Urgh.... right, better not mess with the vitality edge. Now we know the stats of these redshirts who die at the slightest injury http://216.40.212.6/Board/ubb/smile.gif
Thanks for all the answers.
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Urgh.... right, better not mess with the vitality edge. Now we know the stats of these redshirts who die at the slightest injury http://216.40.212.6/Board/ubb/smile.gif
Thanks for all the answers.
A character with INT 1 LOG-1 rolls one die... the drama die.Quote:
Originally posted by Dan Gurden:
As I read it, that mean that the character in question, doen't roll zero dice, they always roll 1 dice...
I cant see how this is fair. You might as well rull that a character CANNOT take an edge that cancels out the attribute.
Surely this is not right, when compared to someone that didn't cancel out their attribute who rolls a single dice too.
A character with INT 1 rolls two dice, 1 for INT + the drama die.
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"I'd rather die standing than live on my knees..."
Shania Twain
Then what, pray tell, does someone with INT 2 or INT 1 LOG +1 roll? 3 dice (2 plus drama die?) The rules spell out very clearly that if only one die is to be thrown, it is the Drama Die. In any case other than Attribute + Edge = 0, Attribute + Edge should equal the number of dice to throw. The Drama Die is not a freebie, it's part of the normal set of dice.Quote:
Originally posted by calguard66:
A character with INT 1 LOG-1 rolls one die... the drama die.
A character with INT 1 rolls two dice, 1 for INT + the drama die.
I prefer allowing the players to have the chance to pull it off, but make it that much less likely that they will. Allowing extra dice is making the game easier than it's supposed to be.
An option that I've considered for ZERO dice situations, is having the player toll TWO dice, but keeping the lowest. That way they have a chance, but still have a reason to raise stats so that they can legitamately roll 1 die.
Rolling 1die and subtracting 1 from the total might be good as well.
For negative totals, you could continue along the same lines.
I should have been more clear... I was suggesting an alternative, where you always roll one die, the drama die, plus whatever dice you are allowed for attributes.Quote:
Originally posted by reimero:
Then what, pray tell, does someone with INT 2 or INT 1 LOG +1 roll? 3 dice (2 plus drama die?) The rules spell out very clearly that if only one die is to be thrown, it is the Drama Die. In any case other than Attribute + Edge = 0, Attribute + Edge should equal the number of dice to throw. The Drama Die is not a freebie, it's part of the normal set of dice.
I prefer allowing the players to have the chance to pull it off, but make it that much less likely that they will. Allowing extra dice is making the game easier than it's supposed to be.
This way INT 1 LOG+1 would roll 2 dice for general INT skills, 3 dice for LOG specific skills, etc.
Essentially everybody gets the drama die as a bonus die... which removes the inconsistancy of getting the same number of dice with a score of 0 or 1.
This is what I do in my games.
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"I'd rather die standing than live on my knees..."
Shania Twain
Wow, a fellow frogman! http://216.40.212.6/Board/ubb/wink.gif
Welcome C5! http://216.40.212.6/Board/ubb/smile.gif Hope you'll find it cushy here http://216.40.212.6/Board/ubb/smile.gif.
As for the question asked, I must say I quite like the alternative proposed by tonyg. Question is: how do you use the D-dice in that case? You could consider both dices to be D-dices, mind you. Example: Our Klingon (Int 2 Logic -2) still trying to switch the console on. Rolls 2 dices.
(4,5) for instance gives a 4.
(6,4) also gives a 4 since whatever result he re-rolls for the 6, the lowest result is still 4.
(6,6) has him re-roll two dices, where (2,5) for instance means he achieved an 8.
Makes sense? I'll try it next time we play. Oh, and we do not take negative vitality into account for the wounds ... dying at the slightest scratch doesn't make much sense, does it?
By the way, if you plan on GMing a ST game, by all means do have a look at the Narrator's Ready Room. It's teeming with ideas and bits of scenarii that make a GM's life a whole lot easier http://216.40.212.6/Board/ubb/smile.gif.
Well ... just looking forward to reading your question about Specializations http://216.40.212.6/Board/ubb/wink.gif.
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Sometimes it's better to light a flamethrower than curse the darkness.
-- (Terry Pratchett, Men at Arms)
Our Boslic Chief of Ops is like this. I have encouraged her to buy off the negative edge, but she has no reason in character since her character spends more time studying skills and particing her new psionic diciplines. She also ducks and runs whenever in combat, trying not to get hit http://216.40.212.6/Board/ubb/smile.gifQuote:
Originally posted by Dan Gurden:
Thats easy.
With Fitness 2, Vitality -2, should they take a single point of damage, they would bypass ALL the damage levels and go straight to very dead.
Do not pass Go, Do not collect £200. http://216.40.212.6/Board/ubb/tongue.gif
Although I cannot imagine any player ever taking this... http://216.40.212.6/Board/ubb/biggrin.gif
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Captain Zymmer
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Visit Star Trek:Lexington at;
http://www.usslexington.net
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Hi Calcoran, happy to find another froggy out there (and who reads Terry Pratchett too :cool http://216.40.212.6/Board/ubb/smile.gif.
Thanks for the advice on the Narrator's Ready Room (I've been lurking on it since the past few days). See you there!
And for my question on specializations it will come soon... I'm just determining wich one I'll ask first http://216.40.212.6/Board/ubb/smile.gif