I see your point, and I hope your right....
There are few new ideas in the RPG industry - I agree. And the d20 system has helped to squash new ideas. A gaming company can either expend money and time developing its own game system or use the d20 system they know worked reasonably well. Many don't want to expend the resources when they could pick up a game system for free.
Decipher chose not to go d20. I applaud that. I am not dedicated to any one system AT ALL. But they expended a lot of resources to develop a system that is a lot like d20 with 2d6. As we have mentioned, there are a few new points like Wound Levels and courage. But they could have imported d20 and spent all the time developing CODA into developing LotR gaming supplements of exceptional quality. Of course I realize that might not have been perfect because of the restrictions on character generation the d20 license holds.
But back to the point - Decipher went new game system and what they came up with was not especially revolutionary. But they did not have to. They know people we going to buy the system not primarily because of game mechanics or game system but because of the association with possibly the most successful fantasy and science fiction settings
ever.
Smaller companies, without the draw of big name licenses, have nothing but their game system to draw gamers. They are more inclined to be innovative and revolutionary with their systems. The Riddle of Steel is a great example of that.
But you may be right. There might be just enough stuff in CODA to draw people to it because it saves people the time of adapting the features - as you said. If it does, I am for it 100% - d20 could afford a little bit of serious competition.
I might even buy it if they tried it - but in order to be successful I think they would need some serious marketing strategies to get it in most gamers hands.
But I could be wrong - and in some ways I hope I am.
Gavynn