Quote:
Originally posted by Dan Stack
Well, when I write my adventures, they tend to be just shells so I have enough wiggle room to add to it based on player actions.
So there's the post-War Cardassian Nazi Party - the Final Order, which is ticked about the loss of the war and blames everyone but themselves. They hate the provisional civilain government. They hate the Federation, Klingons and Romulans. Bridgetown was wracked by riots as a result of the Treaty of Bajor being signed - over a year after the end of the Dominion War, the final peace treaty has been signed. Among other things, the Romulans and Klingons demand full reparations payments. And against Federation advice, the Bajorans have also gained reparations for the Cardassian Occupation. So there's tons of angry political movements forming. The Final Order has a large contingent at Bridgetown, helping cause the riots.
The characters also learn that over 2% of the Cardassian Fleet is unaccoutned for, with rumors of some of it being in the Kellinan Reach. Command Jasmine Kharn contacts Admiral Ross at Starfleet Command, asking for more personnel and ships - two runabouts and two dozen officers and men just don't cut it.
Make it one Runabout - they learn the Nile has been destroyed by a Cardassian destroyer in the Reach, commanded by Gul Nevain.
Meanwhile, the characters were digging for an Iconian artifact within Bridgetown. The find the artifact, but Gul Nevain shows up and tries to take it from them. He declares he is a representative "the Legitimate Cardassian Government in Exile" and still consider themselves at war with the Federation. An armistice may be possible, but never a surrender... They do defeat him and destroy his ship by unleashing an Iconian software virus. But his ship destroys the Starfleet base (a small compound) on Bridgetown, killing half the personnel.
In the afterward, Starfleet does deliver some additional ships and personnel - the Defiant-class Indefatigable assigned to protect Bridgetown. And the Intrepid-class Quetzalcoatl assigned to explore the Reach. They need a powerful ship, for they learn that the Cardassians had spent the last year working with the Red Syndicate (a drug-smuggling organization from the previous adventure which the characters shut down). And the Cardassians therefore also know about Iconian Artifacts in the Reach. This splinter group is fairly weak, but if they were to get their hands on Iconian artifacts...
So I have a bunch of threads - the "Cardassian Government in Exile" (a group of Guls who refused to surrender and escaped with their ships), the Iconian Artifacts, and the "Final Order" political movement. Add to it the reparations issue, Cardassians riots breaking out everywhere, the fragility of the Cardassian Civilian Govenment. I'm majorly bummed real-world events are causing trouble for my game...
Nice, very nice storyline, I wish I could play in that game, but there is a minor problem of crossing an ocean to be do it. Ah well,