Since I don't like much the "level aspect" of the advancement system, I already decided that instead of giving xp to my player I'll give them picks. But I'm waiting for the NG to decide how many picks. Right now I think I'll give them 2, eventually 3 if the adventure was really hard.Quote:
Originally posted by qerlin
I've actually been considering ignoring the 'advancements' idea and simply giving out a pick per adventure