Oh, yeah.
I forgot the The Five, which were a group of big Demons which Samual used as an elite guard (and to attack people in situations that vampires couldn't - such as invade Jessica's private property). The Five looked basically like Jem'Haddar or like "The Judge" from season 2 of Buffy.
Season one was basically as season of transition. The Slayer and the Watcher were there basically long enough for the White Hats to be confident enough to handle things on their own... a safety net if things went south. Mercy and Jessica were destined to die and when I finally did the deed, everyone in the group felt it. It was my first time trying something as emotional is this and it actually worked... a little too well as Stone, distraught over the kidnapping of Mercy, went on a Matrix-like vampire hunt. Think Vampire Biker Bar, major firepower, and slow motion camera action...oh yeah and grenades. Shudder :D
Season Two died about mid-way through the season. Stone and company had found out about the Cabal, the Shadowgate, and the mystic runes which bound Molly's soul to her body. They had just survived a major smackdown by the Cabal involving kidnapping attempts by a group of Initiative-like commandos.
It died because of my own burning out and the group as well. Only one of my players is a big Buffy fan (the player of Stone). Molly's player watches the show because of his significant other and the Slayer's player never has seen the show or movie. It was really hard to maintain the Buffy feel under these circumstances.
I had already added a lot of Witchcraft info in the Buffy game (filling in blanks in the Buffyverse) - for instance the realms of the dead and the Sentinels showed up for one-shots. So I figured that I would darken the tone of the game and add all sorts of Unisystem information. However, tonights game fell very, very flat. So Buffy may have to take a vacation for awhile while we find more Buffy-friendly players and I watch more Buffy DVD's...
Shame too, since we had soooooooo much fun in the game :(