Got my book, the Collector's Edition :) So nice to have a real book after working with a floppy two-section printout for so long :)
Allen
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Got my book, the Collector's Edition :) So nice to have a real book after working with a floppy two-section printout for so long :)
Allen
I ordered the starter bundle and I will not get mine until October.
That was told in the least email I got today.
I have had the book for some time now and ran 12 episodes between various crews :) Really enjoying this system.
Allen
I like the game so much, I ordered a Borg Cube...
Been a damn, damn long while since I posted on here - real life stuff and all that - but had the cattle-prod stuck in my side yesterday when my youngest brother stopped by The Hairy Tarantula (relocated from their central Toronto spot; I imagine that, after thirty-plus years, the blasted rent had reached the point where a somewhat more niche-oriented RPG market required a switchover) and he and a friend of ours took a look at the Modiphius game and gave it the mutual nod. Despite cutting financial circumstances (to change soon, God willing), I am determined to pick this up and start seeing what we can put together.
As a quick by-the-way, has anyone else been getting positive results from introducing this game to their groups - especially the Trek RPG-familiar ones? How does it rack up in comparison with FASA, LUG, and (gotta say it, gotta say it) Decipher? Also - and small point - does it strike anyone else as a bit strange that the Modiphius character sheet bears an uncanny resemblance to the one that Don Mappin drew up as an uncompensated replacement for the godforsaken Decipher one?
Other than that, just saying I'm really looking forward to moving onward and upward with this. All my congratulations to the Devs and writing crew, and special head-inclines-of-respect to Patrick Goodman, one of our gang who made a serious, measurable contribution to this. Hoping that the Modiphius game strikes true and continues publication for years to come.
Quick update on the ModiphiusTrek situation: Over the last couple of weeks I've picked up the GM's Screen, These are the Voyages and (yes, yes, I know it was pretty much cosmetic, but it had to be done) the three d20/d6 sets. My FLGS (not really so local, on the other side of town almost, but I still want to see the place stay in business) has got the Collector's Edition on order, as well as the Command Division supplement, the Beta Quadrant Sourcebook, and the Next Generation/Klingon deck tile sets. The Momentum/Threat tokens appear to be unavailable through retail sale, so I'll see what the order possibilities directly through Modiphius are.
Having gone through the basics of character generation through the online creator (as well as two person-to-person situations), I've got to say that Modiphius has to be congratulated, at the very least, on having the guts to take a game engine route completely different from what FASA, LUG and Decipher envisioned. While I've still to actually play a game (have made up a Vulcan Security Chief [TOS era] and a Human Captain [also TOS] for two different GMs), I'm very much anticipating what this look through a new facet will bring. Hope to hear from others trying this out soon, and will keep the gang updated.
I have been somewhat hesistant to get more product than the core book. Well, in theory at least. So the These Are The Voyages Adventure Book joined, as well as the Starfleet Tiles and the TNG crew write up, that is a buyable PDF product over at Modiphius homepage.
They also have a write up of the TOS crew and Enterprise, which I think was done by our own Patrick Goodman! I'll most definately check that out.
From what I've glanced the game involves the players way more than LUG or CODA Trek did (never played in FASA Trek). The players are more involved in both story telling and gema mechanics. At least that is how it feels to me.
For a group of seasoned roleplayers I figure that this might me great, but with my group of casual players I will have difficulty to get them up to speed on the rules and the involvement. I'm very much looking forward to the release of the Starter Box in November. Hopefully that item will hit the table with my people and we'll see how it goes from there :)
I do like the look and feel of the new Game, although I have some minor nitpicks. It is quite hard to come by over here in Germany. Shipping costs from the Modiphius online shop are quite steep and as much as I like the LCARS design of the books, the fact that there's black glossy paper all over the place, means greasing and smearing on the pages. And not only at the gaming table. That is something that really bothers me. Also, but that one is really personal, I don't 'do well' in systems, in which I have to roll under a certain number to succeed at a task. That just doesn't work for me, somehow. So, M'Trek will take some getting used to for me as well. But I'll manage I guess ;)
Have any of us actually managed to play? I have plans to at least build my usual TNG style CONN Officer with yet another new system and then dust off my old d20 ;)
Cut: Quick point with regard to your statement about how this game engine seems tuned to those who've got some serious RPG miles/kilometers under their belts. My youngest brother, who, as stated earlier, incited my interest in this game, has reached pretty much the same conclusion, and has deemed that a number of more casually-oriented members of our gaming group - and there are a few - would be doing the "Huh? What?" bit when indicated that they're just as responsible as the GM for determining how matters develop/turn out; rolling the dice with ModiphiusTrek is the beginning of the game system and its outcomes, not the end. Those who are working off a Monopoly/Snakes and Ladders/Backgammon model for how the dice provide the keys to turns, progression and moving forward are going to be left out pretty high in the wind and will require shepherding by someone seriously experienced in dice-based role-playing in general, the Modiphius system in specific, or both before something reasonably sensible comes out of it. Nonetheless, I do count myself as a fan of the system and game and hope to see more in future, and that the Devs see fit to make some commentary/clarifications on Trek-RPG.net as things move on and up.
Yet another addendum for those who might be interested in the theory/practice that went into putting this game into operation: the linked YouTube piece gives some pretty serious insight as to what inspired the Modiphius crew to put the game together as it exists currently. Skip to 40:00 to get to the point where they begin to discuss the game.
https://www.youtube.com/watch?v=zplEAK6n3Uc&t=2400s
Hey, all, another of the TrekRPG regulars who got to contribute to STA... I was the lead writer on the upcoming Operations Division book. :)
http://14062642.weebly.talkiforum.co...anual-5565769/
Quote:
Join Starfleet’s miracle workers or its steadfast defenders with The Operations Division supplemental rulebook for Star Trek Adventures, this November. Leading the writing team is Chris McCarver (Marvel Cinematic Universe Guidebook) alongside Andrew Peregrine (Dr. Who: Adventures in Time and Space, Firefly Roleplaying Game), Jack Geiger (Scarred Lands, A Song of Ice and Fire RPG), John Snead Blue Rose, Eclipse Phase, Mindjammer), and Sam Webb (Star Trek Adventures).
Players can expect new choices for their security and engineering officers, as well as detailed background information on the Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. The supplemental rulebook also expands the equipment available to Starfleet personnel, with new rules on their inclusion in the game. Gamemasters also have their choice of new resources for running operations-focused missions, and a new selection of named NPCs, as well as engineering and security archetypes, including Luther Sloan, Leah Brahms, and MACO soldiers. Miniatures fans will be in for a treat, with the Red Alert rules for miniatures combat using a streamlined version of the 2d20 system, developed by prolific wargame designer Mark Latham, and Sam Webb, line developer for Star Trek Adventures.
The hardcover supplement is priced at £24.99/$34.99 USD, available to pre-order in September from Modiphius.net and your friendly local gaming store, then shipping to customers and stores in November.
Fans who purchased the PDF Collection on Modiphius.net or DriveThruRPG.com will be able to enjoy a PDF copy of the book as soon as the pre-order begins, and pre-order customers will receive a PDF copy as soon as they order their hardcover copy.
Those eager for more can expect The Sciences Division supplemental rulebook to follow in friendly local gaming stores in January, followed by the Alpha, Gamma and Delta Quadrant sourcebooks throughout 2019.
Star Trek Adventures uses the Modiphius 2d20 game system, designed by Jay Little (Star Wars: Edge of the Empire, X-Wing Miniatures Game) and developed by Nathan Dowdell (Black Crusade, Only War, Mutant Chronicles 3rd Edition, Conan: Adventures in an Age Undreamed Of, Infinity The Roleplaying Game). Star Trek Adventures, under license from CBS Consumer Products, has had an incredible reception from critics and fans alike, and the core range is still available from both Modiphius.net and friendly local gaming stores. To create the first new Star Trek RPG in more than a decade, Modiphius brought an all-star development team together, comprised of veteran Star Trek artists and authors, world-class game designers, and brand new gaming talent
Am (at least very much hoping to be) on line for picking up the Beta Quadrant book on Monday; God willing, Modiphius and Canadian/British shipping will cooperate and allow this work to come in when I was told to expect it. Otherwise, very much enjoying the works and the game (have played three sessions thus far), and am looking forward very much to Modiphius enjoying a long, happy and prosperous license with Star Trek.
One quick point, although it may be a superfluous matter - having picked up TOS (and TNG) Character write-ups, I was quite surprised and a bit dismayed to find that Spock has only a 9 Fitness - the same as James Kirk and Leonard McCoy's. While I understand that the characters had to be constructed within the confines of the game system - and it's not something I could see being an egregious limitation with a PC made from the ground up - I do feel that the game does rip off Spock more than a bit. While it's easy enough to just house-rule an 11 Fitness on him, and to excuse it with a shrug and a "Meh. He's an Original Series unique character- there ain't any others like him and there never will be. Deal with it," it does make some potential game-logic tire leakages apparent. Even a one-off like Khan Singh has got a game engine device that explains him from a gaming perspective; have the Modiphius Devs ever given an explanation as to why they left Spock with such a singularly dissatisfying Fitness score, which does not fit the demonstrations he gave repeatedly throughout the series, and what they might do to amend it?
The Vulcan trait would account for this.