam Weapons: Klingon
Heavy Weapons: Federation (both)
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Gnolams
The Gnolams' genius as traders
kept them out of many wars until the
arrival of the Antarans. With their
worlds devastated by the White Fleet the
Gnolams are reduced to being peddlers
and petty criminals – or so it appears.
Some believe that the Gnolams have
merely taken their economic activities
underground to hide from the Antarans.
If so, it's a good strategy; one doesn't pay
taxes on clandestine transactions.
Biological Data
STR- 20+3d10
END- 20+3d10
INT- 45+3d10
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-5
PSI- 1d100-30
Full Maturation- 8 years
Middle Age- 50 years
Death by Aging- 100-110 years
Frankenstein Systems Scheme
Name: Gnolam
Description: These ugly squat greedy humanoids only value
wealth, and the aquiring of more wealth. Clannish
and grasping, they have few allies among the other
races in the Triangle.
Base Technologies;
Computers: Klingon
Cloak: None
Warp Drive: Federation
Impulse Drive: Romulan
Shields: Romulan (Class 15 max)
Beams: Gorn
Missiles: Klingon