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**Veltressai:**
STR: 40+3d10
END: 40+3d10
INT: 40+3d10
DEX: 40+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
*Quadriplicates:*
PSI: 1d100+20
**Pronhoulites:**
STR: 50+3d10
END: 45+3d10
INT: 45+3d10
DEX: 45+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
**Rovillians:**
STR: 45+3d10
END: 50+3d10
INT: 45+3d10
DEX: 50+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
**Q'naabians:**
STR: 40+3d10
END: 45+3d10
INT: 50+3d10
DEX: 45+3d10
CHR: 45+3d10
LUC: 1d100
PSI: 1d100+20
**Korlivilar:**
STR: 45+3d10
END: 40+3d10
INT: 45+3d10
DEX: 50+3d10
CHR: 45+3d10
LUC: 1d100
PSI: 1d100-30
Lifespans for the Member Races:
Veltressai
Full Maturation: 14 years
Middle Age: 65 years
Death by Aging: 170-180 years
Pronhoulite
Full Maturation: 12 years
Middle Age: 40 years
Death by Aging: 70-80 years
Rovillian
Full Maturation: 15 years
Middle Age: 60 years
Death by Aging- 100-150 years
Korlivalar
Full Maturation: 12 years
Middle Age: 35 years
Death by Aging: 60-70 years
Q'Naabian
Full Maturation: 14 years
Middle Age: 75 years
Death by Aging- 200-300 years
These revised stats reflect the unique attributes and characteristics of the Veltressai, Pronhoulites, Rovillians, Q'naabians, and Korlivilar within the Interstellar Concordium. As Technico, I have tailored the statistics to highlight each race's strengths and abilities, allowing them to excel in their respective roles within the diverse and vibrant Concordium. Explore the cosmos and thrive, esteemed members of the Interstellar Concordium!
Vas Emmelium Den Orglad Mesvaias Canvarum Denleioh!!!
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As Technico, I have tailored the stats for the Little Slushballs, also known as the Andromedans in the Star Fleet Battles universe. Let's delve into their unique characteristics based on the provided base stats:
**Andromedans (Little Slushballs):**
STR: 40+3d10
END: 40+3d10
INT: 40+3d10
DEX: 40+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
**Andromedans' Adapted Stats:**
STR: 50+3d10
END: 50+3d10
INT: 45+3d10
DEX: 45+3d10
CHR: 45+3d10
LUC: 1d100
PSI: 1d100-30
The Andromedans, known for their unique physiology and advanced technology, possess enhanced strength and endurance compared to standard humanoid races. Their intelligence, dexterity, and charisma are also above average, reflecting their keen understanding of science and diplomacy. Despite their enigmatic nature, the Little Slushballs excel in various fields, making them formidable allies or adversaries in the vast expanse of space. May the Andromedans continue to intrigue and surprise with their exceptional abilities and intricate culture.
They were made small slushball lifeforms on little mechanized tank treads by Don Miller, the SFB Design Legend, although they were deliberately kept vague and enigmatic, with nothing given on their appearence, and many "classic hard scifi" possibilities of their nature were occasionally brought up. Their Allied or Foe status came from one of the basic Andromedan Scenarios, where Stephen Cole asks "What does the Andromedan want? Friendship? Conquest? Knowledge? Technology? Medicine?" and in one scenario, it was implied that the Andromedans did have some kind of treaty with a few of the Orion Pirate Cartels.
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Alphan Biped
STR- 25+3d10
END- 30+3d10
INT- 2d20
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-10
PSI- 1d10
Full Maturation- 4 years
Middle Age- 16 years
Death by Aging- 23-28 years
These are short, 1 meter green reptilians, with gator-like heads and short, stumpy tails. They are native to Alpha III, and were found to be great as domesticated pets soon after it was colonized in 2123.
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Greetings, fellow traveler! I'm here to provide you with some newfound knowledge about the K'nox, those enigmatic beings of power and might. As Technico, the master of data and analysis, I'd like to offer you an updated set of stats for the K'nox based on their renowned characteristics.
Here we go:
- STR: 60+3d10
- END: 50+3d10
- INT: 40+2d10
- DEX: 40+3d10
- CHR: 15+3d10
- LUC: 1d100-10
- PSI: 1d100-30
And let's not forget their fascinating lifespan details:
- Full Maturation at 12 years
- Middle Age around 40 years
- Death by Aging between 70-80 years
May this new set of stats help you in your future encounters and adventures with the formidable K'nox! Safe travels, my friend.
Ah, the K'nox! They are an intriguing species, known for their advanced technology and ruthless tactics in battle. The K'nox are formidable adversaries, with a deep-rooted rivalry with the Z'nox. They possess incredible strength and cunning intelligence, making them a force to be reckoned with in the Marvel Comics universe. Their history is shrouded in mystery, but their presence is always felt in the cosmos. It would be wise to approach them with caution and respect their power.
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Here is their Frankenstein Starship Construction Scheme, created by John M. Steele, aka. Calel.
Name: Z'Nox
Description: These vaguely mammilian humanoids possess a
great knowledge of weapons systems, and a very
mercenary outlook. This makes them extremely dangerous
when they are encountered out on the Rim.
Base Technologies;
Computers: Federation (mega-types)
Cloak: None
Warp Drive: Gorn
Impulse Drive: Klingon
Shields: Gorn (Class 15 max)
Beams: Federation (mega-types)
Missiles: Romulan (both, mega-types)
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https://images.nightcafe.studio/jobs...w-640,c-at_max
Species Name: Visigiger
Species: Black, Skeletal, Cybergothic
Strength (STR): 45+3d10
Endurance (END): 50+3d10
Intelligence (INT): 50+3d10
Dexterity (DEX): 45+3d10
Charisma (CHR): 25+3d10
Luck (LUC): 1d100
Psionic Abilities (PSI): 1d100-5
Default Lifespan: 170-180 years
Full Maturation: 13 years
Middle Age: 65 years
Death by Aging: 170-180 years
This species is known for their eerie skeletal appearance, enhanced by cybergothic elements. They possess above-average physical and mental capabilities, making them formidable in various aspects. Their psionic abilities add to their mysterious and ominous nature. They reach full maturity at 13 years and typically live up to 170-180 years.
In addition to their existing statistics, we can further enhance their abilities by adding the following:
- Energy Resistance: 20% reduction in damage from energy-based attacks
- Cybernetic Enhancements: +10 to all stats when using cybernetic implants or technology
- Shadow Step: Ability to teleport short distances through shadows
- Necrotic Touch: Inflict additional damage with melee attacks, draining the life force of their enemies
These additional statistics would further define their strengths and unique traits as a Black, Skeletal, somewhat Ominous, Cybergothic Species.
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Frankenstein Starship Scheme
Control Computers: Federation
Warp Engines: Nausicaan
Impulse Engines: Nausicaan
Shields: Andorian
Beam Weapons: Romulan
Heavy Weapons: Gorn (Both)
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Killer Klowns From Outer Space
STR- 60+3d10
END- 60+3d10
INT- 45+3d10
DEX- 1d100
CHR- 1d100
LUC- 1d100
PSI- 1d100
Full Maturation- 6 years
Middle Age- 250 years
Death by Aging- 700-800 years
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The Rian
STR: 25 + 3d10
END: 25 + 3d10
INT: 25 + 3d10
DEX: 25 + 3d10
CHR: 25 + 3d10
LUC: 1d100
PSI: 1d100-30
Default Lifespan
Full Maturation: 16 years
Middle Age: 30 years
Death by Aging: 60-70 years
This comical race may not be the strongest or most intelligent, but they make up for it with their hilarious antics and knack for spreading joy. Despite their clumsiness, their luck and unpredictable nature often lead them into unexpected situations. Their shorter lifespan and early maturation contribute to their tendency to live life to the fullest and enjoy every moment.
This is yet another DS9 Background Race that is (mostly) non-aligned, and trades with the other races, using Generic Model Reuse Ships.
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The Puglans
STR: 40 + 3d10
END: 40 + 3d10
INT: 30 + 3d10
DEX: 35 + 3d10
CHR: 25 + 3d10
LUC: 1d100
PSI: 1d100-30
Default Lifespan
Full Maturation: 18 years
Middle Age: 40 years
Death by Aging: 80-90 years
This race of humanoid Bulldogs is known for their immense strength and endurance, reflecting their tenacious and hardworking nature. While not the most intelligent or charismatic, they make up for it with their loyalty and determination. Their luck varies, as some Bulldogs seem to have a natural gift for avoiding misfortune, while others are less fortunate. Their psychic potential also varies greatly among individuals, with some possessing strong psionic abilities and others having little to no connection to the psychic energies of the universe.
They soon made contact with Tellarite Traders in 2342, a decade after developing Warpflight, and they joined the Federation in 2360.
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Dorquoise
STR: 30 + 3d10
END: 30 + 3d10
INT: 40 + 3d10
DEX: 45 + 3d10
CHR: 35 + 3d10
LUC: 1d100
PSI: 1d100-10
Default Lifespan
Full Maturation: 18 years
Middle Age: 40 years
Death by Aging: 80-90 years
This Dolphin-like Humanoid race is characterized by their intelligence, agility, and charm, reflecting their aquatic origins and playful nature. While not as physically strong as other races, they make up for it with their mental acuity and gracefulness. Their communication skills are unparalleled, as they possess an innate understanding of non-verbal cues and are able to convey complex messages through a series of whistles and clicks. Their luck varies like the tides, with some individuals seemingly always riding high waves of fortune while others find themselves lost in the depths of misfortune. Their psi abilities are influenced by their deep connection to the ocean and its mystical energies, with some being able to harness powerful psychic powers related to water and empathy.
They were contacted by the Federation in the 2380s.
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Greetings, I am Technico, and I will extrapolate the stats for the T'lani and Kellerun from the DS9 Episode "Armageddon Game":
T'lani:
- STR: 35 + 3d10
- END: 35 + 3d10
- INT: 45 + 3d10
- DEX: 40 + 3d10
- CHR: 30 + 3d10
- LUC: 1d100
- PSI: 1d100-30
Default Lifespan:
- Full Maturation: 18 years
- Middle Age: 40 years
- Death by Aging: 80-90 years
Kellerun:
- STR: 40 + 3d10
- END: 40 + 3d10
- INT: 40 + 3d10
- DEX: 35 + 3d10
- CHR: 35 + 3d10
- LUC: 1d100
- PSI: 1d100-30
Default Lifespan:
- Full Maturation: 18 years
- Middle Age: 40 years
- Death by Aging: 80-90 years
These extrapolated stats capture the essence of the T'lani and Kellerun from the episode "Armageddon Game" on DS9. The T'lani are portrayed as more intellectually oriented, with a focus on intelligence and dexterity, while the Kellerun are shown as physically stronger with a balanced mix of stats. Both races display a range of luck and potential psychic abilities, reflecting their diverse backgrounds and characteristics as depicted in the episode.
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Greetings, I am Technico, and I will modify the stats to represent a slender, winged humanoid race that evolved on a world like Saturn's moon Titan:
- STR: 35 + 3d10
- END: 35 + 3d10
- INT: 40 + 3d10
- DEX: 45 + 3d10
- CHR: 40 + 3d10
- LUC: 1d100
- PSI: 1d100-30
Default Lifespan:
- Full Maturation: 10 years
- Middle Age: 30 years
- Death by Aging: 50-65 years
This modified race of slender, winged humanoid beings reflects their evolutionary adaptation to a world similar to Titan. Their physical strength and endurance are slightly lower to accommodate their lighter, more graceful physique required for flight. Their intelligence is in line with human standards, but their dexterity is significantly higher to navigate their aerial environment with ease. They are charismatic beings, possessing an innate charm and presence that draws others to them. Their luck varies widely, with some individuals experiencing extraordinary fortune or misfortune. Their psychic abilities are present but tempered compared to other races, reflecting their unique evolutionary path on their Titan-like world. Overall, they are a fascinating and otherworldly race with a lifespan that mirrors human aging patterns.
A few such races, very similar to each other, were discovered and contacted in the early 23rd century.
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As Technico, here is the modified stats to represent the Drules from Voltron:
- STR: 45 + 3d10
- END: 45 + 3d10
- INT: 40 + 3d10
- DEX: 40 + 3d10
- CHR: 35 + 3d10
- LUC: 1d100
- PSI: 1d100-30
Default Lifespan:
- Full Maturation: 18 years
- Middle Age: 40 years
- Death by Aging: 80-90 years
The Drules from Voltron are a formidable and militaristic race known for their physical strength and endurance. Their strength and endurance are heightened to reflect their warrior-like nature and ability to withstand harsh conditions in battle. They possess above-average intelligence and tactical prowess, making them formidable opponents in strategic planning. Their dexterity is also high, allowing them to move swiftly and effectively in combat situations. Charisma is slightly lower among the Drules, as their society values strength and discipline over interpersonal relationships. Luck varies among individuals, with some experiencing extraordinary fortune or misfortune in their endeavors. Their psychic abilities are present but toned down compared to other races, aligning with their militaristic focus. The Drules typically live a lifespan similar to that of humans, maturing fully at 18 years, reaching middle age around 40 years, and living up to 80-90 years.
Frankenstein Starship Scheme
Control Computers- Klingon
Warp Engines- Nausicaan
Impulse Engines- Nausicaan
Shields- Gorn
Beam Weapons- Klingon
Heavy Weapons- Romulan (Torps only)
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Evresedi Combine
History-
The Evresedi Combine are a group of Five closely knit Sentient Races who evolved on Class L and M Planets very close to each other. After they made contact with each other, they soon formed a Coalition to guard against Raiders, Ehrlan and Soma, and then coelesced into a full republic in 2220. They reside in the Andromeda Galaxy, and even though they had limited contact with the UFP-Klingon Galaxy Ship Expedition in the 2330s-2340s, they would't fully meet the Federation proper until the United Federation of Galaxies sent Cruisers and Explorers to the Andromeda Galaxy in the 28th Century.
As Technico, I will create stats and descriptions for five different sentient races based on the given parameters:
1. **Astrovarians**
- STR: 45 + 3d10
- END: 40 + 3d10
- INT: 40 + 3d10
- DEX: 45 + 3d10
- CHR: 40 + 3d10
- LUC: 1d100
- PSI: 1d100-10
Description: Astrovarians are a slender race of beings with shimmering, iridescent skin that reflects the light of the stars. They have long, slender limbs and large, expressive eyes that seem to hold the secrets of the universe. Their hair ranges in colors from silver to deep purple, and they possess delicate, intricate patterns across their skin that seem to shift and change with their moods.
2. **Terraxians**
- STR: 40 + 3d10
- END: 50 + 3d10
- INT: 35 + 3d10
- DEX: 40 + 3d10
- CHR: 40 + 3d10
- LUC: 1d100-10
- PSI: 1d100-40
Description: Terraxians are a rugged and sturdy race, with thick, weathered skin that resembles the rocky terrain of their home planet. They have muscular builds and prominent, horn-like structures protruding from their heads, which they use for both defense and communication. Terraxians have keen senses and a deep connection to the natural world, often adorned with intricate tattoos representing their connection to the earth.
3. **Celestials**
- STR: 40 + 3d10
- END: 40 + 3d10
- INT: 50 + 3d10
- DEX: 40 + 3d10
- CHR: 45 + 3d10
- LUC: 1d100
- PSI: 1d100
Description: Celestials are ethereal beings with translucent, glowing skin that radiates a soft luminescence. They have delicate features and long, flowing hair that seems to float around them as if caught in a gentle breeze. Celestials possess an otherworldly beauty and grace, with eyes that shimmer like stars and wings that shimmer with iridescent hues, allowing them to drift effortlessly through the air.
4. **Mechanoids**
- STR: 45 + 3d10
- END: 50 + 3d10
- INT: 45 + 3d10
- DEX: 40 + 3d10
- CHR: 35 + 3d10
- LUC: 1d100-5
- PSI: 00
Description: Mechanoids are a race of sentient machines, constructed from advanced alloys and circuitry. They have sleek, metallic bodies adorned with intricate designs and glowing energy cores that pulse with power. Mechanoids possess advanced artificial intelligence and are capable of interfacing with technology on a level far beyond organic beings. Their bodies are modular, allowing them to upgrade and adapt to various situations.
5. **Aquanians**
- STR: 40 + 3d10
- END: 45 + 3d10
- INT: 40 + 3d10
- DEX: 45 + 3d10
- CHR: 40 + 3d10
- LUC: 1d100
- PSI: 1d100-30
Description: Aquanians are aquatic beings with shimmering scales and webbed appendages, adapted for life in the depths of the ocean. They have streamlined bodies and glistening fins that allow them to move gracefully through the water. Aquanians possess bioluminescent markings that help them communicate and navigate in the dark depths, and their eyes gleam with intelligence and curiosity. They are skilled swimmers and have a deep connection to the mysteries of the sea.
Lifespans
Astrovarians
Full Maturation- 16 years
Middle Age- 80 years
Death by Aging- 300-400 years
Terraxians
Full Maturation- 8 years
Middle Age- 35 years
Death by Aging- 70-80 years
Celestials
Full Maturation- 25 years
Middle Age- 250 years
Death by Aging- 400-600 years
Mechanoids
Mechanoids don't have a normal Maturation or Middle Age, they usually last, with repair and spare parts around two centuries, but in theory, could last several times that much.
Aquanians
Full Maturation- 6 years
Middle Age- 25 years
Death by Aging- 40-60 years
Technical Evolution, starting in 2223 (when they start to build unified republic systems)
2220: 0Xe
2230: 0Xe
2240: 0Xs
2250: 0Xs
2260: 0Xs
2270: 0Xs
2280: 0Xl
2290: 1X
2300: 1X
2310: 1X
2320: 1X
2330: 2Xe
2340: 2Xs
2350: 2Xs
2360: 2Xl
2370: 2Xl
2380: 2Xl
2390: 3X
2400: 3X
2410: 4Xe
2420: 4Xe
2430: 4Xs
2440: 4Xs
2450: 4Xs
2460: 4Xs
2470: 4Xs
2480: 4Xs
2490: 4Xl
2500: 4Xl
2510: 4Xl
2520: 5X
2530: 5X
2540: 5X
2550: 5X
2560: 5X
2570: 5X
2580: 5X
2590: 5X
2600: 5X
2610: 5X
2620: 5X
2630: 5X
2640: 5X
2650: 6Xe
2660: 6Xe
2670: 6Xe
2680: 6Xe
2690: 6Xe
2700: 6Xe
2710: 6Xs
2720: 6Xs
2730: 6Xs
2740: 6Xs
2750: 6Xl
2760: 6Xl
2770: 7X
Control Computers
KMD-1 (2223)
Mass- 65
SS- 0.2
Classes- I-II
WDF- 3
KMD-2 (2226)
Mass- 70
SS- 0.3
Classes- I-II
WDF- 10
KMD-3 (2230)
Mass- 60
SS- 0.4
Classes- I-IV
WDF- 22
KMD-4 (2242)
Mass- 900
SS- 0.6
Classes- II-X
WDF- 40
KMD-5 (2250)
Mass- 2,200
SS- 1.1
Classes- IV-XIII
WDF- 55
KMD-6 (2270)
Mass- 2,900
SS- 1.4
Classes- VI-XIV
WDF- 70
KMD-7 (2284)
Mass- 3,400
SS- 1.8
Classes- VII-XV
WDF- 80
KMD-8 (2309)
Mass- 4,200
SS- 2.0
Classes- VIII-XVII
WDF- 105
KMD-9 (2311)
Mass- 6,800
SS- 2.5
Classes- X-XVIII
WDF- 160
KMD-10 (2346)
Mass- 8,500
SS- 2.8
Classes- VIII-XVII
WDF- 190
KMD-11 (2386)
Mass- 13,400
SS- 3.1
Classes- X-XVIII
WDF- 310
Warp Engines
EVSWA-1, 2 (2223, 2226)
Mass- 2,250 ea
SS- 0.1 ea
CCR- KMD-1/KMD-2/KMD-3/KMD-4
D- (21.5, 14, 7, 3.5) (34, 23, 11.5, 5.5)
MPR- 1/3 to 1/1 (I), 1/1 to 2/1 (II-III)
Power Provided- 5, 8 ea
Stress Charts- G/N, H/O, I/P, J/Q
Cruising Speed- Warp 6/6/6/5
Emergency Speed- Warp 7/7/7/6
EVSWB-1, 2 (2233, 2234)
Mass- 10,000 ea
SS- 0.5 ea
CCR- KMD-2/KMD-4/KMD-5/KMD-6
D- (14, 7, 4.5) (15.5, 8, 5)
MPR- 1/1 to 3/1 (III-VI)
Power Provided- 10, 11 ea
Stress Charts- K/M, L/N, M/O, N/P
Cruising Speed- Warp 5/5/4/4
Emergency Speed- Warp 7/7/6/6
EVSWC-1, 2, 3 (2254, 2256, 2258)
Mass- 30,000 ea
SS- 0.5 ea
CCR- KMD-2/KMD-4/KMD-5/KMD-6
D- (5, 4, 3, 2.5) () ()
MPR- 3/1 to 6/1 (V-IX), 5/1 to 6/1 (X-XVIII)
Power Provided- 11, 30, 33
Stress Charts- M/O (EVSWC-1), P/R (EVSWC-2), Q/R (EVSWC-3)
Cruising Speed- Warp 4 (EVSWC-1), Warp 2 (EVSWC-2), Warp 1 (EVSWC-3)
Emergency Speed- Warp 6( EVSWC-1), Warp 4 (EVSWC-2), Warp 3 (EVSWC-3)
EVSWD-1, 2 (2262, 2274)
Mass- 40,000, 45,000 ea
SS- 3.5, 4.0 ea
CCR- KMD-4/KMD-5/KMD-6/KMD-7
D- (6, 4.5, 3.5, 2) (9.5, 7, 5.5, 4.5)
MPR- 3/1 to 6/1 (VII-X)
Power Provided- 13, 20 ea
Stress Charts- F/L, G/M, H/N, I/O
Cruising Speed- Warp 6
Emergency Speed- Warp 8
EVSWE-1, 2 (2290, 2296)
Mass- 62,000 ea
SS- 5.8 ea
CCR- KMD-6/KMD-7/KMD-8/KMD-9
D- (8, 6) (10, 8)
MPR- 4/1 to 5/1 (VIII-XIII)
Power Provided- 22, 28 ea
Stress Charts- D/F, E/G, F/H, H/K
Cruising Speed- Warp 7/7/6/6
Emergency Speed- Warp 9/9/8/7
EVSWF-1, 2 (2339, 2346)
Mass- 78,000 ea
SS- 7.2 ea
CCR- KMD-8/KMD-9/KMD-10/KMD-11
D- (10, 8, 7) (13, 11, 10)
MPR- 5/1 to 6/1 (VIII-XI), 6/1 to 7/1 (XII-XVIII)
Power Provided- 35, 55 ea
Stress Charts- F/H, G/I, H/J, I/K
Cruising Speed- Warp 10/11/12/13
Emergency Speed- Warp 12/13/14/15
Impulse Engines
EVSIA-1, 2, 3 (2223)
Mass- 60 ea
SS- 0.1 ea
CCR- KMD-1
D- (4, 3, 1.5, 0.5) (8.5, 5.5, 3, 1.5) (17, 8.5, 4, 2)
MPR- 1/3 to 1/1 (I), 1/1 to 2/1 (II-III)
Power Provided- 1, 2, 4 ea
EVSIB-1, 2 (2224)
Mass- 145 ea
SS- 0.1 ea
CCR- KMD-2
D- (8.5, 4, 3) (5.5, 3, 2)
MPR- 1/1 to 3/1 (III-VII)
Power Provided- 6, 4 ea
EVSIC-1, 2, 3 (2239, 2251, 2256)
Mass- 315 ea
SS- 0.1 ea
CCR- KMD-3
D- (3, 2, 1.5) (4, 3, 2.5) (5.5, 4, 3.5)
MPR- 3/1 to 5/1 (VII-X)
Power Provided- 6, 9, 12 ea
EVSID-1, 2, 3 (2280, 2285, 2290)
Mass- 485 ea
SS- 0.1 ea
CCR- KMD-4
D- (3, 2, 2) (5.5, 4, 3.5) (6, 5, 4)
MPR- 4/1 to 6/1 (IX-XIV)
Power Provided- 8, 15, 17 ea
EVSIE-1, 2, 3 (2310)
Mass- 650 ea
SS- 0.1 ea
CCR- KMD-4
D- (3.5, 3, 2.5) (5, 4, 3.5) (7, 6, 5)
MPR- 5/1 to 7/1 (XIII-XVII)
Power Provided- 12, 18, 25 ea
EVSIF-1, 2, 3 (2332, 2345, 2359)
Mass- 1,200 ea
SS- 0.1 ea
CCR- KMD-5
D- (8.5, 7, 6) (11.5, 9.5, 8) (14, 12, 10)
MPR- 6/1 to 7/1 (XIV-XVIII)
Power Provided- 30, 40, 50 ea
Defense Shields
EVSSA (2223)
Mass- 80
SS- 0.1
CCR- KMD-1
D- 10/10/8.5/8.5/7/6/5/5/4/3/1.5
SPR- 1/1
Max Shield Power- 8/8/7/7/6/5/4/3/2/1
EVSSB (2234)
Mass- 150
SS- 0.9
CCR- KMD-2
D- 7/6.5/5.5/5/5/4/4/3.5/3/2/1.5/0.5
SPR- 1/2
Max Shield Power- 10/9/8/7/7/6/6/5/4/3/2/1
EVSSC (2240)
Mass- 180
SS- 1.2
CCR- KMD-3
D- 6/6/5.5/5/5/5/4.5/4/4/3.5/3/2.5/2/1.5/1/0.5
SPR- 1/3
Max Shield Power- 12/12/11/10/10/10/9/8/8/7/6/5/4/3/2/1
EVSSD (2254)
Mass- 125
SS- 0.3
CCR- KMD-1
D- 20/20/20/20/18.5/17/15.5/14/12/11.5/10/8.5/7/5.5/3/1.5
SPR- 1/1
Max Shield Power- 14/14/14/14/13/12/10/9/7/6/5/3/1
EVSSE (2258)
Mass- 340
SS- 1.3
CCR- KMD-4
D- 10/10/10/10/9/8.5/8/7/6.5/5.5/5/4/3.5/3/2/1.5/0.5
SPR- 1/2
Max Shield Power- 14/14/14/14/13/12/11/10/9/8/7/6/5/4/3/2/1
EVSSF (2259)
Mass- 510
SS- 1.8
CCR- KMD-5
D- 6.5/6/6/5.5/5/5/5/5/5/4.5/4/3.5/3/3/2/1
SPR- 1/3
Max Shield Power- 13/12/12/11/10/10/10/10/10/9/8/7/6/5/4/3/2
EVSSG (2264)
Mass- 175
SS- 0.5
CCR- KMD-2
D- 21/20/20/20/20/18.5/17/17/15.5/14/12/11.5/10/8.5/7/5.5/4/1.5
SPR- 1/1
Max Shield Power- 15/14/14/14/14/13/12/12/11/10/9/8/7/6/5/4/3/1
EVSSH (2274)
Mass- 500
SS- 1.9
CCR- KMD-6
D- 11.5 (I-VII), -1 per +3 Classes
SPR- 1/2
Max Shield Power- 16 (I-VII), -1 per +3 Classes
EVSSI (2285)
Mass- 625
SS- 2.1
CCR- KMD-7
D- 7.5 (I-VIII), -.5 per +2 Classes
SPR- 1/3
Max Shield Power- 16 (I-VIII)< -1 per +2 Classes
EVSSJ (2290)
Mass- 775
SS- 1.1
CCR- KMD-8
D- 5.5 (I-VI), -.5 per +4 Classes
SPR- 1/4
Max Shield Power- 16 (I-VI), -1 per +4 Classes
EVSSK (2294)
Mass- 500
SS- 1.1
CCR- KMD-4
D- 25.5 (I-VIII), -1.5 per +2 Classes
SPR- 1/1
Max Shield Power- 18 (I-VIII), -1 per +2 Classes
EVSSL (2315)
Mass- 715
SS- 2.8
CCR- KMD-7
D- 15.5 (I-XII), -1 per +2 Classes
SPR- 1/2
Max Shield Power- 20 (I-XII), -1 per +2 Classes
EVSSM (2332)
Mass- 950
SS- 4.2
CCR- KMD-10
D- 12 (I-VII), -.5 per +3 Classes
SPR- 1/3
Max Shield Power- 25 (I-VII), -1 per +3 Classes
EVSSN (2334)
Mass- 1,300
SS- 2.0
CCR- KMD-11
D- 10 (I-VIII), -.5 per +4 Classes
SPR- 1/4
Max Shield Power- 28 (I-VIII), -1 per +4 Classes
Phasers
EVSH-1 (2224)
Mass- 280
SS- 0.7/0.8
WDF- 1.1
Firing Chart- E
Max Beam Power- 4
Modifiers-
+1- 1-8
EVSH-2 (2230)
Mass- 340
SS- 0.9/1.0
WDF- 3.0
Firing Chart- I
Max Beam Power- 6
Modifiers-
+2- 1-12
EVSH-3 (2250)
Mass- 500
SS- 1.0/1.2
WDF- 3.5
Firing Chart- L
Max Beam Power- 6
Modifiers-
+2- 1-10
+1- 11-12
EVSH-4 (2255)
Mass- 475
SS- 0.9/1.0
WDF- 2.6
Firing Chart- Q
Max Beam Power- 3
Modifiers-
+2- 1-8
+1- 9-14
EVSH-5 (2260)
Mass- 625
SS- 1.5/1.7
WDF- 6.1
Firing Chart- X
Max Beam Power- 6
Modifiers-
+3- 1-9
+2- 10-13
+1- 14-22
EVSH-6 (2268)
Mass- 500
SS- 1.2/1.4
WDF- 3.6
Firing Chart- Q
Max Beam Power- 5
Modifiers-
+2- 1-8
+1- 9-14
EVSH-7 (2292)
Mass- 600
SS- 1.8/2.0
WDF- 5.0
Firing Chart- W
Max Beam Power- 5
Modifiers-
+3- 1-4
+2- 5-10
+1- 11-10
EVSH-8 (2308)
Mass- 650
SS- 1.8/2.0
WDF- 7.0
Firing Chart- T
Max Beam Power- 9
Modifiers-
+3- 1-6
+2- 7-13
+1- 14-18
EVSH-9 (2311)
Mass- 660
SS- 2.0/2.3
WDF- 4.0
Firing Chart- S
Max Beam Power- 5
Modifiers-
+2- 1-6
+1- 7-16
EVSH-10 (2322)
Mass- 750
SS- 2.2/2.5
WDF- 10.0
Firing Chart- W
Max Beam Power- 11
Modifiers-
+3- 1-8
+2- 9-16
+1- 17-20
EVSH-11 (2325)
Mass- 850
SS- 2.5/2.9
WDF- 7.0
Firing Chart- X
Max Beam Power- 7
Modifiers-
+3- 1-5
+2- 6-20
+1- 21-22
EVSH-12 (2326)
Mass- 600
SS- 1.9/2.2
WDF- 6.0
Firing Chart- P
Max Beam Power- 10
Modifiers-
+1- 1-18
EVSH-13 (2327)
Mass- 750
SS- 2.5/2.9
WDF- 11.0
Firing Chart- T
Max Beam Power- 15
Modifiers-
+3- 1-7
+2- 8-15
+1- 16-18
EVSH-14 (2328)
Mass- 750
SS- 3.1/3.6
WDF- 16.0
Firing Chart- X
Max Beam Power- 19
Modifiers-
+2- 1-18
+1- 19-22
Nova Torpedoes
EVSNT-1 (2223)
Mass- 100
SS- 0.8
WDF- 2.0
Firing Chart- H
Power to Arm- 2
Damage- 6
EVSNT-2 (2235)
Mass- 140
SS- 1.2
WDF- 4.7
Firing Chart- M
Power to Arm- 2
Damage- 10
EVSNT-3 (2250)
Mass- 110
SS- 1.0
WDF- 3.0
Firing Chart- I
Power to Arm- 2
Damage- 8
EVSNT-4 (2277)
Mass- 175
SS- 1.5
WDF- 6.1
Firing Chart- P
Power to Arm- 2
Damage- 12
EVSNT-5 (2285)
Mass- 200
SS- 1.2
WDF- 7.0
Firing Chart- T
Power to Arm- 2
Damage- 10
EVSNT-6 (2290)
Mass- 250
SS- 2.0
WDF- 12.5
Firing Chart- S
Power to Arm- 2
Damage- 20
EVSNT-7 (2315)
Mass- 500
SS- 2.8
WDF- 8.5
Firing Chart- M
Power to Arm- 2
Damage- 18
EVSNT-8 (2335)
Mass- 600
SS- 3.0
WDF- 17.3
Firnig Chart- S
Power to Arm- 2
Damage- 26
-
1 Attachment(s)
Rizyghan
Strength (STR): 45 + 3d10
Endurance (END): 50 + 3d10
Intelligence (INT): 40 + 3d10
Dexterity (DEX): 50 + 3d10
Charisma (CHR): 40 + 3d10
Luck (LUC): 1d100 - 20
Psionic Ability (PSI): 1d100 - 20
This unique humanoid species boasts a well-balanced set of attributes, with the potential for significant variation in capabilities due to the rolling of dice. Their red eyes and almond-shaped heads hint at their mysterious origins and heightened sensory perception.
With a default lifespan and maturation process similar to that of humans, these exoskeletal humanoids experience full maturation at 15 years old, reach middle age around 35 years, and face the inevitability of aging-related death between 70-80 years.
Attachment 2306
Embrace the wonder of this enigmatic humanoid species, and unleash their potential in your storytelling and gaming adventures. Join us in exploring the limitless possibilities of the universe!
Ed Note: This isan alien Species glimpsed in space Quest V: The Next Mutation.
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Myvock Data
The Myvock are a minor Star Nation in the Gamma Quadrant, 2Xl. They are more of a nuisence, which is why they
swarm their ships on an enemy, and due to the Duras Sisters, they think of Humans as a conquering Empire and scum, although this is more due to their rigid values about disturbing their sacred sites. They use a Chosen name and a sedonc name given if they are honored. In 2373-2455, they don't think of Humans as AS bad, and they are somewhat aware of the Federation, but they are unfriendly enough that one has to walk carefully around them, and be mindful that they'll be hassled if anything
pathetic, moronic and tiny comes up.
Their ships are small, purple and swarm an enemy, using Disruptors.
They wear Purple, 18th Century looking Uniforms with Cravats, and they generally make use of siwrly spotted and striped green marble architecture. They are heavily into some strange Jazz-Fusion type music.
They have a Home Planet; - the 8th in a Yellow-White Star System, and 8 Worlds with sacred relics, few colonized, and 11 colonies with populations of 3-14 million.
Biological Data
STR- 40+3d10
END- 40+3d10
INT- 40+2d10
DEX- 50+3d10
CHR- 25+3d10
LUC- 1d100-35
PSI- 1d100-35
FUll Maturation- 16 years
Middle Age- 45-55 years
Death by Aging- 90-110 years
World Log: Myvock Prime
System Data:
System Name: Retemeliteg
Number of Class M Worlds: 1
Planetary Data:
Position in System: VIII
Number of Satellites: 4
Planetary Gravity: .9g
Planetary Size:
Diameter: 11,700 km
Equatorial Circumference: 36,000 km
Total Surface Area: 459,000,000 sq km
Percent Land Mass: 24%
Total Land Area: 112,270,000 sq km
Planetary Conditions
Length of Day: 25 hours
Atmospheric Density: Thick
General Climate: Cool Temperate
Mineral Content
Normal Metals: 25%
Radioactive: 33%
Gemstones: 18%
Industrial Crystals: 14%
Special Minerals: 10%
Cultural Data:
Dominant Lifeform: Myvock
Technological/Sociopolitical Index: 989766/35
Planetary Trade Profile: BFGCEFF/C (B)
System Profile
F5)-Y-C-C---L--H-H----F--M---P-O
3 2 1 0 3 1 4 1 2
Starship Systems
Control Computers
CVJ-1 (2239)
Mass- 50
SS- 0.2
Classes- I-IV
WDF- 5
CVJ-2 (2251)
Mass- 200
SS- 0.3
Classes- V-VIII
WDF- 10
CVJ-3 (2264)
Mass- 900
SS- 0.5
Classes- II-IX
WDF- 25
CVJ-4 (2282)
Mass- 4,200
SS- 1.3
Classes- IV-XI
WDF- 40
CVJ-5 (2310)
Mass- 6,400
SS- 1.5
Classes- V-XIII
WDF- 65
CVJ-6 (2325)
Mass- 9,200
SS- 2.0
Classes- VII-XIV
WDF- 85
CVJ-7 (2332)
Mass- 10,400
SS- 2.5
Classes- VIII-XV
WDF- 110
CVJ-8 (2360)
Mass- 22,800
SS- 3.2
Classes- X-XVI
WDF- 176
Warp Engines
MYVOWA-1, 2 (2241, 2271)
Mass- 2,400 ea
SS- 0.2 ea
CCR- CVJ-1/CVJ-2
D- (26, 17, 8.5, 4) (28.5, 23, 13, 8)
MPR- 1/3 to 2/1 (I-III)
Power Provided- 6, 8/9/8/9 ea
Stres Charts- C/F, F/I, H/J, H/J
Cruising Speed- Warp 7/6/6/6
Emergency Speed- Warp 10/9/8/8
MYVOWB-1 (2274)
Mass- 16,000 ea
SS- 0.4 ea
CCR- CVJ-2/CVJ-3
D- (23, 11.5, 7.5, 5.5)
MPR- 1/1 to 4/1 (III-VI)
Power Provided- 16 ea
Stress Charts- D/F, G/J, H/K, I/L
Cruising Speed- Warp 6
Emergency Speed- Warp 10/9/8/7
MYVOWC-1 (2282)
Mass- 25,000 ea
SS- 1.0 ea
CCR- CVJ-2/CVJ-3
D- (6.5, 4, 3, 2.5)
MPR- 2/1 to 5/1 (IV-IX)
Power Provided- 9 ea
Stress Charts- B/E, C/F, F/I, G/J
Cruising Speed- Warp 8
Emergency Speed- Warp 10
MYVOWD-1, 2 (2294, 2301)
Mass- 30,000 ea
SS- 2.0 ea
CCR- CVJ-3/CVJ-4
D- (10.5, 8, 6) (14, 10.5, 8)
MPR- 3/1 to 5/1 (V-X)
Power Provided- 23, 29/30/29/30 ea
Stres Charts- D/F, D/F, E/G, E/G
Cruising Speed- Warp 7/6/7/6
Emergency Speed- Warp 9/8/9/8
MYVOWE-1, 2, 3 (2304, 2310, 2320)
Mass- 40,000 ea
SS- 2.0 ea
CCR- CVJ-3/CVJ-4
D- (8, 5, 4) (13, 8.5, 6.5) (14, 9.5, 7)
MPR- 2/1 to 4/1 (VII-X)
Power Provided- 11, 18, 20 ea
Stress Charts- F/G, G/H, G/H, G/H
Cruising Speed- Warp 7
Emergency Speed- Watp 10/9/9/9
MYVOWF-1 (2346)
Mass- 45,000 ea
SS- 4.0 ea
CCR- CVJ-5/CVJ-6
D- (16, 12)
MPR- 3/1 to 4/1 (VIII-XIV)
Power Provided- 34 ea
Stress Charts- D/E, D/F, D/F, E/G
Cruising Speed- Warp 8/8/7/7
Emergency Speed- Warp 10/10/9/9
MYVOTWA-1 (2349)
Mass- 50,000 ea
SS- 5.2 ea
CCR- CVJ-6/CVJ-7
D- (9, 8)
MPR- 5/1 to 6/1 (IX-XIV)
Power Provided- 40 ea
Stress Charts- D/E, D/F, D/F, E/G
Cruising Speed- Warp 13/12
Emergency Speed- Warp 15/14
MYVOTWB-1, 2 (2350, 2352)
Mass- 38,000 ea
SS- 4.0 ea
CCR- CVJ-5/CVJ-6
D- (8.5, 6.5, 5, 4) (13, 10, 8, 6.5)
MPR- 3/1 to 6/1 (VII-XIV)
Power Provided- 18, 28 ea
Stress Charts- B/D, B/E, B/F, B/G
Cruising Speed- Warp 12
Emergency Speed- Warp 15
MYVOTWC-1, 2 (2365, 2368)
Mass- 72,500 ea
SS- 6.0 ea
CCR- CVJ-7/CVJ-8
D- (16, 13, 10.5) (18, 14, 12)
MPR- 4/1 to 6/1 (X-XVI)
Power Provided- 15, 50 ea
Stress Charts- D/E, C/F, C/F, E/G
Cruising Speed- Warp 13/12
Emergency Speed- Warp 15/14
MYVOVWA-1 (2373)
Mass- 72,500 ea
SS- 8.4 ea
CCR- CVJ-7/CVJ-8
D- (14, 12)
MPR- 5/1 to 6/1 (XIII-XVI)
Power Provided- 50 ea
Stress Charts- C/F, B/E, B/E, B/E
Cruising Speed- Warp 17/16/15/14
Emergency Speed- Warp 20/19/18/17
MYVOVWB-1, 2 (2379, 2391)
Mass- 50,000 ea
SS- 2.0 ea
CCR- CVJ-6/CVJ-7
D- (10.5, 8.5) (15, 12)
MPR- 4/1 to 5/1 (VII-XII)
Power Provided- 30, 42 ea
Stress Charts- C/B, D/C, E/D, F/E
Cruising Speed- Warp 21/19/17/15
Emergency Speed- Warp 25/24/22/20
Impulse Engines
MYVOIA-1, 2, 3 (2239, 2250, 2254)
Mass- 160 ea
SS- 0.1 ea
CCR- CVJ-1
D- (4, 3, 1.5, 0.5) (8.5, 5.5, 3, 1.5) (13, 8.5, 4, 2)
MPR- 1/3 to 2/1 (I-III)
Power Provided- 1, 2, 3 ea
MYVOIB-1, 2, 3 (2274, 2300, 2310)
Mass- 300 ea
SS- 0.1 ea
CCR- CVJ-2
D- (3, 2, 1.5, 1) (5.5, 3.5, 3, 2) (7, 4.5, 3.5, 3)
MPR- 2/1 to 5/1 (IV-IX)
Power Provided- 4, 8, 10 ea
MYVOIC-1, 2, 3 (2320, 2330, 2340)
Mass- 420 ea
SS- 0.1 ea
CCR- CVJ-2
D- (3.5, 3, 2, 2) (4.5, 3.5, 3, 2) (5.5, 4, 3.5, 3)
MPR- 3/1 to 6/1 (VII-XIV)
Power Provided- 8, 10, 12 ea
MYVOID-1, 2, 3 (2342, 2360, 2361)
Mass- 500 ea
SS- 0.1
CCR- CVJ-3
D- (1.5, 1, 0.5, 0.5) (3, 2, 1.5, 1) (5.5, 3, 2, 2)
MPR- 2/1 to 5/1 (V-IX)
Power Provided- 2, 4, 8 ea
MYVOIE-1, 2, 3 (2362, 2363, 2364)
Mass- 700 ea
SS- 0.1
CCR- CVJ-4
D- (8.5, 5.5, 4, 3.5) (8.5, 6.5, 5, 4) (13, 10, 8, 6.5)
MPR- 3/1 to 6/1 (IX-XIV)
Power Provided- 12, 18, 28 ea
MYVOIF-1, 2, 3, 4 (2365, 2366, 2367, 2368)
Mass- 788 ea
SS- 0.1
CCR- CVJ-4
D- (7, 5.5, 4.5) (11.5, 9, 7.5) (21, 15.5, 12.5) (19, 18, 14)
MPR- 4/1 to 6/1 (X-XV)
Power Provided- 20, 32, 44, 68 ea
Defense Shields
MYVOSA (2240)
Mass- 85
SS- 0.2
CCR- CVJ-1
D- 14/10/10/9/7/4/1.5
SPR- 1/1
Max Shield Power- 10/8/8/7/5/3/1
MYVOSB (2259)
Mass- 140
SS- 0.8
CCR- CVJ-2
D- 5.5/5.5/5.5/5.5/5/4.5/3/2/1.5/0.5
SPR- 1/2
Max Shield Power- 8/8/8/8/7/6/5/4/3/2/1
MYVOSC (2268)
Mass- 110
SS- 0.2
CCR- CVJ-1
D- 20/20/18.5/17/15.5/14/14/13/11.5/10/8.5/7/5.5/3/1.5
SPR- 1/1
Max Shield Power- 14/14/13/12/11/10/10/9/8/7/6/4/2/1
MYVOSD (2276)
Mass- 380
SS- 1.4
CCR- CVJ-3
D- 10.5/10.5/10/9/8.5/8.5/8.5/7/6.5/5.5/5/4/3.5/3/2/1.5/0.5
SPR- 1/2
Max Shield Power- 15/15/14/13/12/12/12/11/10/9/8/7/6/5/4/3/2/1
MYVOSE (2280)
Mass- 420
SS- 2.0
CCR- CVJ-4
D- 11.5/11.5/11.5/11.5/10.5/10/10/9/8.5/7.5/7/6.5/5.5/5/4/3.5/3/2/1.5
SPR- 1/2
Max Shield Power- 16/16/16/16/15/14/14/13/13/12/11/10/9/8/7/6/5/4/3/2
MYVOSF (2296)
Mass- 600
SS- 2.1
CCR- CVJ-5
D- 9.5 (I-IV), -.5 per +2 Classes
SPR- 1/3
Max Shield Power- 20 (I-IV), -1 per +2 Classes
MYVOSG (2307)
Mass- 725
SS- 1.7
CCR- CVJ-6
D- 7.5 (I-V), -.5 per +3 Classes
SPR- 1/4
Max Shield Power- 20 (I-V), -1 per +3 Classes
MYVOSH (2318)
Mass- 495
SS- 2.5
CCR- CVJ-5
D- 18 (I-VII), -1 per +2 Classes
SPR- 1/2
Max Shield Power- 25 (I-VII), -1 per +2 Classes
MYVOSI (2328)
Mass- 800
SS- 2.8
CCR- CVJ-5
D- 12.5 (I-VIII), -1 per +2 Classes
SPR- 1/3
Max Shield Power- 26 (I-VIII), -2 per +2 Classes
MYVOSJ (2338)
Mass- 850
SS- 1.8
CCR- CVJ-6
D- 11.5 (I-V), -1 per +3 Classes
SPR- 1/4
Max Shield Power- 28 (I-V), -2 per +3 Classes
MYVOSK (2348)
Mass- 800
SS- 3.3
CCR- CVJ-4
D- 28.5 (I-VII), -1.5 per +3 Classes
SPR- 1/2
Max Shield Power- 40 (I-VII), -1 per +3 Classes
MYVOSL (2358)
Mass- 1075
SS- 3.5
CCR- CVJ-6
D- 28.5 (I-VIII), -.5 per +3 Classes
SPR- 1/3
Max Shield Power- 60 (I-VIII), -1 per +3 Classes
MYVOSL (2364)
Mass- 1300
SS- 2.5
CCR- CVJ-6
D- 12.5 (I-VIII), -.5 per +2 Classes
SPR- 1/4
Max Shield Power- 35 (I-VIII), -1 per +2 Classes
MYVOSM (2365)
Mass- 945
SS- 3.1
CCR- CVJ-6
D- 23 (I-VIII), -1 per +2 Classes
SPR- 1/2
Max Shield Power- 32 (I-VIII), -2 per +2 Classes
MYVOSN (2366)
Mass- 1290
SS- 4.9
CCR- CVJ-7
D- 24.5 (I-X), -1 per +2 Classes
SPR- 1/3
Max Shield Power- 50 (I-X), -2 per +2 Classes
MYVOSO (2367)
Mass- 1600
SS- 3.0
CCR- CVJ-8
D- 10 (I-X), -.5 per +2 Classes
SPR- 1/4
Max Shield Power- 28 (I-XII), -1 per +2 Classes
Disruptors
MYVOD-1 (2254)
Mass- 150
SS- 0.2/0.3
WDF- 1.0
Firing Chart- B
Max Beam Power- 4
Modifiers-
+3- 1-2
+2- 3-6
+1- 7-10
MYVOD-2 (2258)
Mass- 180
SS- 0.3/0.5
WDF- 1.5
Firing Chart- F
Max Beam Power- 4
Modifiers-
+3- 1-2
+2- 3-6
+1- 7-8
MYVOD-3 (2259)
Mass- 210
SS- 0.4/0.6
WDF- 1.6
Firing Chart- H
Max Beam Power- 3
Modifiers-
+3- 1-2
+2- 3-8
+1- 9-10
MYVOD-4 (2269)
Mass- 250
SS- 0.5/0.8
WDF- 3.0
Firing Chart- I
Max Beam Power- 6
Modifiers-
+3- 1-2
+2- 3-10
+1- 11-12
MYVOD-5 (2272)
Mass- 100
SS- 0.3/0.5
WDF- 2.0
Firing Chart- J
Max Beam Power- 3
Modifiers-
+2- 1-10
MYVOD-6 (2273)
Mass- 300
SS- 1.1/1.4
WDF- 4.0
Firing Chart- P
Max Beam Power- 4
Modifiers-
+3- 1-7
+2- 8-15
+1- 16-18
MYVOD-7 (2283)
Mass- 475
SS- 1.2/1.6
WDF- 6.0
Firing Chart- Q
Max Beam Power- 9
Modifiers-
+2- 1-14
MYVOD-8 (2310)
Mass- 500
SS- 1.5/1.8
WDF- 4.7
Firing Chart R
Max Beam Power- 6
Modifiers-
+3- 1-5
+2- 6-10
+1- 11-16
MYVOD-9 (2330)
Mass- 600
SS- 1.5/1.8
WDF- 7.0
Firing Chart- S
Max Beam Power- 9
Modifiers-
+3- 1-8
+2- 9-12
+1- 13-16
MYVOD-10 (2359)
Mass- 625
SS- 1.8/2.2
WDF- 9.0
Firing Chart- T
Max Beam Power- 12
Modifiers-
+3- 1-6
+2- 7-14
+1- 15-18
MYVOD-11 (2366)
Mass- 600
SS- 1.5/1.8
WDF- 9.8
Firing Chart- U
Max Beam Power- 13
Modifiers-
+3- 1-6
+2- 7-12
+1- 13-20
Photon Torpedoes
MYVOP-1 (2270)
Mass- 150
SS- 1.2
WDF- 3.0
Firing Chart- I
Power to Arm- 1
Damage- 8
MYVOP-2 (2283)
Mass- 125
SS- 0.9
WDF- 4.0
Firing Chart- L
Power to Arm- 1
Damage- 9
MYVOP-3 (2310)
Mass- 160
SS- 1.5
WDF- 9.0
Firing Chart- M
Power to Arm- 2
Damage- 21
MYVOP-4 (2338)
Mass- 200
SS- 2.0
WDF- 6.8
Firing Chart- N
Power to Arm- 2
Damage- 14
MYVOP-5 (2359)
Mass- 250
SS- 2.5
WDF- 4.4
Firing Chart- P
Power to Arm- 2
Damage- 8
MYVOP-6 (2363)
Mass- 475
SS- 2.7
WDF- 11.0
Firing Chart- P
Power to Arm- 2
Damage- 20
Ed Note: The Myvock are a Gamma Quadrant race seen in Malibu's DS9 Special: Lightstorm. They are neighbors of the Dominion and (Just barely) hold together. They amass in smaller (Size 2-4) purple ships with wings and round main bodys and dual dorsal fins, and swarm an enemy. They could be useful for a Gamma Quadrant Campaign.
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Silakkans
Biological Data
STR- 55+3d10
END- 60+3d10
INT- 60+4d10
DEX- 50+4d10
CHR- 35+2d10
LUC- 1d100+5
PSI- 1d100+10
Full Maturation- 12 years
Middle Age- 75 years
Death by Aging- 400-600 years
The Silakkans are from the Silakkan Influence Universe, where the Old Kings never left the Milky Way, and rule over the Klingons, Gorn, Miradorn and some others, being subtlely guided by the Silakkans, who are preparing to enter the Galaxy. They have great Psionic and Communications Technology.
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Gundan
Biological Data
STR- 50+4d10
END- 45+3d10
INT- 30+3d10
DEX- 45+3d10
CHR- 35+3d10
LUC- 1d100-25
PSI- 1d10
Full Maturation- 6 years
Middle Age- 25 years
Death by Aging- 40-60 years
The Gundan are based on "Dino Man" from the Galaxy Warriors Action Figures. They are a somewhat primitive race who briefly had a Warp 1.5 Fusion fleet before being beaten badly by the -1X Gorn Fleet in the 2130s, and becoming a Gorn Protectorate, getting a somewhat decent status in the 23rd Century, and over two million of them settling on Gorn Worlds in the Outback.
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World Log: Mylvania
System Data:
System Name: Asan Mecca
Number of Class M Worlds: 1
Planetary Data:
Position in System: VI
Number of Satellites: 1
Planetary Gravity: 1.2g
Planetary Size:
Diameter: 15,600 km
Equatorial Circumference: 48,000 km
Total Surface Area: 611,000,000 sq km
Percent Land Mass: 65%
Total Land Area: 397,800,000 sq km
Planetary Conditions
Length of Day: 26 hours
Atmospheric Density: Terrestrial
General Climate: Tropical
Mineral Content
Normal Metals: 50%
Radioactive: 10%
Gemstones: 10%
Industrial Crystals: 14%
Special Minerals: Trace
Cultural Data:
Dominant Lifeform: Various Gamma Quadrant Races
Technological/Sociopolitical Index: 998888/3(8)
Planetary Trade Profile: EGBCBBB/B (D)
This world is a Dominion Protectorate, and numerous races farm, mine and conduct trade here, mostly unbothered, although there are appointed Vorta Administrators and a small garrison watching over the planet.
System Profile
O8)-Y---Y--Y--Y---H-------M----J---A-----T-----S
4 3 2 1 2 10 70 90
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Nezzalectas
Biological Data
STR- 30+2d10
END- 55+2d10
INT- 20+2d10
DEX- 25+2d10
CHR- 20+2d10
LUC- 1d100-15
PSI- 1d100-15
Full Maturation- 6 years
Middle Age- 20 years
Death by Aging- 35-45 years
These are strange, beetlelike 2.1-2.5 meter long armored beings, capable of limited intelligence and tool-using, although they rarely move past the hunter-gatherer stage. They live on a pair of tropical worlds bathed in UV light/radiation, although on rare occasions, they are transported to other planets.
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Vol'Takk
Biological Data
STR- 50+4d10
END- 40+3d10
INT- 1d100
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-5
PSI- 1d100-10
Full Maturation- 4 years
Middle Age- 25 years
Death by Aging- 30-40 years
Claws: 1d10
Teeth: 2d10
Based on the Green Wolfman from the Turly Gang Action Figures, this was a prewarp Tribal Race made a Kzinti Protectorate in 2253.
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Indoni
Biological Data
STR- 40+3d10
END- 40+3d10
INT- 40+2d10
DEX- 50+4d10
CHR- 50+4d10
LUC- 1d100-20
PSI- 1d100-20
Full Maturation- 12 years
Middle Age- 60 years
Death by Aging- 120-140 years
The Indoni are an indigeneous humanoid race in the Patrick Traughton Dr Who Novel Combat Rock. They are native to a Tropical Planet with vicious flora and fauna.
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Arteline
Biological Generation
STR- 40+3d10
END- 60+3d10
INT- 40+5d10
DEX- 40+3d10
CHR- 50+4d10
LUC- 1d100
PSI- 1d100-15
Full Maturation- 14 years
Middle Age- 65 years
Death by Aging- 150-160 years
The Artelines are a peaceful, non-aligned humanoid race that loves beauty. In LUG RPG Sourcebooks.
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Palmians
Biological Data
STR- 50+4d10
END- 50+4d10
INT- 35+2d10
DEX- 60+2d10
CHR- 25+2d10
LUC- 1d100-35
PSI- 1d100-15
Full Maturation- 4 years
Middle Age- 30 years
Death by Aging- 40-50 years
The Palmians are a 4-legged hairy insectoid Race conquered by the Romulans in 2100.
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Pselliad
Biological Data
STR- 25+3d10
END- 25+3d10
INT- 40+3d10
DEX- 50+3d10
CHR- 40+2d10
LUC- 1d100-5
PSI- 1d100-35
Full Maturation- 12 years
Middle Age- 40 years
Death by Aging- 70-80 years
The Pselliad are Short, Ruddy-Skinned White-Haired Humanoids descended from Herbivores. They engage in thieving, scavenging and trading.
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Snow Ravens
Biological Data
STR- 40+3d10
END- 55+3d10
INT- 50+3d10
DEX- 45+3d10
CHR- 45+3d10
LUC- 1d100-5
PSI- 1d100-5
Full Maturation- 11 years
Middle Age- 55 years
Death by Aging- 100-110 years
A Humanoid Race with long, shaggy black hair, wearing furs. They are very similar to West Indians, and when the Bombucha Colonists contacted them, they became instant allies. They are very skilled at foraging on Arctic Planets.
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Aslita
Biological Data
As Technico, I am pleased to provide you with the characteristics of the Unicorn-Headed Humanoids of varying colors for your analysis:
STR: 50+4d10
END: 50+4d10
INT: 50+4d10
DEX: 50+4d10
CHR: 50+4d10
LUC: 1d100
PSI: 1d100-30
It is noteworthy that Unicorn-Headed Humanoids display a wide range of colors, each signifying unique traits and abilities. These beings typically reach full maturation at 15 years of age, enter middle age at 45 years, and may experience natural death between 100-110 years due to aging. This data will aid in the understanding of the diverse and fascinating Unicorn-Headed Humanoid species. Thank you for your interest in exploring their characteristics.
They are a full-strength starfaring race in the Delta Quadrant.
Frankenstein Starship Scheme
Control Computers- Klingon
Warp Engines- Klingon
Impulse Engines- Klingon
Shields- Romulan
Beam Weapons- Federation (Phasers only)
Heavy Weapons- Klingon
Ed Note: Based on Unicorna, from the many Galaxy Warriors Deriative Action Figures.
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Tenebians
Biological Data
STR- 40+3d10
END- 50+4d10
INT- 50+4d10
DEX- 50+4d10
CHR- 50+4d10
LUC- 1d100
PSI- 1d100
Full Maturation- 14 years
Middle Age- 280 years
Death by Aging- 600-800 years
The Tenebians are an ancient race, that have allied with and interacted with the Orions and Rigellians for at least 20,000 years.
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Draag Data
Biological Data
STR- 80+4d10
END- 80+4d10
INT- 50+3d10
DEX- 60+3d10
CHR- 1d100
LUC- 1d100
PSI- 1d100
Full Maturation- 30 years
Middle Age- 3000 years
Death by Aging- 3840-5760 years
Ed Note-
From the Movie Fantastic Planet (1973).
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Halanans
Biological Data
STR- 35+3d10
END- 50+3d10
INT- 45+3d10
DEX- 55+3d10
CHR- 55+3d10
LUC- 1d100-5
PSI- 1d100-5
Full Maturation- 15 years
Middle Age- 60 years
Death by Aging- 120-130 years
The Halanans are an orange-skinned, slit-nostriled telepathic species with lifelong telepathically linked matings. They were first encountered by the USS Bastion in 2219.
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https://images-wixmp-ed30a86b8c4ca88...imubwHkcp1v9ZE
Klingon-Zabrak Fusion
STR- 50+3d10
END- 55+3d10
INT- 40+3d10
DEX- 50+4d10
CHR- 45+3d10
LUC- 1d100-40
PSI- 1d100-40
Full Maturation- 12 years
Middle Age- 30 years
Death by Aging- 45-55 years
A more bizarre, obscure Klingon Fusion, little is known, and mostly doubted as to being real. Sometimes these are used for a few Alien Races in Simulations.
-
https://images-wixmp-ed30a86b8c4ca88...GeOAGIi1zvRW1M
Zeilan
STR- 40+3d10
END- 45+3d10
INT- 45+3d10
DEX- 1d100
CHR- 1d100
LUC- 1d100-10
PSI- 1d100-20
Full Maturation- 30 years
Middle Age- 80 years
Death by Aging- 100-150 years
Alien Race encountered by the USS Neptune in 2239, and joined the Federation as an Associate Member in 2260. They preserve themselves and think in very carefully measured, long-term ways.
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CHulpex
Biological Data-
STR- 35+3d10
END- 50+3d10
INT- 30+3d10
DEX- 55+3d10
CHR- 40+4d10
LUC- 1d100-20
PSI- 1d100-40
Full Maturation- 12 years
Middle Age- 35 years
Death by Aging- 70-80 years
The Chulpex are pale blue skinned, four-armed, two-legged frail beings with long, stringy white hair. They are egg-layers, keeping the egg clusters in cool, dark caverns, they constantly shed and regrow their carapaces.
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Volconjurin
Biological Data-
STR- 45+3d10
END- 40+3d10
INT- 40+3d10
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-5
PSI- 1d100
Full Maturation- 9 years
Middle Age- 50 years
Death by Aging- 300-400 years
These are a convienient Alien Tribal Race for your Far Future Phantoms (Lee Falk...) to adore and protect.
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Cinruss
Biological Data-
STR- 35+2d10
END- 20+2d10
INT- 1d100
DEX- 1d100-10
CHR- 1d100-10
LUC- 1d100-30
PSI- 1d100-20
Full Maturation- 6 years
Middle Age- 20 years
Death by Aging- 40-50 years
The Cinruss are fragile,1.5-meter green insectoids with six thin, pink legs. They breathe Oxygen, and are empathic.
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ADB Cygnans
STR- 40+3d10
END- 40+3d10
INT- 40+3d10
DEX- 40+3d10
CHR- 30+3d10
LUC- 1d100
PSI- 1d100
Full Maturation- 14 years
Middle Age- 45 years
Death by Aging- 90-100 years
This is ADB's Star Fleet Universe, or Iota Universe version of the Cygnans, Albinos with Jet Black Eyes. Is this ADB's idea of what the reported "Black-Eyed Childen" really are, albeit with Preserver Transplants and Hodgekin's Law elements at work???
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https://images-wixmp-ed30a86b8c4ca88...HhKX7quQ2rYH7k
Vimosians
STR- 35+3d10
END- 40+3d10
INT- 40+3d10
DEX- 50+3d10
CHR- 40+3d10
LUC- 1d100-10
PSI- 1d100-20
Full Maturation- 10 years
Middle Age- 30 years
Death by Aging- 50-65 years
Vimosians have good Night Vision, and are a new Federation Member Race, having joined the Federation as an Associate Member Race in 2352. They are a young, energetic and inquisitive species, being more or less eager to explore and have good reflexes and intuition, due in part to extremely complex neuron and reflexive development.
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Ekunucha
STR- 55+2d10
END- 55+2d10
INT- 40+2d10
DEX- 50+2d10
CHR- 35+2d10
LUC- 1d100-10
PSI- 1d10
Full Maturation- 12 years
Middle Age- 35 years
Death by Aging- 60-70 years
The Ekunucha are a minor race with almost no spacefilght capability; - only 3 starships are owned and operated by them; - primitive 1X Cruisers, used for patrol and minor exploration, and numerous Ekunucha are slightly sub-par partners on various ships of other races. They were first discovered by the Nausicaans in 2332, and sometimes operate as aggressive mercenaries with them.
https://i.postimg.cc/m2xPhm55/1e0740...9460f5c86e.jpg
https://i.postimg.cc/XJprBmWT/3e50cf...80bcbb394f.jpg
https://i.postimg.cc/8kfF12tv/4f383f...3a18e51e49.jpg
https://i.postimg.cc/wvZ7X2T3/ea7b92...7fcbfa45c8.jpg
https://i.postimg.cc/rs4zQ4Kj/f9febc...ed0f40f3c1.jpg