Quote:
Originally posted by Tobian
Well then if you think the rules are broken, change them.
I don't think it says anywhere exactly where those actions take place but I've always read it they happen in linear time.. Example.. Your security officer takes 5 actions.. she spends 4 of those actions aiming, and lowers her difficulty..... Technically this is possible in the rules..
Now to me this says that your actions occur throughout the whole round not JUST on your initiative..
A less severe example.. You fire and move.. So you fire and move in the space of your entire initiative ? a picosecond of time?
yes you are skilled at combat BUT that doesn't make you into superman!
I'm also going to point out too that no matter what your security officer rolls on her initiative the bad guys can still DODGE and still PARRY - in fact they can do exactly the same back as your PC can.. they could dodge and parry 5 times in a round if they rolled high! (ok technically parry as dodge is a once only roll)
Technically speaking (I would have to check the rules to see if this was legal) but they could actually spend one action dodging (increasing their defense) spend one action to parry (also increasing their defence by their skill in the combat plus roll!) giving them an extremely hard difficulty to hit.. Now the trick comes when.. if any of those NPC's have any actions left (or are good enough to such up the penalties) after your PC has gone on to her 5th action THEN they get to give her a good kicking....
As they say.. If they find loopholes in the rules to allowe them to be kick ass hard.. find the same loopholes in the rules that the enemy can exploit!
I really do appreciate the hints about what I can do with NPCs to make them less "push-overy", but with this particular player, it is a non-issue - the character will almost certainly go before them, and they won't have a chance to do anything before they're gunned down or beaten into submission.