C5, are you thinking Prime Directive violation?
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C5, are you thinking Prime Directive violation?
Why, is that a problem ? http://www.trekrpg.net/Board/ubb/biggrin.gifQuote:
Originally posted by ghosty:
C5, are you thinking Prime Directive violation?
I may have been a bit excessive when I suggested a planet whose life has been wiped out. Perhaps it could be one of the powers in place that would have completely collapsed, or a backward race that would be technologically advanced, etc. Or there could be a colony wich would look a lot like some people from the UFP who have been stranded here...
As to whether any of this is the result of a violation of the Prime Directive or merely the consequences of an innocent action of the crew is entirely up to the Narrator - and the TOS characters...
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"I perfectly understand your concerns, Captain, and will quietly stay in my quarters until your life threatening problem is solved, without bothering you with the importance of my mission"
UFP VIP to Enterprise Captain, alternate timeline #0348
[This message has been edited by C5 (edited 09-29-2001).]
Sorry people out there, just trying that my Logging works.
Thanks to all those who were intrigued by my post.:D
Benvenuti, Xylor. Com'e Roma? No la visto per 15 anni.
Hi qerlin!
Thank you for asking me about my city.
Well, she is beautiful as ever, I think.
I hope you will come visiting again.
I work in a Hotel whose main guests are Americans, so if you like.....
Nice touch. And the station setting should be a nice change of pace. Although you may want to consider giving them a ship to go exploring with at some stage. Perhaps a Nova class science vessel, assigned to the station for research/survey purposes.Quote:
Originally posted by Xylor
TOS series, explored, even if unwillingly, the Typhon sector.
So, our new series should be set almost one hundred years later in the same area.
For a change of setting we would like to play on a starbase.
Deep Space 5 looks interesting enough.
I'll be interested to hear how it all goes.
I have always wanted to do a Space Station series with my players assigned a Nova class for long range missions (and to break it up from time to time) but for some reason they always balk at the idea.
Good luck to you sir and let me know how it goes :)
Quote:
Originally posted by Capt Daniel Hunter
Nice touch. And the station setting should be a nice change of pace. Although you may want to consider giving them a ship to go exploring with at some stage. Perhaps a Nova class science vessel, assigned to the station for research/survey purposes.
I'll be interested to hear how it all goes.
Actually, our group would prefer the experimental USS Eclipse(NX 94359) we found on the web.
Its a very special ship, with cloacking abilities allowed by the Treaty of Algeron.
In fact its technology is not based on classical Romulan cloacking devices, but on Stealth-like systems.
It is classified as a light cruiser, with a crew of 40, 8 decks, and an overall lenght of 202.66 meters.
It looks like a Sovereign-Intrepid hybrid, in shape, with a big dorsal sensorial pod like a Nebula.
That was before I saw the Nova class.
Very nice ship, Captain Daniel hunter.
You got a link on that Eclipse dude?
I would love to check it out :)
I'm sorry Captain Zymmer, but I do not remember where I found the Eclipse stats and images.Quote:
Originally posted by Captain Zymmer
You got a link on that Eclipse dude?
I would love to check it out :)
But I will check out for you.
In the meanwhile I will post here Eclipse stats as printed.
NX 94359 USS ECLIPSE
Class and Type: Eclipse class Light Cruiser
Commissioning Date: 2378
HULL SYSTEMS
Size: 5
Lenght: 202.66 meters
Beam: 90.26 meters
Height: 45.61 meters
Decks: 8
Mass: 358,000 metric tonnes
Outer Hull Resistance: 10
Inner Hull Resistance: 10
Ablative Armor: 1300
Structural Integrity Field
Main: Class 5 (Protection 80/120)
Backup: Class 5 (Protection 40)
Backup: Class 5 (Protection 40)
PERSONNEL SYSTEMS
Crew/Passengers/Evacuation: 40/15/200
Spartan: None
Basic: 35
Expanded: 10
Luxury: 3
Unusual: 2
ENVIRONMENTAL SYSTEMS
Basic Life Support (6 Power/Round)
Reserve Life Support (3 Power/Round)
Emergency Life Support: 30 emergency shelters
Gravity (3 Power/Round)
Consumables: 3 years' worth
Food Replicators (5 Power/Round)
Type: Network of small replicators
Industrial Replicators (2 Power/Round)
Type: 2 large units
Medical Facilities: 3 (+1) (5 Power/Round)
Recreational Facilities: 3 (6 Power/Round)
Personnel Transport: Turbolift, Jeffries tubes (2 Power/Round)
Fire Suppression System (1 Power/Round when active)
Cargo Holds: 33,000 cubic meters
Location: Lower Cargo Bays 1-2 (accessed by doors on ventral side of saucer), Upper Cargo Bays 1-2, several smaller bays in Engineering Hull.
Escape Pods: 140
Capacity of Pods: 4 persons per pod
PROPULSION SYSTEMS
Warp Drive Nacelles: Type 6D97
Speed: 6.0/9.6/9.975 (1 Power/.2 warp speed)
PIS: Type H (12 hours of Maximum Warp)
Impulse Engines Type: Class 7 (.75c/.92c) (7/9 Power/Round)
Acceleration Uprating: Class Beta (75% acceleration) (2 Pow/Rnd)
Location: 1 in Saucer aft, port, and starboard
1 in Engineering aft
Reaction Control Systems: (.025c) (2 Power/Round when in use)
POWER SYSTEMS
Warp Engine Type: Class7/M (Generates 399 Power/Round)
Location: Engineering Hull
Impulse Engines: 2 Class 7 (Generate 56 Power/Engine/Round)
Auxiliary Power: 4 Reactors (Generate 5 Power/Reactor/Round)
Emergency Power: Type F (Generates 50 Power/Round)
EPS: Standard Power Flow, +300 Power Transfer/Round)
Standard Usable Power: 511
OPERATIONS SYSTEMS
Bridge: Saucer, dorsal
Computers: Bio-neural
Core 1: Saucer, Decks 3-4 (7 Power/Round)
Core 2: Engineering, Decks 6-7 (7 Power/Round)
Uprating: Class Beta (+2) (2 Power/Round)
ODN
Navigational Deflector (5 Power/Round)
Range: 10/20.000/50.000/150.000
Accuracy: 5/6/8/11
Location: Saucer, Ventral
Sensor Systems
Long Range: +2/30 Light-years (6 Power/Round)
Lateral: +2/1 Light-year (4/Power/Round)
Passive: -1/600.000 kilometers (2 Power/Round)
Navigational: +1 (5 Power/Round)
Sensors Skill: 5
Probes: 60
Flight Control Systems
Autopilot: Shipboard Systems (Conn) 3, Coordination 3 (1 Pow/Rnd in use)
Main Navigational Computer: Class 3 (+2) (2 Power/Round)
Backups: 2
Main Inertial Damping Field: Strenght 9 (3 Pow/Rnd)
Number; 3
Backup IDF: Strenght 6 (2 Pow/Rnd)
Number; 3
Attitude Control (1 Power/Round)
Communication Systems Type: Class9 (2 Power/Round)
Communication Systems Strenght: 9
Security: -5 (Class Gamma Uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: Yes (2Power/Round)
Holocommunications: Yes
Tractor Beam Emitters: Class Delta (3 Power/Strenght used/Round)
Accuracy: 4/5/7/10
Locations: Forward Dorsal, Aft Ventral, Shuttlebay
Transporter Types: 2 personnel, 2 cargo, 2 emergency
Locations: One in Saucer, one in Engineering (Each)
Starfleet Dampening Field
Security systems rating: 4
Anti-Intruder System: Yes
Internal Force Fields: Strenght 3
Science Systems rating: 2 (+1)
Laboratories: 8
TACTICAL SYSTEMS
TYPE V Phaser
Range: 10/30.000/100.000/300.000
Arc: All (720 degrees)
Accuracy: 5/6/8/11
Damage: 10 (Power 10)
TYPE II Photon Torpedoes
Number: 16
Launchers: 1 Saucer ventral, 1 Engineering dorsal
Spread: 4
Arc: Forward or Aft, but are self-guided
Range: 15/300.000/1.000.000/3.500.000
Accuracy: 4/5/7/10
Damage: 20 (Power 5)
Weapons Skill: 4
Defensive Systems. Starfleet Deflector Shields
Protection: 25/50
Power: 25
AUXILIARY SPACECRAFT
Shuttlebays: Capacity for 12 size worth of ships
Standar Complement: 5 Shuttlecraft, 2 Shuttlepods
Location: Saucer aft dorsal, Engineering aft ventral
As you certainly noticed the stats are in Spacedock format.
And that's all.
If you know how to post images on this site, please let me know so I will show you Eclipse's side, ventral, dorsal, and frontal views.