Quote:
Originally posted by Jason Durall
I would have to agree with Ineti on this one.
The fact that the character creation system allows for random rolling of characteristics, and that the GM can award points of Renown (and is even able to award edges and flaws as appropriate, based on commentary from Doug on the main boards), indicates to me that NPCs simply cannot be adequately audited.
Since the CODA system is not like GURPS or HERO or other rigid point-based systems, it doesn't really lend itself to such scrupulous accounting.
I do think that NPCs should follow the same rules as players do, as in qualifying for edges, order abilities, etc., and that their numbers should add up the same way players' do, but I have no problem with assuming that Mr. Tolkien's players were lucky with their attribute dice rolls, and that he was a more generous Narrator when it came to awarding Renown, edges, or assigning flaws.
Those are all sound arguments and your points are well taken. In fact, I agree that unless all characters are created equally (pick method) the Advancements become meaningless (or as you say, "simply cannot be adequately audited"). In fact, that's my whole thesis. If that's true, we should just ignore the Advancements, or Decipher should do away with them altogether, since they don't provide a useful benchmark. I mean, why even track or report them? I'm not trying to be difficult, I'm just posing a valid question: Why Advancements? I guess the only useful purpose they serve is you need six in class before you can qualify for an for elite order? Is that it? That's kinda lame...