Odd that, as I am sure I remember a 'low-yeild' torpedo being used in the past... It might just be series confusion though.Quote:
Originally posted by Phantom
Funny I don't remember later versions of the weapon having that capability in RPG, sereis, movie or novels.]
Just B&B trying to prove their "greatness." Oh, wait! I forgot. Continuity is a four letter word to B&B.
In actuality though, this remains a Good Idea, like the sweetspot, and one that will be initiated into my game, allowing players to adjust the yield and damage of a torpedo (with a minor skill check)... So in RPG terms??? What do people reckon up to 50% damage adjustment either way?