The main difference is that in D&D levels most benefits are fixed - (to-hit bonuses, hit points, saving throws) and some skills/feats are prohibted while in Coda your options are unlimited.Quote:
Originally posted by Ramage
I sorta like the CODA system, but I find the Professions limiting. I think the CODA base system (stat range, skill ranges) is an improvement over the ICON system (I found the 1-6 bit far, FAR too limited). The Professions ARE similar to D&D Character Classes, however. Certain skills are easier to gain than others. You have levelled (every 1000 XP is not really that much different from the D&D numbered levels) advancement with specific benefits open to you as you advance. You have a choice in your benefits.
This is absolutely not true. Firstly any professional ability can be bought using the Innovative edge. Secondly, while you can only have one basic profession, you can progress through any and all elite professions if you want.Quote:
Conversely, once you have chosen a Profession in the CODA system you cannot alter from this except by chosing an Elite Profession, and again you can only have one of these. This means there are a host of potential skills (Professional Abilities) closed to that character for all time.
You don't. :)Quote:
Okay, this is only one person's opinion and it should probably remain as such. I am not putting this out as an attack and I hope I have not come off too grumpy.
I have to disagree. I find level/class systems too restrictive.Quote:
There is nothing inherently wrong with a levelled system nor anything inherently great about it.
The approach of both Coda and D20/D&D is very similar - give the players a tool box full of stuff to play with (which I like). But in terms of flexibility Coda is leagues ahead of D&D. IMHO of course.Quote:
Is CODA the same as D20? No. Are there some similarities? Yes, and protesting does not make this go away. D20 is neither the Ultimate Game nor the Ultimate Doom. It is just another game on the market. The same can be said for CODA.