Quote:
Originally posted by Kodiak
Imagus,
One thing that you might want to try the next time you send a B’rel against a Miranda is to use the spread maneuver, this allows you to trade in penetration for a bonus to-hit, a greater success will allow you to do more damage to the shields, and you aren’t going to penetrate the shields until you do damage, with collapsing the shields (usually at 2 or 3 levels per spread maneuver), you’ll do two primary hits and then you’ll have downed the shields and then can attack without having to deal with the threshold.
At least that is how it looks going over the rules in the NG, it doesn’t have the feel of Star Trek, so I’m a bit suspicious about what was supposed to happen with the spread maneuver. If someone with better knowledge would like to set me straight on how it is supposed to work, I’d really like to know why it works the way that it does and how a battle is supposed to evolve.
-Kodiak
TBH, that wasn't what I was trying for. I run a very cinematic/story-telling game - I didn't want the B'rel to destroy the PC's ship. The players were supposed to win! Which is one reason I gave them a bigger ship...