Question on 'Trait Upgrade' Edge
How exactly does Trait Upgrade work? Maybe I just don't understand the exact way it works because english is not my native language. What the PG says on page 138 is:
Quote:
You can upgrade one edge that cannot normally be upgraded,... (emphasis added by me)
Now is that can as in "by taking the edge Trait Upgrade the bonus from an edge you have is doubled" or is that can as in "by taking Trait Upgrade you are allowed to upgrade another edge by buying said edge again", i.e. it only qualifies you for the upgrade but doesn't provide the upgrade itself?
Re: Question on 'Trait Upgrade' Edge
Quote:
Originally posted by Lancer
How exactly does Trait Upgrade work? Maybe I just don't understand the exact way it works because english is not my native language. What the PG says on page 138 is:
Now is that can as in "by taking the edge Trait Upgrade the bonus from an edge you have is doubled" or is that can as in "by taking Trait Upgrade you are allowed to upgrade another edge by buying said edge again", i.e. it only qualifies you for the upgrade but doesn't provide the upgrade itself?
I'm fairly certain that Trait Upgrade itself IS the upgrade. That's what I intepreted it as. You buy it and it doubles the effect of a trait..once. You cannot buy it multiple times for the same trait.
Allen
Range modfiers for equipment
On page 172 the range modifiers are said to apply to the Target Number at +2/0/-2/-4.
The following example sometimes refers to the modifiers applying to "to hit" and "skill tests" and then again to the TN.
As a lower TN at longer range would actualy lower the difficulty I assume the modifier applies to the skill test and not the TN.
Maybe a clarification could be added to the Errata.
Re: Range modfiers for equipment
Quote:
Originally posted by Lancer
On page 172 the range modifiers are said to apply to the Target Number at +2/0/-2/-4.
The following example sometimes refers to the modifiers applying to "to hit" and "skill tests" and then again to the TN.
As a lower TN at longer range would actualy lower the difficulty I assume the modifier applies to the skill test and not the TN.
Maybe a clarification could be added to the Errata.
Actually, the modifiers are reversed. Perhaps they were originally written so as to be applied to the roll, but then the wording was changed, but not the modifiers. Table A.13 Ranged Combat Modifiers (pg. 250) shows the correct modifiers of -2/0/+2/+4.
Changing professions (I know, old topic, but...)
This is from a thread on switching professions (http://forum.trek-rpg.net/showthread...&threadid=4272):
Quote:
Originally posted by Calcoran
If I might add a bit of confusion here:
Players Guide p155
Sechok chooses to become an envoy ... he decides to forego advancement as an explorer ... next time Sechok advances, he could chose to re-enter the explorer elite profession by spending another 5 picks. After returning to the profession, he could resume development of explorer skills and abilities ...
So changing back to a former profession is still not free ... does this mean that when you chose in which professions you want to advance, you have to keep your base profession? This doesn't seem right, as in the above example, Sechok has chosen Envoy and Science Officer. Obviously he had already given up the Starship Officer base profession.
So ... how much would the switching back to the base profession cost?
To which Don replied:
Quote:
Good catch, Calcoran, and I'll check with Ross. Perhaps I simply misunderstood his earlier statement when he and I spoke on this topic.
Don: Have you receive an answer from Ross by now?
Table A.1 Movement Actions
I haven't seen this one mentioned yet --
On table A.1 Movement Actions (p.243), I believe the "Costs" for Jog, Run and Sprint should be 2, F/R, and F/R respectively. This is per the pace descriptions on p.245.
-- Daniel
Re: Table A.1 Movement Actions
Quote:
Originally posted by Sho-sa Kurita
On table A.1 Movement Actions (p.243), I believe the "Costs" for Jog, Run and Sprint should be 2, F/R, and F/R respectively. This is per the pace descriptions on p.245.
I would say you're correct, Daniel. :) The Cost should be 2, F/R, F/R respectively.