The XP system our group uses...
This has been a very interesting topic, with good suggestions and ideas.
Our group os going to start a LotR adventure soon, and will have the honours of narrating :D
We all got together and had a look at the rules and all and we decided that the XP system was not of our liking. (it is good enough but we had other things in mind)
Basically we are going to use something more akin to vampire/werewolf XP system. So this is how we worked it out.
Basically you get 5 points for every advancement (1000XPs) so we decided that roughly 1 point costs 200 XPs. So instead of awarding XPs we award what we call advancement points.
Now, before I go on on how they are awarded and what are the benefits of this system, I would like to point out something.
For every advancement we get to spent 5 points in increasing skills known, acquirenew skills, edges, order abilities, stats, health, acquire new order, etc.
So it seems that say compared to a D20 system you have to get something like 5 advancements to get the benefits of 1 level. Of course a direct comparison is no good since they are fundamentally different systems (sklil-based Vs level-based), but anyaway.
So in my most humble opinion I think 1 advancement per session is actually a good guidline for an average award, and I stress the word guidline (not rule).
Now when you award points instead of XPs we face the difficulty of not being able to divide them in smaller parts, i.e. you either get one or not. But this drawback I think is balanced by the fact that the characters grow in a more organic way. They do not need to wait to accumulate 1000XPs to improve a skill, they do it as soon as the get enough points. I think for us this represent, for example, one character (let's give him a name shall we...) call him Durandir, has in a gaming session used his stealth skill quite a lot, so he feels he got a lot of practise to justufy increasing the skill and so if he has enough points he does. He doesn't need to accumulate 1000XPs for doing that now, does he?
Now if they need to increase a more 'expensive' feature or eg get a new order they need more points. That for us would represent that Durandir would need to learn more stuff through his career and practise more and practise different skills in order to be adequately training to join a different order.
Now on to how experience is awarded. We prefer to take a more realistic time of view here. Meaning that one gets experience by learning and honing his skills. So what determines how much experience Durandir player will get one has to ask the following questions.
- What has Durandir learned (as a character) during the session?
examples may include: learning that trolls are tough and dangerous in combat, is not wise to be ruse to kings and lords, what cunning and subletly can achieve force cannot at certain times, learned information about forgotten lore, etc.
- What has Duarandir's player learned during the session?
examples: good role play makes a abetter session, he learned to think more like what his character would or shouls, etc.
Of course then there are things as well like good role playing, keeping notes or agood diary, heroic actions, etc.
Of course the narrator that the last word on how the points are spent. Obviously if Durandir in the whole session the only thing he did was hacking and slashing he only gets to increase combat related skills and so on.
I do not know if anyone has used anything similar but it dies siuts our group just fine. Even you don't get a full worth of 1000XPs advancement points (i.e. 5) by the end of the session you get to boost a couple of skill and watch your character grow. So you always have something to look forward to after every session.