Our ship had one once. Used the German soilder from Indiana Jones as the model/actor. Of course, his name was Otto.
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Our ship had one once. Used the German soilder from Indiana Jones as the model/actor. Of course, his name was Otto.
GROANER! :pQuote:
Originally posted by Sawyer
Our ship had one once. Used the German soilder from Indiana Jones as the model/actor. Of course, his name was Otto.
I think I read once that the radiation which tends to present in the engineering section, especially during times of crisis, prevents the creation of stable holographic energy fields. So your EEH would boldly jump through the plasma fire, ignore the surrounding Jem Hadar and lose cohesion when standing at the control panel in front of the warp core.Quote:
Originally posted by Captain Zymmer
I mean aren't there other departments that could benifit from such a rpogram
Emergency Engineering Hologram - Can eject the warpcore even when engineering is flooded?
Jonathan Archer said in "Breaking the Ice" that they had been send out there to explore the galaxy and not automated probes.
And thatīs one of the major Star Trek themes. I mean all the nonhuman crewmembers like Data, Seven and the Doctor have a common goal: becoming human, or at least coming as close to it as possible.
Hey guys - I'm back! (Silly me, forgot to bookmark the direct address and no-one replied to any of my subscribed posts till now...)
As I've said elsewhere, I don't see Starfleet going for wide uses of holotech aboard ships for the reasons some of you have proposed (replacing organics, limited adaptability to novel situations, etc). I did have a holo-Ensign in one of my campaigns, but he'd been designed to be sentient from the beginning, and had to attend the Academy before they'd let him in (he also had one hell of a time persuading the Admission's Board - very "Measure of a Man").
But this thread brings up another point - is Starfleet planning to use Exocomps on starships as emergency engineers? Makes more sense than an EEH (after all, if the power supply's damaged, how are you going to activate it?). Visions of R2-D2 fill my head...
Weren't the exocomps considered sentient? And didn't they leave afterwards?
I don't see why Starfleet would need any mechanical or holographic technology to operate the ship when a humanoid could do the same. It all started with the EMH, one hologram who could outperform an entire ships medical staff in sheer knowledge. While lacking in intuition and bedside manners it could make it up in efficiency and speed. Now what is the point of having a medical staff on call 24/7?
I say toss 'em all out the airlock, decompile the holograms and Merry Christmas to all the officers!:D
I think the exocomps weren't tested for sentience (yet) because before Data they didn't have an advocate to defend their sentience (or lack thereof).Quote:
Originally posted by Lt.Khrys Antos
Weren't the exocomps considered sentient? And didn't they leave afterwards?
I don't see why Starfleet would need any mechanical or holographic technology to operate the ship when a humanoid could do the same. It all started with the EMH, one hologram who could outperform an entire ships medical staff in sheer knowledge. While lacking in intuition and bedside manners it could make it up in efficiency and speed. Now what is the point of having a medical staff on call 24/7?
I say toss 'em all out the airlock, decompile the holograms and Merry Christmas to all the officers!:D
IIRC, we don't know whether they left after that episode or not, but certainly they would have been given a choice, to stay, or leave.
As to the question of having an around-the-clock medical staff, I always assumed it was a matter of feasibility. Holograms (in theory), don't "burn out" or need rest or diversion like humans do. They as a rule don't fall in love with their patients either, but The Doctor violated that one with Denara Pel.
It could also be that a hologram requires more energy to power than needed to sustain a living being.
I recall an episode of DS9 where Quark, facing a strike in his bar, had to rely on holographic bartenders (not very liable BTW). Since this was only a temporary solution, we have to deduce that this costed him more than paying living employees (I doubt any Ferengi would hesitate much between two solutions with one of them being cheaper than the other).
On one of my ships I have an Emergency Holographic Parrot and an Emergency Holographic Mariachi Band. You never know when you might need them!!
I could never figure out why the EMH had to use a medical tricorder and other tools. Surely the sickbay has better equipment built in, and he could just access it through his link to the computer system?Quote:
Originally posted by Captain Zymmer
The holotools is a neat idea, but then my main question is, how did they craete solid light holograms? Didn't the first round of EMH have no ability to grab real world things?
Ok, it might have looked weird. :D
Ensign Kim is wheeled in. The Doctor comments without looking up from his chessboard, "Ah, Ensign Kim, I see you've fractured your left tibia in three places..."
With solid light holograms he really doesn't even need to open a patient up for majory surgery - just create the holograms inside the patient. Major prospects for lost implements though... ;)
I have been thinking about using ship (either an existing class e.g a modiifed Intrepid or a new Ship) in a future campaign set after the Dominion War which (I may run under the existing Lug Icon Rules or the new Decipher Rules), in which due to lack of sufficiently qualified crew and due to advances in technology, it has been fitted with both an Holographic AI System and carries a large number of sentient and semi-sentinent Robots. (Alright, I admit I am basing the idea on 'Romy from Andromeda, but I will use a good story idea in any of my adventures if I can).
Any comments on the concepts please and has anyone got any ideas on how many SCU's it would cost to install in a Spacedock Ship.
Well in our current campaign the U.S.S.Excalibur is equipped with holoemitters throughout the ship although we do not have "extra" holo-personnel.
You should reduce living quarters, replicator and medical bays while increasing computer cores and ODN/Neural circuitry relays. I remember reading somewhere that the computer onboard the ship is equipped to automatically raise shields, assess threats and fire back with phasers when necessary. Photon torpedoes still require humanoid controls due to their destructive power.
I just thought of a problem, let's say we have a crew of 100 plus 50 holoprograms operating, the computer core is damaged and leaves only one functional. What would happen if the core was "overused" by the holoprograms, would they slowdown like today's computers? Or would they flicker on and off?
Just read in a couple months time Robert Picardo's going to have a book publish called "the Hologram Handbook". It's going be written in the style of 'the Doctor', and is "a holograms survival guide to deal with living beings"(paraphrasing, can't find my Previews). Anyway, the reason I bring it up: This will allow additional 'angles' and 'textures' for holo-characters. This book should be addressing the important holo-issue: work, relations, the 'off-switch':D. I say what a couple months...your oppinion may change on 'holos'...probably both positive and negative.:)
Cmmdr JT Wayland:
well since the andromeda class is being considered for use for further testing of holographic personnel, you might as well use the andromeda class if not the prototype vessel itself.
it could have been seriously damaged in the breen attack on earth and was still getting repairedwhen the war ended it could have been refitted for its new mission.
for your "romy" you could have it that this is the "failed" work of starfleet engineers who were working on the "sentient hologram problem" (moriarty) .
the "sentience"/program could be transferred to the body but it still was a robot not a living thing.
the drones(robots) could just be computer controlled/linked (as would"romy" ) they would be nothing more than like the charactures in a holodeck all that would be needed is computer links to download the program/characture to the bot then the bot takes it from there eliminating the holdeck problem of the holodecks being shutdown in emergency situations,
the bots computer systems should also have the bio-neural gel system that the ships do (but that means tey could get "sick"to)
the "charactures"/programs should be on an entirely different computer core than what operates the vessel, just to test out the feasibilty of the project the size would be up to you..
on a different note..
the holoship from Insurrection would be the vessel to use for testing a large number of holocrew. maybe a little refitting is needed to make it a multipurpose vessel (give it more systems than being just a large mobile holodeck) sensors,labs and so on but, the ship wide holo system is already installed..
and yet even a different note..
my group had a field day with holosystems throughout a ship they came up with mindnumbing ideas such as "anti borg crewmembers" the borg can't hurt them but boy, could they mess up the borg..or a couple of my favorites EHH (emergency hullplating hologram) "hull breach on deck 3 section 4" zzt not anymore...
and the ol' fake shuttle trick.. bad guys gets into shuttle takes off and leaves the shuttle bay "see ya wouldn't want to be ya."
well I'll end that here...