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The Runabout is fairly tough even in Decipher, relative to it's size.. It can survive multiple hits to it's shields from a capital class ship.. but there is no way to realistically have it survive much more! In any system a vehicle that size next to a Startrek sized capital ship would not last long. It's manouverability bonus is what allows it to survive, by performing evasion manouveurs. Engineers also make ships last longer too.. I have found performing Jury Rig during combat extends it by a hell of a lot.. though with Runabouts you don't have many hull points to lose before UH OH..
There is also the optional rule of ejecting the forward module as an escape pod.. at least it HAS an escape pod! :D
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So I still think you could run a campaign with a runabout. But at the end of the day is it still "Star TreK" ? I think so.
I've been running a Runabout-based campaign for several years now, and my players (who've been gaming with me for most of the last 16 years) seem to think it's Star Trek.
The standard module complement the PCs use is as follows: http://www.coldnorth.com/owen/game/s...s/lena-old.htm
Of course, the answer to the question "How much damage can a Danube take?" is "You really don't want to find out first hand." They may be tough for their size, but since they're the smallest of the true starships (as opposed to warpshuttles), that's not saying a lot. They're not designed for combat. I think Ice Giant has hit the nail on the head when he compares the Runabout to the Classic Traveller 100t Type "S" Scout - a small, wonderfully versatile (from a gaming point-of-view) little ship just right for a small crew.
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Runabout Campaign
Hey everybody!!!!!
Sorry this took so long, but I FINALLY FINALLY FINALLY got my notes transcribed and brought up to speed. I'm submitting the campaign to the CODA Webzine, but if you want, shoot me an e-mail and I'll send you a copy.
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