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Hmmm, I've made a few ships via SD. ala the 'Southern Seas Class'.
Next time I'm chatting to ya, bring it up and I'll help ya out.
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SIRSIG :D
AKA: SirPostalot
AKA: The MapMaker
AKA: The Trek Cartographer
AKA:...Well I could keep going forever ;)
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OK, thinking about this over lunch (when I got to go home and fish out my copy of SD).
Ship should be Size 16. This allows between 7000 and 11,000 SU. I'd stick to a lower limit of 8000 or so as more than that rivals a Borg Cube!
At that size, basic systems will be costing around 50SU on average.
As for the ablative armour issue, let's go with a maximum of 300 points per Size category. This lets the Defiant keep her posted stats of 1500 points, and limits shuttle-sized ships to 600 points (still enough for that Widowmaker-Class assault shuttle someone was doing, I think!). With that, a Size 16 vessel could have up to 4800 points of ablative armour. That's a tough ship, but let's not forget Borg Cubes could be similarly outfitted... The SU cost (960 SUs) is also not inexpensive, so few ships will want this level of armour.
I don't need a spreadsheet. I find it far easier to work out stats on rough paper with a pencil (low-tech I know but I don't have to worry about power cuts or the hard disk crashing... http://www.trekrpg.net/Board/ubb/smile.gif) and a calculator. Just send me some basic info on the ship (the warp speed, impulse speed and # of engines, number, type and placement of weapons, rough number of computers and transporters, etc) and I'll see what I can knock up. I assume the Gambler has bioneural computers? Are the shields tougher than those on a Rommie Warbird? How much so? All good questions you should ask when designing ships.
The science systems I think should be Rating 3. This puts them in the same league as an Explorer like a Galaxy-Class, but far better than typical for an escort.
BTW, what the heck kind of ship needs a 5.5km-long escort??!! A Death Star? There could be an even bigger Feddie ship waiting in the wings...
However, saying that ships this big "aren't Trek" is a touch daft considering we have some canon examples. OK, the Borg don't really count as their ship tech is more advanced, but the Krenim aren't [i]that[i] much more developed as a race than the Feds (they just focussed more on time-tech) and the Temporal Weaponship was huge! And don't forget Balok's ship from "The Corbomite Maneuver" OR the Planet Killer...
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"Spatial anomalies, energy beings, telepathic echoes. You know, sometimes I really miss the Dominion War. At least then all we had to worry about was where the next polaron beam was coming from...": Capt.Hunter, USS Tempest
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LOL - I'm glad I found this!
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'I dunno, I can imagine quite a bit...'
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Do you still need this conversion or has someone else done it?
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Fate protects fools, little children, and ships named Enterprise.
-
Gambler-Class
Class and type: Gambler-class Very Large Escort
(original space-frame: Valdez-class Ultra Heavy Explorer
Commissioning Date: 2380-ish
HULL SYSTEMS
Size: Big (16)
Length: 5,497.3476 meters
Beam: 2,634.959 meters
Height: 1701 meters
Decks: 341 (Oh my lack of god...)
Mass: 21,500,000 metric tonnes
SU's available: A lot (9000-ish)
SU's Used: 7052 (I may be off by a few)
Hull
Outer 64
Inner 64
Resistance
Outer Hull: 10 12
Inner Hull: 10 12
Ablative Armor: 1500 300
Structural Integrity Field
Main: Class 7 (Protection 100/150) 46
Backup: Class 7 (Protection 100/150) 46
Emergency Backup: (Protection 50) 23
[1power/10 protection/round]
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 747/77/13,013
Crew Quarters:
Spartan: none
Basic: 400 40
Expanded: 200 40
Luxury/Unusual: 100 100
Environmental Systems
Basic Life Support [12 power/round] 64
Reserve Life Support [6 power/round] 32
Emergency Life Support (101 Shelters) 33
Gravity [8 power/round] 16
Consumables: 9 month's worth 12
(well SF command wants some control over Capt. Roper, right? http://www.trekrpg.net/Board/ubb/wink.gif)
Food Replicators [10 power/round] 16
Industrial Replicators 31
Network of small replicators [2 power/round]
5 large units [2 power/replicator/round]
Medical Facilities: 10 (+2) [10pw/r] 50
Emergency Bashir Hologram [6pw/r] 20
Recreational Facilities: 6 [12pw/r] 48
Turbolifts & Jefferies tubes [2pw/r] 48
Fire Suppression System [1pw/r] 16
Cargo Holds: 500,000 m3 15
Escape Pods: 130, 6 persons pp 8
PROPULSION SYSTEMS
Warp Drive
4 type 8 Nacelles [5pw/r] 138
Speed: 8.0/9.6/9.982 < uprating 2
Type I PIS (24 hours of max warp 18
Impulse Engines
6 Class 1 Impulse Engines (.25c/.5c) [2/5pw/r]
Location: hexagonal-aft 30
Reaction Control System (.025c) [2pw/r] 16
POWER SYSTEMS
Warp Engine
2 interlocked Class 13/S M/AM reactors 260
generate 1313 power/round
Impulse Engines generate 48pw/r
6 Auxiliary Reactors generate 30pw/r 18
Emergency Power: Type F (50pw/r) 50
EPS: Isomagnetic Conduits, +400 flow 102
OPERATIONS SYSTEMS
Bridge: on top 80
Aux. Control/War Room 48
BioNeural Strategic Computer 48
Computers
Starboard Rear BioN. Core [7pw/r] 48
Port Rear BioN. Core [7pw/r] 48
Forward BioN. Core [7pw/r] 48
Beta Class uprating(+2) [2pw/r] 4
ODN 48
Navigational Deflector [5pw/r] 80
Auxiliary 32
Range:10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Sensor Systems
Long-Range Sensors [5pw/r]
Range: Type 8 (Accuracy 3/4/7/10) 32
Strenght: Class 10 (Strenght 10) 20
Gain: Gamma Class (+3) 12
Coverage: +10,000 30
Lateral Sensors [5pw/r] 32
Strenght: Class 10 (Strenght 10) 20
Gain: Gamma Class (+3) 9
Coverage: +15,000 45
Navigational Sensors [5pw/r] 32
Strenght: Class 10 (Strenght 10) 20
Gain: Gamma Class (+3) 8
Probes: 200 probes of various types 20
Sensors Skill: 5
Flight Control Systems
Autopilot: Flight Control 4, Coordination 3 [1pw/r] 15
Navigational Computer: Class 3 (+2) [2pw/r] 4
Backup: Class 3 (+2) [2pw/r] 4
Inertial Dampeners
10x Main: Strength 9 [30pw/r] 320
6x Backup: Strength 6 [12pw/r] 48
Attitude Control [4pw/r] 4
(This one doesn't seem to work on Tom Paris, however)
Manual Steering Column [1pw/r] 1
Communications Systems
Type: Class 10 (Strenght 10) [2pw/r] 20
Security: Epsilon Class (-8) 6
Beta Class Uprating (+2) 6
Holocommunications 1
Emergency Communications [2pw/r] 1
Tractor Beams
6 Multiphase Delta Class Emitters [2pw/beam/strenght/r] 78
Locations: Aft, Dorsal Fore, Dorsal Port Aft,
Dorsal Starboard Aft, Ventral Starboard, Ventral Port.
4 Alpha Class Emitters [3pw/beam/strenght/r] Lc: Shuttlebays
Transporters
8 Personnel Transporters [56pw/r] Pads: 8 160
Class I Coils (str9) Emitter/Receivers: Type 7 (50,000km)
4 Emergency Transporters [28pw/r] Pads: 24 72
Class I Coils (str9) Type 3 Emergency Emitters (15,000km)
6 Cargo Transporters [27pw/r] Pads: 500kg 75
Class G Coils (str7) Type 3 Cargo Em/Rec (40,000km)
Cloaking Device: Unknown (I hope not!!)
Security Systems
Rating: 4 16
Anti-Intruder System [1pw/r] 16
Internal Force Fields [1pw/3str] 16
Science Systems
Rating: 2 (+1) [2pw/r] 26
12 Laboratories 4
TACTICAL SYSTEMS
20 'Kazapety-Zap'-Class Pulse Phaser Turrets 440
type X 250 damage [25pw]
80 emitters (2 shots)
gamma class auto interlock (accuracy 3/4/6/9)
360 arcs all around ship
Uber-Phaser 90
type XX 400 damage [45pw]
200 emitters (5 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: may only shoot forward
Port Dorsal Phaser Array 110
type XII 240 damage [29pw]
400 emitters (10 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees
Starboard Dorsal Phaser Array 110
type XII 240 damage [29pw]
400 emitters (10 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees
Port Ventral Phaser Array 110
type XII 240 damage [29pw]
400 emitters (10 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees
Starboard Ventral Phaser Array 110
type XII 240 damage [29pw]
400 emitters (10 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees
Aft Phaser Array 110
type XII 240 damage [29pw]
400 emitters (10 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees
5 Forward High-Yield Torpedo Launchers 115
Load: Mark III Quantum or Type IV Photon Torpedoes
Spread: 10 damage: 500
Accuracy: 3/4/6/9 [20 + 5/torpedo]
Arc: Forward, but are self-guided
3 Aft High-Yield Torpedo Launchers 69
Load: Mark III Quantum or Type IV Photon Torpedoes
Spread: 10 damage: 500
Accuracy: 3/4/6/9 [20/launcher + 5/torpedo]
Arc: Aft, but are self-guided
Torpedoes Carried:
2000 type IV Photon Torpedoes 200
500 mark III Quantum Torpedoes 50
1000 mines of various types 50
[b]TA/T/TS: Epsilon Class [6pw/r] 18
Strength:11 Bonus:+3
Weapons Skill: 5
Multi-Spectral SHIELDS (But not Brooke)
4 Class 7 Shields (1400 protection) [14pw/shield/r] 464
4 Type C Shield Grid (+50%) 128
4 Iota Class Distortion Amplifiers (Threshold 450) 320
4 Class 4 Recharging System (30 seconds) 128
4 Backup Generators 16
Auto-Destruct System 16
AUXILIARY SPACECRAFT SYSTEMS
Shuttlebays: Capacity for 600 size worth of ships 1200
'Standard' Complement: 80 type 9 shuttlecraft
(blow up/crash/assimilate one per episode)
80 Starfleet Attack Fighters
50 'Ablative Mirandas' TM
1 Owen E Oberth-class Surveyor
8 Everest-class Runabouts
Captains' Yacht 13
Modified Everest-class Runabout attached dorsal, in front of bridge.
Service Record: USS Gambler, prototype. See extensive extensive documentation. USS Dice, accidentally destroyed by Red Squad in (yet another) training mission. USS Las Vegas, self-destructed with loss of all hands after being boarded by house of Ramh troops. USS Chance, Commited suicide by plunging into a nearby star after becoming sentient and discovering that it's purpose didn't fit within the Federation Charter.
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Look out for the size-3 Everest-class Runabout.
Coming soon !
------------------
Fate protects fools, little children, and ships named Enterprise.
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5km Long and only 750 crew?
Thats silly, how far apart are those workstations. You could probaly go for nearly 10-20 minutes on this mamoth without seeing another member of the crew...
Of course my hoursemate stuart adds that all the extra space is needed for the Baroque artwork.
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DanG.
"Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."
http://www.theventure.freeserve.co.uk
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This message has been removed on request by the
poster
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This message has been removed on request by the
poster
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Hmmm...
To bad you removed the Oberth from the shuttlebay inventory http://www.trekrpg.net/Board/ubb/biggrin.gif
But you didn't remove my multi-spectral not-Brooke Shields comment...
http://www.trekrpg.net/Board/ubb/wink.gif http://www.trekrpg.net/Board/ubb/biggrin.gif http://www.trekrpg.net/Board/ubb/tongue.gif
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Fate protects fools, little children, and ships named Enterprise.
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'Captain' Cadet: "Ensign Rookie, launch the ablative Mirandas, standard defense pattern."
'Ensign' Rookie: "Yes sir! Ablative Mirandas moving into place."
'Commander' Newbie: "It's not working! We should hide in that asteroid field!"
'Captain' Cadet: "Agreed. Ensign, set course for that Asteroid field!"
'Lieutenant' Green: "Captain, that could be dangerous! This is a big ship..."
'Commander' Newbie: "When we want your opinion lieutenant, we will ask for it."
(Cut to exterior view)
We see several Ablative Mirandas(TM) crash into the asteriods.
The Dice's Phaser Turrets are shooting non-stop trying to destroy the incoming rocks, but to no avail. More and more asteroids hit the USS Dice.
(Back on the bridge, panels are exploding and cadets are frying)
'Commander' Newbie: "I want my mommie!!"
'Lieutenant' Green: "I told you this was dangerous!"
'Captain' Cadet: "Shut up!"
'Ensign' Deadman: "Captain, structural integrity is f..."
(Bright flash and 'ensign' Deadman is no more)
'Commander Newbie: "Whaaaaa!"
'Ensign' Rookie: " This is not good..."
(Cut to exterior view)
As we zoom out, several Ablative Mirandas(TM) crash into the USS Dice, and after a few moments, a warp core breach occurs. So much for training excercises.
-
Parsley-Class
Class and type: Parsley-class Captain's Yacht
Commissioning Date: 2373
HULL SYSTEMS
Size: 3
Length: 85 meters
Beam: 24 meters
Height: 13 meters
Decks: 2
Mass: 41,000 metric tonnes
SU's available: 892
SU's Used: 816
Hull
Outer 12
Inner 12
Resistance
Outer Hull: 4 3
Inner Hull: 4 3
Structural Integrity Field
Main: Class 2 (Protection 50/80) 18
Backup: Class 2 (Protection 30) 9
Backup: Class 2 (Protection 30) 9
[1power/10 protection/round]
Specialized Hull:
Atmospheric Capability 3
Planetfall Capability 3
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 4/6/16
Crew Quarters:
Spartan: none
Basic: 4 1
Expanded: none
Luxury/Unusual: 1 1
Environmental Systems
Basic Life Support [3 power/round] 12
Reserve Life Support [2 power/round] 6
Emergency Life Support (3 Shelters) 6
Gravity [2 power/round] 3
Consumables: 2 month's worth 1
Replicators [3 power/round] 3
Medical Facilities: 2 (+0) [1pw/r] 5
Recreational Facilities: 2 [4pw/r] 16
Jefferies tubes 3
Fire Suppression System [1pw/r] 3
Cargo Holds: 500 m3 1
Escape Pods: Cockpit + 1 pod 2
PROPULSION SYSTEMS
Warp Drive
Type 5B Nacelles [5pw/warp/r] 60
Speed: 5.0/7.0/9.0
Type E PIS (8 h of max warp) 10
Impulse Engines
Class 4 Impulse Engines (.6c/.8c) [6/8pw/r] 20
Class Alpha Uprating [1pw/r] (66% acc.) 2
Reaction Control System (.025c) [2pw/r] 3
POWER SYSTEMS
Warp Engine
Class 5/H M/AM reactors 60
generate 250 power/round
Impulse Engines generate 32pw/r
Auxiliary Reactors: None
Emergency Power: Type B (30pw/r) 30
EPS: Standard +200 flow 35
OPERATIONS SYSTEMS
Bridge: Cockpit forward dorsal 15
Seperation System: Cockpit 2
Computers
BioN. Core (engineering) [7pw/r] 9
Beta Class uprating(+2) [2pw/r] 4
ODN 9
Navigational Deflector [5pw/r] 12
Range:10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Sensor Systems
Long-Range Sensors [5pw/r]
Range: Type 3 (Accuracy 3/4/7/10) 12
Strenght: Class 6 (Strenght 6) 12
Gain: Alpha Class (+1) 3
Coverage: Standard
Lateral Sensors [5pw/r]
Strenght: Class 6 (Strenght 6) 12
Gain: Alpha Class (+1) 3
Coverage: +1000 3
Navigational Sensors [5pw/r]
Strenght: Class 6 (Strenght 6) 12
Gain: Alpha Class (+1) 2
Probes: 30 probes of various types 3
Sensors Skill: 4
Flight Control Systems
Autopilot: Flight Control 3, Coordination 2 [1pw/r] 11
Navigational Computer: Class 3 (+2) [2pw/r] 4
Backup: Class 3 (+2) [2pw/r] 4
Inertial Dampeners
2 Main: Strength 8 [6pw/r] 12
1 Backup: Strength 5 [4pw/r] 2
Attitude Control [1pw/r] 1
Communications Systems
Type: Class 5 (Strenght 5) [2pw/r] 10
Security: (-2)
Beta Class Uprating (+2) 6
Holocommunications 1
Emergency Communications [2pw/r] 1
Tractor Beams
2 Multiphase Gamma Class Emitters [2pw/strenght/r] 18
Locations: Aft Ventral, Dorsal Fore (Deflector)
Transporters
2 Personnel Transporters [12pw/r] Pads: 8 38
Class I Coils (str9) Emitter/Receivers: Type 6 (40,000km)
Cloaking Device: None
Security Systems
Rating: 1 4
Anti-Intruder System [1pw/r] 3
Internal Force Fields [1pw/3str] 3
Science Systems
Rating: 1 (+0) [1pw/r] 5
No Laboratories or Special equipment
TACTICAL SYSTEMS
2 'Kazapety-Zap'-Class Pulse Phaser Turrets 44
type X 250 damage [25pw]
80 emitters (2 shots)
gamma class auto interlock (accuracy 3/4/6/9)
360 arcs Dorsal Aft, Ventral
Forward Phaser Array 48
type X 200 damage [25pw]
200 emitters (5 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees Forward
Starboard Fore Revolving MicroTorpedo Launcher 9
Spread: 10 damage: 50
Accuracy: 3/4/6/9 [1pw]
Range: 1/100/500/2000
Arc: Forward, but are self-guided
Port Fore Revolving MicroTorpedo Launcher 9
Spread: 10 damage: 50
Accuracy: 3/4/6/9 [1pw]
Range: 1/100/500/2000
Arc: Forward, but are self-guided
Ventral Aft Revolving MicroTorpedo Launcher 9
Spread: 10 damage: 50
Accuracy: 3/4/6/9 [1pw]
Range: 1/100/500/2000
Arc: Aft, but are self-guided
Torpedoes Carried:
300 MicroTorpedoes 3
[b]TA/T/TS: Alpha Class 6
Strength:6 Bonus:+0
Weapons Skill: 3
SHIELDS
4 Class 2 Shields (400 protection) [40pw/shield/r] 36
4 Type C Shield Grid (+50%) 24
4 Gamma Class Distortion Amplifiers (Threshold 150) 24
4 Class 1 Recharging System (45 seconds) 6
4 Backup Generators 4
Auto-Destruct System 3
AUXILIARY SPACECRAFT SYSTEMS None.
Everest-Class
Class and type: Everest-class Runabout
Commissioning Date: 2378
HULL SYSTEMS
Size: 3
Length: 87 meters
Beam: 24 meters
Height: 13 meters
Decks: 2
Mass: 42,000 metric tonnes
SU's available: 926
SU's Used: 905
Hull
Outer 12
Inner 12
Resistance
Outer Hull: 6 4
Inner Hull: 6 4
Ablative Armor: 500 25
Structural Integrity Field
Main: Class 3 (Protection 60/90) 21
Backup: Class 3 (Protection 30) 10
Backup: Class 2 (Protection 30) 10
[1power/10 protection/round]
Specialized Hull:
Atmospheric Capability 3
Planetfall Capability 3
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 4/6/16
Crew Quarters:
Spartan: none
Basic: 4 1
Expanded: none
Environmental Systems
Basic Life Support [3 power/round] 12
Reserve Life Support [2 power/round] 6
Emergency Life Support (3 Shelters) 6
Gravity [2 power/round] 3
Consumables: 6 month's worth 1
Replicators [3 power/round] 3
Medical Facilities: 2 (+0) [1pw/r] 5
Recreational Facilities: 1 [4pw/r] 8
Jefferies tubes 3
Fire Suppression System [1pw/r] 3
Cargo Holds: 650 m3 1
Escape Pods: Cockpit + 1 pod 2
PROPULSION SYSTEMS
Warp Drive
Type 6A Nacelles [5pw/warp/r] 90
Speed: 6.0/8.0/9.0
Type H PIS (12 h of max warp) 16
Impulse Engines
Class 4 Impulse Engines (.6c/.8c) [6/8pw/r] 20
Class Alpha Uprating [1pw/r] (66% acc.) 2
Reaction Control System (.025c) [2pw/r] 3
POWER SYSTEMS
Warp Engine
Class 7/M M/AM reactors 80
generate 350 power/round
Impulse Engines generate 32pw/r
Auxiliary Reactors: None
Emergency Power: Type B (30pw/r) 30
EPS: Standard +200 flow 35
OPERATIONS SYSTEMS
Bridge: Cockpit forward dorsal 15
Seperation System: Cockpit 2
Computers
BioN. Core (engineering) [7pw/r] 9
Beta Class uprating(+2) [2pw/r] 4
ODN 9
Navigational Deflector [5pw/r] 12
Range:10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Sensor Systems
Long-Range Sensors [5pw/r]
Range: Type 3 (Accuracy 3/4/7/10) 12
Strenght: Class 6 (Strenght 6) 12
Gain: Alpha Class (+1) 3
Coverage: Standard
Lateral Sensors [5pw/r]
Strenght: Class 6 (Strenght 6) 12
Gain: Alpha Class (+1) 3
Coverage: +1000 3
Navigational Sensors [5pw/r]
Strenght: Class 6 (Strenght 6) 12
Gain: Alpha Class (+1) 2
Probes: 30 probes of various types 3
Sensors Skill: 4
Flight Control Systems
Autopilot: Flight Control 3, Coordination 2 [1pw/r] 11
Navigational Computer: Class 3 (+2) [2pw/r] 4
Backup: Class 3 (+2) [2pw/r] 4
Inertial Dampeners
2 Main: Strength 8 [6pw/r] 12
1 Backup: Strength 5 [4pw/r] 2
Attitude Control [1pw/r] 1
Manual Steering Column [1pw/r] 1
Communications Systems
Type: Class 5 (Strenght 5) [2pw/r] 10
Security: (-2)
Beta Class Uprating (+2) 6
Emergency Communications [2pw/r] 1
Tractor Beams
2 Multiphase Gamma Class Emitters [2pw/strenght/r] 18
Locations: Aft Ventral, Dorsal Fore (Deflector)
Transporters
2 Personnel Transporters [14pw/r] Pads: 8 40
Class I Coils (str9) Emitter/Receivers: Type 7 (50,000km)
Cloaking Device: None
Security Systems
Rating: 1 4
Anti-Intruder System [1pw/r] 3
Internal Force Fields [1pw/3str] 3
Science Systems
Rating: 1 (+0) [1pw/r] 5
No Laboratories or Special equipment
TACTICAL SYSTEMS
2 'Kazapety-Zap'-Class Pulse Phaser Turrets 44
type X 250 damage [25pw]
80 emitters (2 shots)
gamma class auto interlock (accuracy 3/4/6/9)
360 arcs Dorsal Aft, Ventral
Forward Phaser Array 56
type XII 240 damage [29pw]
200 emitters (5 shots)
gamma class auto interlock (accuracy 3/4/6/9)
ACB jacketing Arc: 405 degrees Forward
Starboard Fore Revolving MicroTorpedo Launcher 9
Spread: 10 damage: 50
Accuracy: 3/4/6/9 [1pw]
Range: 1/100/500/2000
Arc: Forward, but are self-guided
Port Fore Revolving MicroTorpedo Launcher 9
Spread: 10 damage: 50
Accuracy: 3/4/6/9 [1pw]
Range: 1/100/500/2000
Arc: Forward, but are self-guided
Ventral Aft Revolving MicroTorpedo Launcher 9
Spread: 10 damage: 50
Accuracy: 3/4/6/9 [1pw]
Range: 1/100/500/2000
Arc: Aft, but are self-guided
Torpedoes Carried:
300 MicroTorpedoes 3
[b]TA/T/TS: Alpha Class 6
Strength:6 Bonus:+0
Weapons Skill: 3
SHIELDS
4 Class 2 Shields (400 protection) [14pw/shield/r] 36
4 Type C Shield Grid (+50%) 24
4 Gamma Class Distortion Amplifiers (Threshold 150) 24
4 Class 1 Recharging System (45 seconds) 6
4 Backup Generators 4
Auto-Destruct System 3
AUXILIARY SPACECRAFT SYSTEMS None.
------------------
Fate protects fools, little children, and ships named Enterprise.
-
Just a matter of Opinion really but isn't the Gambler's Warp speed to high?
I am basing this comment of Seven's observation that the Kermin Temporal Incursion ship could not exceed Warp 6.
Someone else made the comment (I apologise, I forget your name) that, except in Temporal Science, the Kremin was roughly technolocially equal to the Federation.
Now I realise that there are no pubblished limits, but surely common sense would say "Hold on a minute..."
Just my opinion of course.
Red
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"Being afraid all of the time of forgetting somebody's name. Not...not knowing what to do with your hands...I mean, I am the guy who writes down things to remember to say when there's a party. And then when he finally gets there, he winds up alone in the corner trying to look comfortable examining a potted plant."
-Lieutentant Reginald Barclay
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Hay Stryo, meaning no disrespect to you or your crew! Have you guys ever considered trading in the Star-Destroyer ( http://www.trekrpg.net/Board/ubb/smile.gif ) for something a little more traditional (meaning pre-ST:First Contact http://www.trekrpg.net/Board/ubb/biggrin.gif ).
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Redwood, the fun in this is having all that firepower and not being allowed to use it.
Especially if you have a GM who keeps bombarding you with giant space-born lifeforms and ancient, powerful aliens http://www.trekrpg.net/Board/ubb/biggrin.gif