Fond memories of FASA Trek
Here's something I bet you never hear of every day: (sarcastic)
A friend and I used to play the FASA Tactical Starship Combat Simulator over the phone. LOL! It was the poor man's online deathmatch.
There were quite a few times when we could not get together at the other's house to play TSCS. The cool thing was...both of us had the Second Edition kit. So what we would do is call each other up, have our maps laid out in front of us, inform each other of the necessary set ups (ship type, Combat Efficiency limit, etc.)
Then we would play. We would set up the appropriate counters and have the appropriate display panels ready. Since the star map was numbered, it was easy to convey where you and your opponent(s) were. We would have to describe the type of movement, (forward, backward, sideslip, how many hexes, etc.) This also made cloak ships a lot more interesting to play.
The super cool thing was...the honor system. We both respected each other as fellow gamers , and took each other's word for what we were doing. It really worked out well when we could not get together to play the combat game. Sometimes you're the Klingon, sometimes you're the Toilet Paper.:D
Another fond memory of FASA Trek was the 18 ship, three sided starship battle we ran one night. (Six players, with three ships each) It took eight hours to resolve. And hard as it may be to believe, I came out of the battle with only a few dings to my ship. In one fell swoop, I had destroyed a Klingon Great Bird, and a Romulan Battleship. (Gotta love those starship explosion rules.) I was a Federation Battleship (Kirk-class) called the USS Lethality. (I know, not very Federation like....but I constructed this thing from the FASA Starship Construction manual.)
At one point, my friend whom I had played TSCS over the phone with, and I also had Construction Manuals (well, I photocopied the manual for him) :D We had constructed Torpedo cruisers.....ships which were mostly photon torpedo armed, maybe one or two phaser banks. The reason was obvious enough.....power to damage ratio. 1 point of power to arm a photon torpedo...20 points damage from an FP-10, or Klingon Equivalent. However, our battles did not last more than two or three rounds.....since our ships were dealing on the order of 200-400 pts damage in one volley. So we therefore made a ruling that future ships constructed could have NO MORE than 40% of its total armament consisting of missile weapons. These ships were also subject to approval by the other player as well.
Anyhoo, just thought I would share fond memories of FASA Trek with you all. And I soooooo cannot wait to get a hold of that Second Edition box set I saw at that store. I know it'll be rough finding FASA players, but I actually have grander schemes in mind.
My plan is to combine the FASA and LUG Trek rules (as I am unfamiliar with CODA's system).
How's this for ingenuity?:
Remember in the FASA Second Edition system, which came with the Starship Combat Simulator, that it had hexagonal counters to represent ships? Well...of course, there were no Next Gen ships made. HA! Problem solved!
I have Activision's Bridge Commander for the PC. I was able to take screenshots of a top-down view of each of the ships in the game...all of which were Next Gen. Any other Next Gen ships I could not find in the game were taken off the internet. Now, I have made Hexagonal templates of those ships as well. As soon as I can find some gamers of Trek in the area I have moved to, I will be able to make the counters, and get some serious Starship Combat happening.
Long Live the memory of FASA Star Trek.
Respectfully, with head bowed in reverence :D
General Chang