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all nice and good omega1967 but the stats you posted still don't give any information how many people one such unit could supply with fresh food.
I was thinking about a early Colony that does not have any possibility to replicate food on a inhospitable planet.
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Yes it does, "Power Cost: (Crew + passengers)/20". You just need to know how many people your going to feed first. To feed 100 people, Power Cost: 5; SU requirement: 2+ (altered by the size of the station/ship).
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Ok my fault, i should have paid attention to the details first, before starting to rant wildly about it
shame on me:o :o
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I generated these two ships from 25th Anniversary Edition Starfleet Dynamics reformatted & Updated to the 1990's.
Civilian Commercial Starliner
Class and Type: Type A Passenger liner Boeing 1447 Starliner
Commissioning Date: 2250’s
Hull Systems
Size: 6
Length: 300.3 meters
Beams: 171.8 meters
Height: 45.9 meters
Decks: 18
Mass: 608,200 metric tons
SUs Available: 2000
SUs Used: 1757
Hull Outer <18>
Hull Inner <18>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <12>
Backup: Class E (Protection 10) <6>
Backup: Class E (Protection 10) <6>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 240/1250/25,330
Crew Quarters
Basic: 750 <75>
Expanded: 525 <105>
Luxury: 225 <225>
Unusual: 150 <150>
Environmental Systems
Basic Life Support [13 Power/round] <24>
Reserve Life Support [7 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 1 years worth <6>
Food Replicators [6 Power/round] <6>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <6>
Medical Facilities: 4 (+1) [4 Power/round] <20>
Recreation Facilities: 8 [16 Power/round] <64>
Luxury Recreation Facilities: [3 Power/round] <2>
Merchentile Facilitations: 6 (18 Establishments) [12 Power/round] <48>
Botanical Guarden: 100,000 Cubic Meters [3 power/round] <3>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 60,000 cubic meters <2>
Locations: Cargo bays are lower decks aft locations.
Escape Pods <13>
Number: 240
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4.8 <28>
Speed: 4.0/6.0/8.0 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) <2>
Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 Power/round] <20 (x2=40)>
Location: Port and Starbaord Aft
Reaction Control System (.025c) [2 Power/ round when in use] <2>
Power Systems
Warp Engine Type: Class 4/G (generates 210 Power/round) <51>
Locations: Amidship lower deck
Impulse Engine[s]: 2 Class 4 (generate 32 power/engine/round)
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow <30>
Standard Usable Power: 274
Operations systems
Bridge: <30>
2 Computer Core: [5 Power/round] <12 (x2=24)>
ODN <18>
Navigational Deflector [5 Power/round] <24>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward ventral
Sensor Systems
Long-range Sensors [5 Power/round] <15>
Range package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 4 (strength 4)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <11>
Strength Package: Class 4 (strength 4)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <10>
Strength Package: Class 4 (strength 4)
Gain Package: Class Alpha (+1)
Sensor Skill: 2
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: 2 <2>
Inertial Damping Field
Main <24>
Strength: 7 [3 Power/round]
Number: 2
Backup <6>
Strength: 4 [2 Power/round]
Number: 2
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 8 [16 Power/round] <16>
Strength: 8
Security: -3 (Class Epsilon Uprating (-3))
Basic Uprating: Class Beta (+2)
Emergency Communications: [1 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12>
Accuracy: 4/5/7/10
Lactation: Aft ventral
2 Emitter: Class [3 Power/Strength used/round] <3 (x2=6)>
Accuracy 5/6/8/11
Location: Hanger Decks Port and Starboard
Transporters
Type: Personnel [4 Power/use] <9 (x6=54)>
Pads: 6
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Type: Emergency [7 Power/round] <11 (x 4 = 32)>
Pads: 24
Emitter/Receiver Array: Emergency Type (10,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Type: Cargo [4 Power/round] <8 (x4=32)>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type (40,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <11>
Laboratories: 10 <2>
Tactical Systems
6 Phaser Arrays <11 (x 6 = 66)>
Type V
Damage: 100 [10 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: See notes
Firing arc: 360 degrees
Firing Modes: Standard, wide-beam
TA/T/TS: Class Beta [1 Power/round] <9>
Strength: 8
Bonus: +1
Weapon Skill: 1
Shields (Forward (#1), Starboard (#2), Aft (#3), Port (#4)) <28(x4= 112)>
Shield Generator: Class 2 (protection 300) [30 Power/shield/round]
Shield grid: Type A (25% increase to Protection 375)
Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
Recharging System: Class 1 (45 seconds)
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 36 Size worth of ships <72>
Standard Complement: 6 Shuttlepods and 2 shuttlecraft, Can handle up to 2 size 3 ships
Location(s): 2 bays aft, Port and starboard
Changes for the Civilian Starliner
Type B Neleath Splendor Model
Class and Type: Type B Neleath Splendor Model
Commissioning Date: 2240’s
Hull Systems
Size: 6
Length: 310.1 meters
Beams: 109.8 meters
Height: 54.5 meters
Decks: 16
Mass: 578,000 metric tons
SUs Available: 2000
SUs Used: 1597
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 110/20/2,200
Crew Quarters
Basic: 305 <31>
Expanded: 305 <61>
Luxury: 174 <174>
Unusual: 150 <150>
Environmental Systems
Basic Life Support [12 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Botanical Gardens: 200,000 Cubic meters [6 Power/round] <6>
Merchentile Facility 6 (18 establishment) [12 power/round] <48>
Cargo hold: 486,300 cubic meters <15>
Locations: Cargo bays are lower decks aft locations.
Escape Pods <3>
Number: 40
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4.4 <27>
Speed: 4.0/6.0/7.4 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) <2>
Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 Power/round] <20 (x2=40)>
Location: Port and Starbaord Aft
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: Class 4/G (generates 210 Power/round) <51>
Locations: Amidship lower deck
Impulse Engine[s]: 2 Class 4 (generate 32 power/engine/round)
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow <30>
Standard Usable Power: 274
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12>
Accuracy: 4/5/7/10
Lactation: Aft ventral
2 Emitter: Class [3 Power/Strength used/round] <3 (x2=6)>
Accuracy 5/6/8/11
Location: Hanger Decks Port and Starboard
Transporters
Type: Personnel [4 Power/use] <9 (x2=18)>
Pads: 6
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Type: Emergency [7 Power/round] <11(x2=22)>
Pads: 24
Emitter/Receiver Array: Emergency Type (10,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Type: Cargo [4 Power/round] <8 (x6=48)>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type (40,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <11>
Laboratories: 10 <2>
Shields (Forward (#1), Starboard (#2), Aft (#3), Port (#4)) <32(x4=128)>
Shield Generator: Class 2 (protection 350) [35 Power/shield/round]
Shield grid: Type A (25% increase to Protection 438)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 117)
Recharging System: Class 1 (45 seconds)
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 36 Size worth of ships <72>
Standard Complement: 6 Shuttlepods and 2 shuttlecraft
Location(s): 2 bays aft, Port and Starboard
Description and Notes:
Passenger Liners run from several ports with a luxury surroundings with a group of passengers to deliver the relaxing passengers to “all those fabulous places.” The Nelaath Splender Model is usually a chartered vessel to carry a group to a distance place where the group. This loop to five planets and space station or more taking sixty to eighty days, with lengthy stop-overs at each planet and space station. Each of the stop-overs have at least some sort of docking or facility to deal with the boarding passengers.
Let me know what you think of them. they are much alike
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Here's the third that I generated from the same as the above
Civilian Cargo Freighter
Class and Type: Type C General Cargo Freighter
Commissioning Date: 2240’s
Hull Systems
Size: 6
Length: 297.2 meters
Beams: 80.9 meters
Height: 41.1 meters
Decks: 16
Mass: 555,700 metric tons
SUs Available: 2000
SUs Used: 1047
Hull Outer <18>
Hull Inner <18>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <12>
Backup: Class E (Protection 10) <6>
Backup: Class E (Protection 10) <6>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 110/20/2,200
Crew Quarters
Basic: 105 <11>
Expanded: 20 <4>
Luxury: 4 <4>
Unusual: 1 <1>
Environmental Systems
Basic Life Support [12 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 1 years worth <6>
Food Replicators [6 Power/round] <6>
Industrial Replicators Type: network of small Replicators [2 Power/round] <6>
Medical Facilities: 4 (+1) [4 Power/round] <20>
Recreation Facilities: 3 [6 Power/round] <24>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 500,000 cubic meters <15>
Locations: Cargo bays are lower decks aft locations.
Escape Pods <3>
Number: 40
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4.4 <27>
Speed: 4.0/6.0/7.4 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) <2>
Impulse Engine Type: 2 Class 4 (.6c/.8c) [6/8 Power/round] <20 (x2=40)>
Location: Port and Starbaord Aft
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: Class 4/G (generates 210 Power/round) <51>
Locations: Amidship lower deck
Impulse Engine[s]: 2 Class 4 (generate 32 power/engine/round)
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow <30>
Standard Usable Power: 274
Operations systems
Bridge: <30>
Computer Core: [5 Power/round] <12>
ODN <18>
Navigational Deflector [5 Power/round] <24>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward ventral
Sensor Systems
Long-range Sensors [5 Power/round] <15>
Range package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 4 (strength 4)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <11>
Strength Package: Class 4 (strength 4)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <10> 573
Strength Package: Class 4 (strength 4)
Gain Package: Class Alpha (+1)
Sensor Skill: 2
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: 2 <2>
Inertial Damping Field
Main <24>
Strength: 7 [3 Power/round]
Number: 2
Backup <6>
Strength: 4 [2 Power/round]
Number: 2
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 8 [16 Power/round] <16>
Strength: 8
Security: -3 (Class Epsilon Uprating (-3)) <6>
Basic Uprating: Class Beta (+2)<6>
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12>
Accuracy: 4/5/7/10
Lactation: Aft ventral
2 Emitter: Class [3 Power/Strength used/round] <3 (x2=6)>
Accuracy 5/6/8/11
Location: Hanger Decks Port and Starboard
Transporters
Type: Personnel [4 Power/use] <9 (x2=18)>
Pads: 6
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Type: Emergency [7 Power/round] <11(x2=22)>
Pads: 24
Emitter/Receiver Array: Emergency Type (10,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Type: Cargo [4 Power/round] <8 (x6=48)>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type (40,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: See notes
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <11>
Laboratories: 10 <2>
Tactical Systems
6 Phaser Arrays <11 (x 6 = 66)>
Type V
Damage: 100 [10 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: See notes
Firing arc: 360 degrees
Firing Modes: Standard, wide-beam
TA/T/TS: Class Beta [1 Power/round] <9>
Strength: 8
Bonus: +1
Weapon Skill: 1
Shields (Forward (#1), Starboard (#2), Aft (#3), Port (#4)) <32(x4=128)>
Shield Generator: Class 2 (protection 350) [35 Power/shield/round]
Shield grid: Type A (25% increase to Protection 438)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 117)
Recharging System: Class 1 (45 seconds)
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 28 Size worth of ships <56>
Standard Complement: 6 Shuttlepods and 2 shuttlecraft
Location(s): 2 bays aft,
Description and Notes:
A General Cargo Freighter carrying the large cargo to the next port and with a large quantities of cargo to the freighter. Thousands of these Freighters run criss crossing the Federation. The freighter can carry a small amount of passengers in little luxury.
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Here's a Little small version of the Antares-class used mostly as a short distance cargo courier. Small lightly armed and shielded carring a small amount of cargo. It has little in the line of luxury.
Tiny Antares Class Freighter-CLASS STARSHIPS
Class and Type: Antares-class Cargo Carrier
Commissioning Date: N/A (Sometime within the 24th Century)
Hull Systems
Size: 3
Length: 95 meters
Beams: 61.75 meters
Height: 21.38 meters
Decks: 2
Mass: 45,000 metric tons
SUs Available: 600
SUs Used: 520
Hull Outer <9>
Hull Inner <9>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 20/40) <15>
Backup: Class 1 (Protection 10) <8>
Backup: Class 1 (Protection 10) <8>
Specialized Hull: Planetfall Capability <3>
Atmospheric Capability <3>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 8/4/24
Crew Quarters
Spartan: 8 <1>
Basic: 4 <1>
Environmental Systems
Basic Life Support [4 power/round] <12>
Reserve Life Support [2 power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 power/round] <3>
Consumable: 1 years worth <3>
Food Replicator [3 power/round] <3>
Industrial Replicators: type: network of small replicators [2 power/round] <3>
Medical Facilities: 2 (+0) [4 power/round] <10>
Recreation Facilities: 2 [4 power/round] <8>
Personal Transport: Jefferies tubes [2 power/round] <9>
Fire Suppression System [1 power/round when active] <3>
Cargo hold: 10,000 cubic meters <1>
Locations: Lower Cargo Bays (Amidship lower hull)
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 2 <15>
Speed: 2.0/3.0/6.0 [1 Power/.2 warp speed]
PIS: type B (5 hours of Maximum warp) <4>
Special configuration: Embedded nacelles <12>
Impulse Engine Type: 2 Class 2 (.5c/.5c) [5/5 power/round] <10 (x2=20)>
Location: Aft
Reaction Control System (.025c) [2 power/round when in use] <3>
POWER SYSTEMS
Warp Engine Type: Class 3/E (generates 150 power/round) <52>
Locations: Engineering hull, decks
Impulse Engine[s]: Three class 2 (generate 16 power/engine/round)
Auxiliary Power: Two reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 power/round) <25>
EPS: Standard Power flow, <15>
Standard Usable Power:
Operations systems
Bridge: Saucer dorsal <15>
Computer Core: Amidship [5 power/round] <6>
ODN <9>
Navigational Deflector [6 power/round] <12>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward engineering hull
Sensor Systems
Long-range Sensors [5 power/round] <12>
Range package: Type 1 (Accuracy 3/4/7/10)
High Resolution: (0.5/.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: (1.0/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 4 (strength 4)
Gain Package: Standard (+0)
Coverage: standard detection
Lateral Sensors [5 power/round] <8>
Strength Package: Class 4 (strength 4)
Gain Package: Standard (+0)
Coverage: standard detection
Navigational Sensors: [5 power/round] <8>
Strength Package: Class 4 (strength 4)
Gain Package: Standard (+0)
Sensor Skill: 3
Flight Control Systems Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 power/round in use] <4>
Navigational Computer
Main: Class 1 (+) [0 power/round] <0>
Backups: <0>
Inertial Dampening field
Main <12>
Strength: 8 [3 power/round]
Number: 2
Backup <3>
Strength: 5 [2 power/round]
Number: 2
Attitude Control: 1 [1 power/round] <1>
Communications Systems
Type: Class 4 [2 power/round] <8>
Strength: 4
Security: -2
Emergency Communications: [2 power/round] <1>
Tractor Beams
Emitter: Class Beta [3 Power/Strength used/round] <6>
Accuracy: 5/6/8/11
Lactation: aft
Security Systems Rating: 1 <3>
Anti-Intruder System: Yes [1 power/round] <3>
Internal Force Field [1 power/ Strength] <3>
Science Systems Rating: 1 (+0) [1 power/round] <8>
Tactical Systems
Two Type IV Phaser arrays <39>
Type IV Phaser Banks
Damage: 80 [8 power]
Number of Emitters: (up to 2 shots per round)
Auto-Phaser Interlock: Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward hull
Firing arc: 90 degrees
Firing Modes: Standard, pulse, wide-beam
TA/T/TS: Class Alpha [0 power/round] <6>
Strength: 7
Bonus: +0
Weapon Skill: 3
Shields (Forward, Aft, Port, Starboard) <17 (x4)=68> embedded nacelles + 10 threshold +100 to shields
Shield Generator: Class 2 (protection 288 + 100)
[29 power/shield/round]
Shield grid: Type A (25% increase to Protection 360)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 87 +10)
Recharging System: Class 1 (45 seconds)
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for Size 4 worth of ships <8>
Standard Complement: 2 shuttlecraft
Location(s): Main Shuttlebay
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This is not really a Trek ship but with a little tweeking I came up with a starship that will work well enough. Only recently I was able to watch the show as it came on when I was at work and I forgot to set the VCR. I like the little ship as it lives up to it's name.
FIREFLY-CLASS CARGO SHIP
Class and Type: Firefly-class Cargo Transport
Commissioning Date: Unknown
HULL SYSTEMS
Size: 5
Length: 191 meters
Beam: 128 meters
Height: 53 meters
Decks: 3
Mass: 150,000 metric tons
SUs Available: 600
SUs Used: 447
Hull Outer <15>
Hull Inner <15>
Resistance Outer Hull: 4 <3>
Resistance Inner Hull: 4 <3>
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class D (Protection 15/22) <10>
Backup : Class D (Protection 8) <5>
Backup : Class D (Protection 8) <5>
Specialized Hull: Atmospheric Capability <5>, Planetfall capability <5>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 5/6/60
Crew Quarters
Spartan: 9 <1>
Environmental Systems
Basic Life Support [4 Power/round] <20>
Reserve Life Support [2 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: 1 years’ worth <2>
Food stores only [0 Power/round] <2>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 1 [1 Power/round] <6>
Personnel Transport: Jefferies Tubes [0 Power/round] <5>
Fire Suppression System [1 Power/round when active] <5>
Cargo Holds: 800 cubic meters <1>
Locations: amidship
Escape Pods <1>
Number: 12
Capacity: 1 person per pod
PROPULSION SYSTEMS
Warp drive None
Impulse Engine Type: 1 Type 4 (.4c/.6c) [4/6 Power/round] <12>
Location: Aft hull
Reaction Control System (.025c) [2 Power/round when in use] <5>
POWER SYSTEMS
Fussion Engine Type: 1 Class 8 (generates 80 Power/round) <40>
Location: Engineering section
Impulse Engine[s]: Type 4 (generates 15 Power/engine/round)
Auxiliary Power: 2 reactors (generates 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow <25>
Standard Usable Power: 95
OPERATIONS SYSTEM
Bridge: Cockpit dorsal forward <20>
COMPUTER Core: [5 Power/round] <10>
ODN <15>
Navigational Deflector [6 Power/round] <15>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location: Forward Ventral
SENSOR SYSTEMS
LONG-RANGE SENSORS [5 Power/round] <5>
Range Package: Pre-warp (Accuracy 4/5/8/11)
Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0)
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Coverage: Standard
LATERAL SENSOR [5 Power/round] <4>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Coverage: Standard
NAVIGATIONAL SENSOR [5 Power/round] <4>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Sensors Skill: 3
FLIGHT CONTROL SYSTEMS
Autopilot: Shipboard systems (flight Control) 1, Coordination 1 [1 Power/round in use] <4>
NAVIGATIONAL COMPUTER
Main: Class 1 (+0) [0 Power/round] <0>
Backup: 1 <0>
INERTIAL DAMPING FIELD
Main <20>
Strength: 1 [3 Power/round]
Number: 2
Backup <5>
Strength: 1 [2 Power/round]
Number: 2
Attitude control [2 Power/round] <2>
COMMUNICATIONS SYSTEMS
Type II Interplanetary Radio [1 Power/round] <2>
Strength: 2
Security: -0
Emergency Communications: [2 Power/round] <1>
Security Systems Rating: 1 <4>
Science Systems Rating 1 (+0) [1 Power/round] <10>
TACTICAL SYSTEMS
Missile Launcher <6>
Standard Load: Concussion Missile (Spatial torpedoes) (50 Damage)
Spread: 2
Range: 3/4/5/6
Targeting System: Class Zero Accuracy 6/7/9/12
Power: [20 + 5 per torpedo fired]
Location: forward
Firing Arc: forward, but are self-guided
Missile compliment: 30 <3>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 2
Shields (Forward, Aft, Port, Starboard) <12 (x4=48)>
Shield Generator: Class 1 (Protection 100) [10 Power/shield/round]
Shield grid: Type 0 (0% increase to 100 Protection)
Subspace Field Distortion Amplifiers: Class Alpha (Threshold 33)
Recharging System: Class 0 (75 seconds)
Backup Shield Generators: 4 (1 per shield) <5>
AUXILIARY SPACECRAFT SYSTEM
Shuttlebay(s): Capacity for 4 size worth of ships <4>
Standard Compliment: 2 shuttles
Location(s): Port and Starboard amidship
Clearly this little ship is strictly a System bound starship. The low yeild shield and a few other things are just added to fit the Trek Universe.
I installed an impulse engine that is larger than what should really be there. The impulse engine should only be a .1c/.2c at max to give the ship days travel from one planet in a system to another.
Spacedock version is ruffed out from the Serenity RPG book.
Let me know what you think.
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Looks good, but why not install a low yield Fusion power plant instead of the Over sized Impulse engine?
This way you could have enough power for all systems and the neck breaking speed of a turtle in intrasystem travel.
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I did not think that one Type 4 Impulse Engine was an over powerful engine. But to give the ship a faster speed that would make it a starship worth using in a game. As an alien vessel it could be a snazy little ship. I like the little vessel.
Is it me or does the ship look more like a bug the linger you look like.
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Ah my fault i misinterpreted your notes i actually never saw Firefly only read some about the plot so i'm at a loss about the capabilities of the Ship.
To answer your question i think since it bears the name of a bug it must resemble one. Nomen est omen;)
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I was looking at my notes earlier and realized that the original size was in feet not meters and that would change the size significantly. So here is the revised version of the Firefly-class cargo ship. Sorry about that. The size conversion is quick and relatively close to that what the size should be.
FIREFLY-CLASS CARGO SHIP
Class and Type: Firefly-class Cargo Transport
Commissioning Date: Unknown
HULL SYSTEMS
Size: 3
Length: 57.94 meters
Beam: 38.83 meters
Height: 16.08 meters
Decks: 3
Mass: 150,000 metric tons
SUs Available: 450
SUs Used: 339
Hull Outer <12>
Hull Inner <12>
Resistance Outer Hull: 4 <3>
Resistance Inner Hull: 4 <3>
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class D (Protection 15/22) <8>
Backup : Class D (Protection 8) <4>
Backup : Class D (Protection 8) <4>
Specialized Hull: Atmospheric Capability <3>, Planetfall capability <3>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 5/6/60
Crew Quarters
Spartan: 9 <1>
Environmental Systems
Basic Life Support [4 Power/round] <12>
Reserve Life Support [2 Power/round] <6>
Emergency Life Support (30 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: 1 years’ worth <3>
Food stores only [0 Power/round] <2>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 1 [1 Power/round] <6>
Personnel Transport: Jefferies Tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo Holds: 800 cubic meters <1>
Locations: amidship
Escape Pods <1>
Number: 12
Capacity: 1 person per pod
PROPULSION SYSTEMS
Warp drive None
Impulse Engine Type: 1 Type 4 (.4c/.6c) [4/6 Power/round] <12>
Location: Aft hull
Reaction Control System (.025c) [2 Power/round when in use] <3>
POWER SYSTEMS
Fusion Engine Type: 1 Class 8 (generates 80 Power/round) <40>
Location: Engineering section
Impulse Engine[s]: Type 4 (generates 15 Power/engine/round)
Auxiliary Power: 2 reactors (generates 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow <15>
Standard Usable Power: 95
OPERATIONS SYSTEM
Bridge: Cockpit dorsal forward <15>
COMPUTER Core: [5 Power/round] <6>
ODN <9>
Navigational Deflector [6 Power/round] <12>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location: Forward Ventral
SENSOR SYSTEMS
LONG-RANGE SENSORS [5 Power/round] <5>
Range Package: Pre-warp (Accuracy 4/5/8/11)
Low Resolution: 1 Light-year (.3/.4-.6/.7-9/.91-1.0)
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Coverage: Standard
LATERAL SENSOR [5 Power/round] <4>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Coverage: Standard
NAVIGATIONAL SENSOR [5 Power/round] <4>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Sensors Skill: 3
FLIGHT CONTROL SYSTEMS
Autopilot: Shipboard systems (flight Control) 1, Coordination 1 [1 Power/round in use] <4>
NAVIGATIONAL COMPUTER
Main: Class 1 (+0) [0 Power/round] <0>
Backup: 1 <0>
INERTIAL DAMPING FIELD
Main <12>
Strength: 1 [3 Power/round]
Number: 2
Backup <3>
Strength: 1 [2 Power/round]
Number: 2
Attitude control [1 Power/round] <1>
COMMUNICATIONS SYSTEMS
Type II Interplanetary Radio [1 Power/round] <2>
Strength: 2
Security: -0
Emergency Communications: [2 Power/round] <1>
Security Systems Rating: 1 <4>
Science Systems Rating 1 (+0) [1 Power/round] <8>
TACTICAL SYSTEMS
Missile Launcher <6>
Standard Load: Concussion Missile (Spatial torpedoes) (50 Damage)
Spread: 2
Range: 3/4/5/6
Targeting System: Class Zero Accuracy 6/7/9/12
Power: [20 + 5 per torpedo fired]
Location: forward
Firing Arc: forward, but are self-guided
Missile compliment: 30 <3>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 2
Shields (Forward, Aft, Port, Starboard) <8 (x4=32)>
Shield Generator: Class 1 (Protection 100) [10 Power/shield/round]
Shield grid: Type 0 (0% increase to 100 Protection)
Subspace Field Distortion Amplifiers: Class Alpha (Threshold 33)
Recharging System: Class 0 (75 seconds)
Backup Shield Generators: 4 (1 per shield) <3>
AUXILIARY SPACECRAFT SYSTEM
Shuttlebay(s): Capacity for 2 size worth of ships <4>
Standard Compliment: 2 shuttlepods
Location(s): Port and Starboard amidship