Word of encouragement for mcb
Well, I found your ideas, and this entire discussion, very fascinating and useful. I'd been looking askew at this part of the rules for some time, but hadn't spent the energy to drum up a common sense but efficient approach (also recording music, writing a game, playing a game, and running a game. Erp!)
Thanks!
Evade(Dodge+Parry) and more thoughts
This is the trickiest part to me, outright.
I'm thinking that the straight up Parry should be the best single action one can make to avoid an attack, as it is in the core rules.
An Evade could be possible in situations where an outright Parry could not (i.e. a man-sized defender Parrying a Troll or a Dragon might be ruled impossible, or too risky due to size modifiers a la mcb's idea, whereas an Evade (Dodge+Parry) would be less penalized in that circumstance, but not as useful as a full unmodified Parry would be between equal sized opponents.
Don't know how the Evade (Dodge+Parry) test would look like yet. Two rolls and average seems straightforward and reasonable, but a little inelegant. Open question to me would be how would size modifiers apply in this test vis-a-vis how they would apply to Dodge & Parry.
An Evade(Dodge+Move) test should probably consist of a Dodge test modified by Move distance. Pretty straightforward to do this now.
Hmmm ....